Sentences with phrase «enemies in a given time»

Some of these, though normal battles, require you to use a specific character or only want you to kill a certain amount of enemies in a given time limit.
Some of these, though normal battles, require you to use a specific character or only want you to kill a certain amount of enemies in a given time limit.

Not exact matches

Even, at times when I truly begin to feel intensely guilty for my thoughts and fear punishment, I remind myself that God even has mercy towards Satan, the very enemy of God, by not utterly and completely destroying his existence but given him free will to operate in this world and to do evil.
Kaylee if you have asked Christ into your life then the holy spirit -LCB- he is the spirit of Christ -RCB- dwells within you it is him that changes us all we have to do is tell him that we are weak in whatever area we struggle.You mention alcohol when tempted to drink just tell him Lord i am weak but i am trusting in your strength to empower me and he will thats is how we change.If we try and do it in our strength we might succeed for a couple of times then fall back into our old patterns.Then it becomes forgive me Lord for my sin we feel guilt and condemned and that is the work of the enemy who is out to destroy our faith in God and because of our feelings we go and do the same things all over again.But we have a better way and that is to trust the one who is able to overcome having been set free from my old life style of sin i am grateful each day to be walking in his strength not mine.So the Lord has given you the victory in Christ and even if we stumble sometimes in the process we remember there is no condemnation to those that are in Christ Jesus God bless brentnz
From the latter is taken the fascinating story of Joshua's commanding the sun to stand still during the battle of Gibeon in order to give time to rout the enemy completely.
Pataki did say it's appropriate to make distinctions between non-citizen terror suspects and US citizens like Faisal Shahzad, who has admitted to his role in the Times Square plot, adding: «The Christmas Day bomber should not have been given the Miranda warnings... he is an enemy combatant, a terrorist without those rights.»
Yet, given the chance to write a warts - and - all - memoir of her time in cabinet, she has instead produced a densely argued book on British Muslims and how they are positioned as the latest «enemy within».
Storm a room with a gaggle of enemy soldiers dug in, awaiting your arrival with full is pretty exhilarating stuff, but this soon gives way to frustration when you find you've had an enemy sneak up behind you and nailed you enough times to kill you before it even registers.
This is especially true given the horribly anemic AI.; Not only is the enemy baited into ambushes with ease, your party of mercs won't even return fire or attempt to defend themselves in melee half of the time.
After reassembling his former news team — Brian Fantana (Paul Rudd), Brick Tamland (Steve Carell) and Champ Kind (David Koechner)-- in time for the official launch, Ron makes fast enemies with star anchorman Jack Lime (James Marsden), who's been given the primetime slot.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
In Mario & Luigi: Partners in Time, some enemies that give the Bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battlIn Mario & Luigi: Partners in Time, some enemies that give the Bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battlin Time, some enemies that give the Bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battle.
Once they're charged, they can be activated at any time and offer a multitude of different effects; from dealing massive damage, to healing yourself or allies, to providing certain buffs, to allowing you to sprint away from enemies, the Hunting Arts are a great way to give you the upper hand in a fight that'll make fighting certain monsters that much easier.
Kimberly Peirce gave Tatum a choice role in the otherwise unremarkable time capsule Stop - Loss; Michael Mann did the same in the gangster dress - up playdate Public Enemies.
InkSplosion is a much simpler twin - stick shooter than many others in the market though, as each wave only brings four enemies into play at a time, as well as a hazardous danger line that can section off certain areas, or turn into a clock hand style, laser-esque hazard for you to dodge on any given wave.
Combat here is largely in real - time with your group of up to four heroes having a maximum of three special skills mapped to their little sections of the screen at any given time, but you can also access these by holding a key while hovering over an enemy or friendly to bring up a contextual radial menu that will display defensive abilities or offensive ones based on what the cursor is above.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
New abilities and enemies are introduced in each level at a rate that neither overwhelms the player nor gives them time to become bored.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Enemy characters have been fully rendered this time around, giving some much - needed life to the battle sequences, and the new orchestrated soundtrack features some of the best compositions in the entire series.
The window of damage varies widely from enemy to enemy, but there's nothing to explain a fully - powered Alis doing only 2 or 3 HP of damage to a given enemy when uber - wuss Noah does five times as much in the same round.
The missions range from simply defeating all the enemies in a given area, to requiring you to complete your objective within a certain time limit.
This will give players the ability to fly around freely with their character and battle tons of enemies on screen at a time on the ground and in the sky.
The real jewel in the crown in Obliteracers is it's multiplayer, it is definitely geared more to be a party game than a racing game with the full pack of racers being followed at one time, this gives it an arena feel rather than an actual straight up racing game, you still have to try and lead the pack (at times) although that's only to knock other racers out as the main aim is to destroy your enemy, within multiplayer you can customize your game to suit your preferences from turning certain or all weapons off, reversed controls, ice skating which is an extremely slippery track speed boosts etc etc, i'd liked to have listed them all in this review but with so many you'll have to take a look yourself.
