Sentences with phrase «enemies in a single shot»

CotD doesn't have a deep skill progression system, although there are skill unlocks you can buy, like the spinning sword attack that can take down eight or more enemies in a single shot.
Some weapons quickly become favorites, like the automatic shotgun that obliterates enemies in a single shot.
Some weapons quickly become favorites, like the automatic shotgun that obliterates enemies in a single shot.

Not exact matches

Talk To The Hand Use the Auger force barrier to stop 150 incoming enemy shots in the single player Campaign.
Other small things in Singularity bug, such as some irritating stealth sections and the inclusion of Ticks, a small fast crawling explosive enemy, which become infuriating after a time along with the single big boss battle being a rather generic «Shoot the glowing points» battle with little freedom.
At one point in the game I came across a section where I got stuck for a while as an enemy wielding the sniper rifle was able to kill me in a single shot due to my low health and also due to being neatly placed to get the first shot every time with a supreme level of accuracy seemingly granted by God himself.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Trap doors let you move across the map in a single move, and can be used to take out any enemies standing on the opposite door, while a sniper rifle give you the opportunity shoot at specific spots, even allowing the killing of multiple playing pieces with a single bullet if they in the same area.
Previously released on the PC, Daydreamer is a single player platforming shoot - em - up title which seems to take a great deal of pride in pitting players against the strangest, most obscure enemies imaginable.
I've delivered direct head shots that did 8 damage and then turned around to be killed in a single shot by that same enemy.
By holding down A, your Arwing can fire a charged homing shot that has blast radius on impact, meaning you can take out multiple enemies in a single hit if they're close enough together.
It doesn't prove anything to me when a developer gives an enemy I'm facing a body that absorbs every bullet I throw at it for the better part of an hour or the ability to drop me in a single shot.
Firing off an arrow from a surprise vantage point, or just a really far distance away, will strike a critical hit and typically kill an enemy peon in a single hit, though officers may take extra shots from your unlimited quiver.
In - fact most of the time the enemy will downright ignore you until you are a single tile distance away, apart from archers who shoot at you at around 4 tiles.
Levels and enemies are laid out in a way that allows players to go through them stealthily and without firing a single shot.
Jones acknowledges the dissonance between the realistic sniping game and montages of people shooting Hitler in the testicle (Sniper Elite depicts the dictator with just the one) or ridiculous multikills with a single bullet spiralling through several enemies.
As each enemy only takes a single shot to kill, the guns here show their differences in the amount of area coverage when fired with the handgun only firing off a single bullet at a time, while the shotgun fires off an impressive spread, which can potentially kill a number of enemies at once if you are able to line your shot up accurately enough.
The two players (or the single player and an AI) will frantically move in the small interior of the spacecraft they travel in, shooting a gun at a cluster of enemies before re-orienting the shield to gain a moment of respite to then fire the superweapon and get a chance to use the drive to get away.
A single fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip fire enemy soldiers with a slow moving sniper rifle.
Some can fire at you, ranging from single - round shots with a slow rate of fire, to enemies that can fire in a burst pattern.
★ ★ ★ ★ ★ Solid single player mode ✓ Various enemies with rich AI ✓ Console - like smooth control ✓ 7 maps and 42 levels, loot can be used in solo and multiplayer modes ★ ★ ★ ★ ★ Simply the best co-op shooting game on smart phones ✓ Console - quality boss battles, team with up to 3 players (WIFI, 3G) ✓ Earn more gold in team survival mode.
Much like in Panzer Dragoon, you can fire single shots or hold the button and target many enemies at once.
In addition, other elements from shooters are featured here, such as super-powered bazookas that can cover a greater area with a single shot, and bombs that act as grenades, splattering paint across a limited area — and, again, «taking out» enemies in the waIn addition, other elements from shooters are featured here, such as super-powered bazookas that can cover a greater area with a single shot, and bombs that act as grenades, splattering paint across a limited area — and, again, «taking out» enemies in the wain the way.
The UI is minimalist like in the single player mode and it shows you enemy movements on the map only if they shoot or sprint / jump.
Like your enemies, you can only take a couple shots before biting the big one, so going from an A-OK situation to both protagonist lying in a pile of bloody mustaches can happen in a single shotgun blast.
The new VR mission is very basic and places you in a hovertank, whizzing around a single arena shooting at five enemy types.
A very arcade - like expereince, it has every single element needed to be a worthy entry in the military shoot - em - up: a huge score count at the top of the screen, glowing red enemies, endless ammo, simple controls, and a macho - focused, humorous attitude.
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