I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down
enemies in room after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.
Not exact matches
At some points
in the game it feels like they threw it
in there as an
after thought just to extend the play time, with some entire chapters being
room after room with the same
enemy type just to slow you down.
Enemies are easily spotted although at times you face off
in darkened
rooms or even
after taking drugs thus distorting the graphics and making it trickier to see what's going on.
In a nutshell, Enter The Gungeon is a top down shooter, that's a firestorm of colour and sounds as you trawl
room after randomised
room, spraying
enemies and bosses with a range of weapons and tactics.
On a number of occasions I would find myself scouring a
room for several minutes
after wiping out all the
enemies in search of the thing I needed to scan so I could progress to the next area.
To make matters worse,
in my copy of the game, I consistently ran into glitches
after the first
room where my character would fall through the map and
enemies would literally float
in space behind invisible walls.
Coming to PC
in the fall and to PS4 «soon
after», the supply drop update will add 100 new
rooms, guns and
enemies including new bosses.
After entering a new
room, players must kill all
enemies to continue forward but with most opponents firing a barrage of bullets
in your direction
in mere seconds, getting out of the way
in time is easier said than done.
Fixed a bug causing players to respawn
in the
enemy spawn
room after being pinned against a car by an
enemy Reinhardt on Oasis
The story is a bit off and all over the place and everything really becomes a grind-fest as you carve your way through
room after room of
enemies, but all
in style.
Hollow Knight is an incredible Metroidvania style adventure, one
in which you, the eponymous Hollow Knight, need to map out a huge underground system of caverns and clear out
room after room of
enemies.
A game where you will be holed up
in the «perfect» safe
room only to be taken out seconds later by a single bullet that tore through the one wall you had forgotten to secure, from an
enemy that is hanging upside down outside the building
after he rappelled down from the roof.
Loot
in rooms tends to glitter and bodies of
enemies with loot will glow
after combat ends.