Command your fighter squadrons and concentrate fire with your fleet to take down enemy shields and penetrate their hull in epic real - time space battles, giving you a lot of eye candy and plenty of gameplay depth.
Given the multiplayer nature of Kirby Star Allies, boss enemies waste little time in evening out the playing field by forcing your allies apart, or creating multiple threats to deal with.
Meanwhile Chokedust does exactly what its name suggests it does by choking enemies in a cloud of dust, either giving you the edge in a fight where numbers are against you or giving you time to make your escape.
- split up into three waves - each wave gives the team a quota of eggs to collect, as well as a time limit - goal is to defeat enemies, causing them to drop eggs - haul those eggs back to the basket - if you meet your quota (and you're still alive) when time expires, all remaining enemies retreat and you move on - when you start out, the difficulty can be set to 5 % out of a possible 100 % - heavy Salmonids have armor in the front, so you have to him them in the back - when Inklings take too much damage in Salmon Run, they can be revived by a teammate shooting them with ink - another boss character is a tall, slender creature that approaches from the shoreline - this boss is made up off pots, which you have to shoot to make disappear - another boss is a massive metal eel that rains down ink - the eel is piloted by a Salmonid creature, which you have to take out to stop the eel - another boss has two trashcans attached to the side of it, and it hovers over the battlefield, - a trashcan opens and it rains down blobs of ink onto you - you can take him out by tossing bombs into the open trashcans - Nintendo says that 40 % difficulty is the highest difficulty people on the Nintendo E3 team could beat.
It's turn - based action, so each round you'll be given a certain amount of time to move around by crawling, jumping, swinging around on ropes and even jetpacks, pick a weapon and blow merry hell out of the enemy, or in some cases yourself or the rest of your own team.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
We got a peak at his ability to slow down time, giving players a chance to take out more enemies in a tough spot or maneuver a little better.
In addition to defeating the enemy tanks, players must also attack and defend bases and start in a camouflaged state to give players time to familiarise themselves with the maIn addition to defeating the enemy tanks, players must also attack and defend bases and start in a camouflaged state to give players time to familiarise themselves with the main a camouflaged state to give players time to familiarise themselves with the map.
Visual cues for impending attacks crop up here in the form of a flashing gold health bar as an enemy is about to strike, giving you ample time to press the counter button.
The enemies in each mission are given a set level, much in the same way enemies are in an MMORPG, and while the game only opens up new missions a couple at a time, it is possible for you to take on a mission that is above your level, and if you're a casual shooter player it make the going too tough for you.
The first is mission mode, which gives you a set time limit in which to find enough fruit or kill enough enemies to win a medal.
Space Invaders Color (again, 1978) was the first time the game was released in full color, though the trick the developers used to turn each row of enemies a certain color looks an awful lot like the bands of cellophane used earlier, as a given row on the screen always turns the objects inside it the same color.
For starters, Duke has a recharging shield, of which after taking damage takes an age to recharge, which in turn has a profound effect on the flow of combat, requiring you to hide behind objects to evade enemy gunfire, giving it the time to recharge.
When I was a kid, for reasons I will never be able to explain, I was a total pansy when it came to risking my virtual life in games, and so I leveled up by fighting the absolute weakest enemies that gave experience, two points each, for days» worth of play time.
Frog Switches have been moved to earlier points in the level (sometimes so they're right underneath the vortex you enter from), enemy counts have been literally tripled to the point you can't walk four feet without bumping into a vicious monster and time limits have been reduced so drastically that at least one boss fight gives you just fifteen SECONDS to win.
Whilst those shards are super important, further pickups see you given the choice of a limited time speed boost, further weapon upgrades or the malfunction of all the enemies on the screen — something that is vital in times of need.
Using a sort of bullet - time slow motion feature, the video shows us that Raiden has the ability to take his time with precise slices, giving the player control over a geometrical plane that shows the exact angle of the cut, and allowing them to execute slashes with extreme precision — cutting limbs of of enemies in mid air, and even slicing a melon into increasingly smaller pieces.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
Additionally, power ups will also appear from time to time, allowing the androids to gather added firepower, speed up their movement to get the jump on foes, and be able to freeze enemies in place for a short time, giving players a fighting chance against the robot menace.
By killing enemies using one turret and keeping a high combo score, the action bar fills up, gives commanders an edge in battle by allowing them to use a portion of it or the entire bar to summon the team's hero for a limited time, or use special attack barrages to cause huge damage to enemy units.
It's not too empowering though, the window is brief and some enemy attacks will smash you to the floor, giving you no chance of retaliating in time.
Everything in the game leading up to the bosses are not all that complicated, the puzzles should be somewhat easy at most times and the enemies you encounter shouldn't give you too much frustration, however once you encounter the boss the entire game difficulty changes radically and the size of the bosses also helps put the overall difficulty in perspective.
At the time, the industry was saturated with first person shooters, so it may come as no surprise that this flew under the radar for many consumers; however those who gave it a shot found a surprisingly fast - paced, albeit criminally short campaign with an interest gimmick that encouraged players to express their creativity in how they killed enemies.
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