If mastered properly, this can be used to shoot
enemies hiding behind structures or even around corners!
His scope has a night - vision, heat - sensitive scope so that he can shoot at night and see the heat images of
enemies hiding behind walls.
Titled «The Ultimate Assassin,» the video — which is shot with in - game footage from Hitman: Absolution — talks about Agent 47's instincts, which allows players to see
enemies hidden behind cover, see their predetermined paths and more.
Locked on a distant
enemy hiding behind cover, bullets often fly in all sorts of random directions, even if there's an enemy directly in front of you.
A much larger, shielded
enemy hid behind his equipment while still charging me for attacks.
Cover can be destroyed if there's
an enemy hidden behind it and I was surprised by the depth within combat.
Not exact matches
But after an
enemy counterattack left the farmhouse
behind enemy lines, a French civilian evacuated the walking wounded to another building, where Scardino and six other Americans crowded into a
hiding space in a basement filled with cognac.
Adel I think you are a spiteful person and
hiding behind your * made up
enemies * You like to create drama around yourself... center of attention my dear.
Though we are tempted to
hide behind barricades, guns and bombs, the stories of the martyrs remind us of the one who overcame evil not by defeating the
enemy but by loving the
enemy and thus defeating death itself.
Only days after his encounter with Wade, Czech and his unit were
hiding in a two - story farmhouse outside of Villers - la - Bonne - Eau, radioing
enemy positions to the soldiers
behind them.
The game console tracks you as you run down real hallways away from video game
enemies, or as you
hide from other players
behind couches and walls.
After the bright, open spaces of RE5, the darkly lit settings of Revelations brings back some of the horror the series once had, with shadows
hiding enemies behind walls and doorways.
In The
Hidden Fortress (Criterion, Blu - ray + DVD Combo, DVD), Akira Kurosawa melds western fairy tale adventure with Japanese history for a pre-Samurai era classic of a young princess and a determined General (the gruff ruthless, and often comically exasperated Toshiro Mifune) trying to escape from
behind enemy lines with a fortune in royal gold.
Taken as a turgid daydream (the only way to take a film this wilfully preposterous), Red Dawn's combination of frustrated sex, patriotic murder, young male bonding, and ditching school makes perfect sense: It's only in this world, after all, that
hiding behind your pickup when an
enemy tank is bearing down on you is a damned fine idea and assured of success.
The trick is to find a good point where you can launch an attack on a vulnerable
enemy but still
hide behind cover to reduce your chances of getting counter-attacked in the next turn.
So Mario + Rabbids takes the X-COM approach to battle — a turn - based strategy where players
hide behind cover and take shots at
enemies, all while laying devious traps for your
enemies to fall into — and despite Mario not being the most violent of chaps, he's more than happy to shoot down some fools in the Princess and Country.
With the art
hidden behind enemy lines, how could these guys hope to succeed?
It takes almost all of the tension out of
hiding from the
enemy — you just slink a few feet away from the body, usually
behind a corner, and wait it out.
Sneaky, aside from
hiding behind trees and in bushes, wields both a knife and a bow and arrow that he uses to slay the
enemies who get too close.
Some of the fights occur alongside your companions who are supposed to provide backup, but they tend to
hide behind one spot for the duration of a fight and are useless when
enemies are anywhere but right in front of them.
As mentioned, some rooms may be cleared covertly by choking
enemies out from
behind and remaining
hidden, but these sections are just as easily conquered by going loud, as it were.
Levels are designed such that there are amble barriers and walls to
hide behind and play defensively, but it should be kept in mind that the AI
enemies can also utilize these.
Each level has a series of
enemies and items that provide cover for you to
hide behind.
Although the game tells you to
hide behind walls until you begin to attack, this is not needed as
enemies always act the same stupid way.
While it's possible to get away with a second shot this usually alerts the
enemy to your exact whereabouts, whereupon they'll begin to attack you, occasionally managing to act intelligently, but mostly just
hiding behind boxes.
In pursuit of the men
behind his imprisonment, Ian soon realizes that his true
enemy may be
hiding within his madness.
Enemies on the floor, regardless of whether or not they're
hidden behind a fog - of - war type effect, all move for their turn after you've taken yours.
But I actually love the concept
behind hiding in the shadows to
hide to ambush
enemies.
This is incredibly annoying to deal with when you're not
hiding behind a wall or at a corner as it obscures your vision more than it helps you to see
enemies you can ambush.
In the Winter set, you can
hide behind a Snowman and easily take out your
enemy.
Taking down an
enemy in stealth is easy — in principle — get
behind them and hit X. However, considering how the game wants you to play stealthily, you can't
hide or even move bodies — this means if you take someone down, the
enemies will flock in to stare at the dead body for about 30 seconds then just get on with their routine as if nothing happened.
For starters, Duke has a recharging shield, of which after taking damage takes an age to recharge, which in turn has a profound effect on the flow of combat, requiring you to
hide behind objects to evade
enemy gunfire, giving it the time to recharge.
The game instantly found a place in my heart when an
enemy trooper was
hiding behind a wall and I was able to strike through the wall with my hammer and take him out.
I could not begin to list the number of games that have frustrated me by having an
enemy soldier
hiding behind the most invincible piece of plywood they could find.
If you try and stealthily
hide behind something, the CPU controlled character will stand there like a statue — which doesn't help when you're trying to
hide — and can cause the
enemies to open fire!
If your
enemy is
hiding behind a rock put a little english on the Move and curve it around to take the
enemy out.
You
hide behind cover and have to lean out to blast
enemies, while avoiding their shots.
Furthermore, multiple game features point back at that key challenge of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed,
enemy to be used as meat shield, invulnerable rock worms to
hide behind as they move which let you access a vantage point... All contribute in and deepen the concept of cover, lending a symbolic nature to gameplay that make it a focused learning experience.
The camera is fighting against you at every chance it gets,
hiding behind bushes, trees, rocks or even
enemies.
So Mario + Rabbids takes the X-COM approach to battle — a turn - based strategy where players
hide behind cover and take shots at
enemies, all while laying devious traps for your
enemies to fall into — and despite Mario not being the most violent of chaps, he's more than happy to shoot down some fools in the Princess and Country.
For example, underwater you can swim unseen
behind those schools of fish,
hide in seaweed or giant clam shells, while avoiding
enemy Samurai patrolling in little compact submarines (they can't swim, after all!).
They make good
hiding places for the helmets that
enemies leave
behind when defeated, too, erasing all evidence and covering your tracks.
The levels could have use a bit more detail and can feel a bit dull, but the game manages to
hide this
behind all the
enemies and attack animations.
I understand why they made the AI invisible to
enemies but it doesn't make it any less ridiculous when I'm
hiding behind something and Ellie is tripping over chairs and running right past
enemies.
Blast your way through the numerous levels or
hide behind it, battling the strangest
enemies you will ever encounter.
Sometimes
enemies will
hide behind waterfalls where they're tormenting a Toad you need to rescue.
Well this is because you try to hop over the wall and hop over something else, or
hide behind a wall and
hide with your back to the
enemy expossing everything to them.
Stealth sometimes feels impossible becuse of the AI being inconsistent sometimes the
enemys will see you on the roof at complete night or they wont notice you when your standing
behind a pole that does nt even
hide spidys body.
Enemies lurk
behind shadows and
hide in corners to surprise you.
Dark Souls is often filled with traps that instantly kill you,
enemies that
hide behind corners, and not even chests are safe.