Sentences with phrase «enemies hiding behind»

If mastered properly, this can be used to shoot enemies hiding behind structures or even around corners!
His scope has a night - vision, heat - sensitive scope so that he can shoot at night and see the heat images of enemies hiding behind walls.
Titled «The Ultimate Assassin,» the video — which is shot with in - game footage from Hitman: Absolution — talks about Agent 47's instincts, which allows players to see enemies hidden behind cover, see their predetermined paths and more.
Locked on a distant enemy hiding behind cover, bullets often fly in all sorts of random directions, even if there's an enemy directly in front of you.
A much larger, shielded enemy hid behind his equipment while still charging me for attacks.
Cover can be destroyed if there's an enemy hidden behind it and I was surprised by the depth within combat.

Not exact matches

But after an enemy counterattack left the farmhouse behind enemy lines, a French civilian evacuated the walking wounded to another building, where Scardino and six other Americans crowded into a hiding space in a basement filled with cognac.
Adel I think you are a spiteful person and hiding behind your * made up enemies * You like to create drama around yourself... center of attention my dear.
Though we are tempted to hide behind barricades, guns and bombs, the stories of the martyrs remind us of the one who overcame evil not by defeating the enemy but by loving the enemy and thus defeating death itself.
Only days after his encounter with Wade, Czech and his unit were hiding in a two - story farmhouse outside of Villers - la - Bonne - Eau, radioing enemy positions to the soldiers behind them.
The game console tracks you as you run down real hallways away from video game enemies, or as you hide from other players behind couches and walls.
After the bright, open spaces of RE5, the darkly lit settings of Revelations brings back some of the horror the series once had, with shadows hiding enemies behind walls and doorways.
In The Hidden Fortress (Criterion, Blu - ray + DVD Combo, DVD), Akira Kurosawa melds western fairy tale adventure with Japanese history for a pre-Samurai era classic of a young princess and a determined General (the gruff ruthless, and often comically exasperated Toshiro Mifune) trying to escape from behind enemy lines with a fortune in royal gold.
Taken as a turgid daydream (the only way to take a film this wilfully preposterous), Red Dawn's combination of frustrated sex, patriotic murder, young male bonding, and ditching school makes perfect sense: It's only in this world, after all, that hiding behind your pickup when an enemy tank is bearing down on you is a damned fine idea and assured of success.
The trick is to find a good point where you can launch an attack on a vulnerable enemy but still hide behind cover to reduce your chances of getting counter-attacked in the next turn.
So Mario + Rabbids takes the X-COM approach to battle — a turn - based strategy where players hide behind cover and take shots at enemies, all while laying devious traps for your enemies to fall into — and despite Mario not being the most violent of chaps, he's more than happy to shoot down some fools in the Princess and Country.
With the art hidden behind enemy lines, how could these guys hope to succeed?
It takes almost all of the tension out of hiding from the enemy — you just slink a few feet away from the body, usually behind a corner, and wait it out.
Sneaky, aside from hiding behind trees and in bushes, wields both a knife and a bow and arrow that he uses to slay the enemies who get too close.
Some of the fights occur alongside your companions who are supposed to provide backup, but they tend to hide behind one spot for the duration of a fight and are useless when enemies are anywhere but right in front of them.
As mentioned, some rooms may be cleared covertly by choking enemies out from behind and remaining hidden, but these sections are just as easily conquered by going loud, as it were.
Levels are designed such that there are amble barriers and walls to hide behind and play defensively, but it should be kept in mind that the AI enemies can also utilize these.
Each level has a series of enemies and items that provide cover for you to hide behind.
Although the game tells you to hide behind walls until you begin to attack, this is not needed as enemies always act the same stupid way.
While it's possible to get away with a second shot this usually alerts the enemy to your exact whereabouts, whereupon they'll begin to attack you, occasionally managing to act intelligently, but mostly just hiding behind boxes.
In pursuit of the men behind his imprisonment, Ian soon realizes that his true enemy may be hiding within his madness.
Enemies on the floor, regardless of whether or not they're hidden behind a fog - of - war type effect, all move for their turn after you've taken yours.
But I actually love the concept behind hiding in the shadows to hide to ambush enemies.
This is incredibly annoying to deal with when you're not hiding behind a wall or at a corner as it obscures your vision more than it helps you to see enemies you can ambush.
In the Winter set, you can hide behind a Snowman and easily take out your enemy.
Taking down an enemy in stealth is easy — in principle — get behind them and hit X. However, considering how the game wants you to play stealthily, you can't hide or even move bodies — this means if you take someone down, the enemies will flock in to stare at the dead body for about 30 seconds then just get on with their routine as if nothing happened.
For starters, Duke has a recharging shield, of which after taking damage takes an age to recharge, which in turn has a profound effect on the flow of combat, requiring you to hide behind objects to evade enemy gunfire, giving it the time to recharge.
The game instantly found a place in my heart when an enemy trooper was hiding behind a wall and I was able to strike through the wall with my hammer and take him out.
I could not begin to list the number of games that have frustrated me by having an enemy soldier hiding behind the most invincible piece of plywood they could find.
If you try and stealthily hide behind something, the CPU controlled character will stand there like a statue — which doesn't help when you're trying to hide — and can cause the enemies to open fire!
If your enemy is hiding behind a rock put a little english on the Move and curve it around to take the enemy out.
You hide behind cover and have to lean out to blast enemies, while avoiding their shots.
Furthermore, multiple game features point back at that key challenge of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used as meat shield, invulnerable rock worms to hide behind as they move which let you access a vantage point... All contribute in and deepen the concept of cover, lending a symbolic nature to gameplay that make it a focused learning experience.
The camera is fighting against you at every chance it gets, hiding behind bushes, trees, rocks or even enemies.
So Mario + Rabbids takes the X-COM approach to battle — a turn - based strategy where players hide behind cover and take shots at enemies, all while laying devious traps for your enemies to fall into — and despite Mario not being the most violent of chaps, he's more than happy to shoot down some fools in the Princess and Country.
For example, underwater you can swim unseen behind those schools of fish, hide in seaweed or giant clam shells, while avoiding enemy Samurai patrolling in little compact submarines (they can't swim, after all!).
They make good hiding places for the helmets that enemies leave behind when defeated, too, erasing all evidence and covering your tracks.
The levels could have use a bit more detail and can feel a bit dull, but the game manages to hide this behind all the enemies and attack animations.
I understand why they made the AI invisible to enemies but it doesn't make it any less ridiculous when I'm hiding behind something and Ellie is tripping over chairs and running right past enemies.
Blast your way through the numerous levels or hide behind it, battling the strangest enemies you will ever encounter.
Sometimes enemies will hide behind waterfalls where they're tormenting a Toad you need to rescue.
Well this is because you try to hop over the wall and hop over something else, or hide behind a wall and hide with your back to the enemy expossing everything to them.
Stealth sometimes feels impossible becuse of the AI being inconsistent sometimes the enemys will see you on the roof at complete night or they wont notice you when your standing behind a pole that does nt even hide spidys body.
Enemies lurk behind shadows and hide in corners to surprise you.
Dark Souls is often filled with traps that instantly kill you, enemies that hide behind corners, and not even chests are safe.
a b c d e f g h i j k l m n o p q r s t u v w x y z