Players will fight new
enemies in familiar places as well as set foot in the Courtyard, a new location.
Not exact matches
Many of us have wasted countless hours
placing buildings and defeating endless waves of
enemies in tower defense games, and 11 Bit studios tries to flip the
familiar formula on its head with Anomaly 2 by putting players
in the attacker's seat.
In the game the player will explore
familiar places from the comics and battle hordes of
enemies.
You meet old friends,
enemies and acquaintances, but each has been changed
in mysterious ways; you visit
places that seem
familiar but for a few new architectural arrangements, as if encountered
in a recurring yet warping dream.
And the way the
enemies and items look... Ever since the Nintendo 64 was announced I've been waiting for someone to make a game that looks like this, and now that the novelty of 3D has worn off developers have done what they should've done
in the first
place; Make hyper realistic 3D replicas of
familiar characters and objects from the 2D games.