Sentences with phrase «enemies in room after»

I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down enemies in room after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.

Not exact matches

At some points in the game it feels like they threw it in there as an after thought just to extend the play time, with some entire chapters being room after room with the same enemy type just to slow you down.
Enemies are easily spotted although at times you face off in darkened rooms or even after taking drugs thus distorting the graphics and making it trickier to see what's going on.
In a nutshell, Enter The Gungeon is a top down shooter, that's a firestorm of colour and sounds as you trawl room after randomised room, spraying enemies and bosses with a range of weapons and tactics.
On a number of occasions I would find myself scouring a room for several minutes after wiping out all the enemies in search of the thing I needed to scan so I could progress to the next area.
To make matters worse, in my copy of the game, I consistently ran into glitches after the first room where my character would fall through the map and enemies would literally float in space behind invisible walls.
Coming to PC in the fall and to PS4 «soon after», the supply drop update will add 100 new rooms, guns and enemies including new bosses.
After entering a new room, players must kill all enemies to continue forward but with most opponents firing a barrage of bullets in your direction in mere seconds, getting out of the way in time is easier said than done.
Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis
The story is a bit off and all over the place and everything really becomes a grind-fest as you carve your way through room after room of enemies, but all in style.
Hollow Knight is an incredible Metroidvania style adventure, one in which you, the eponymous Hollow Knight, need to map out a huge underground system of caverns and clear out room after room of enemies.
A game where you will be holed up in the «perfect» safe room only to be taken out seconds later by a single bullet that tore through the one wall you had forgotten to secure, from an enemy that is hanging upside down outside the building after he rappelled down from the roof.
Loot in rooms tends to glitter and bodies of enemies with loot will glow after combat ends.
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