It's not perfect, but it's a lot of fun and immensely satisfying to just plough through scores of
enemies in a single hit.
By holding down A, your Arwing can fire a charged homing shot that has blast radius on impact, meaning you can take out multiple
enemies in a single hit if they're close enough together.
Later on you can pick up a bazooka - like weapon which your mechanic can use to take out weaker
enemies in a single hit, or to strip the armor off the bigger baddies.
Not exact matches
One of the more infamous mission types is brought back from Hyrule Warriors: death battles where both the player and
enemy die
in a
single hit.
Out on the battlefield, the control scheme reflects the fast - paced action of the
single - player, as
in aiming is tighter than last time around, and
enemies won't take quite as many
hits.
Things begin with a four - part combat challenge on the Great Plateau, where Link wields a destructive one -
hit - kill weapon, but also will die
in a
single hit — plus, that weapon is only good for killing two
enemies before it needs to recharge.
These equipment affect your power level
in three ways — The number of
enemies you can cleave
in a
single hit, How much you stagger your opponents when you
hit them and Total damage per
hit.
Connected to the class - uninhibited heroines are
hit boxes whose size relate the power of the character's weapon; position a character just right and multiple
enemies can be assaulted
in a
single, satisfying strike.
I could literally plough straight into them to defeat
in a
single hit, without a care
in the world for alarming nearby
enemies since each
enemy was contained
in their own solitary alcove.
Firing off an arrow from a surprise vantage point, or just a really far distance away, will strike a critical
hit and typically kill an
enemy peon
in a
single hit, though officers may take extra shots from your unlimited quiver.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score multiple
hits in a
single turn; some
enemies are even weak against gunfire so characters like Ann with her machine gun can knock down multiple
enemies at the start of battle.
It's even easier to juggle
enemies in the air making it possible to perform over 500
hits against a
single group of
enemies.
This means that Wakka has a chance of petrifying
enemies with a
single hit, which can be used to deal with most of the random encounters
in the game, as you will still get Ability Points from turning monsters to stone.
Even a
single hit from an
enemy will result
in Kirby's collected beads being scattered about Sonic rings style, disappearing completely after a short time.
That's right: You can make multiple counterattacks
hit different
enemies in a
single turn.
This is especially useful when you start to gain levels and can take out lower - level
enemies in a
single Warp Strike
hit.
Some of the combo techs I relied on towards the end of Setsuna's journey would either affect every
enemy on the field with debuffs or
hit a close group of
enemies with every element
in a
single attack.
As mentioned previously, Rose is extremely fragile
in the game (she apparently has no balance as she always lands face first on the ground, even when dropping just a few feet) and a
single hit by an
enemy or falling object results
in a game over.
Introduced
in Dragon Quest III, it originally
hit a
single group of
enemies with fierce ice damage, but starting with Dragon Quest V, it lacerates all
enemies with enormous crystals.