Sentences with phrase «enemies in the area»

This happens whenever there are too many enemies in an area to all fit on the screen; so the game simply does not show them nor allow you to kill them.
In the standard Capture game mode, teams earn points by completing tasks such as destroying enemies in an area, or more interestingly, by capturing objectives.
There is also a lock - on: pressing the left bumper button will rotate the camera to centre on the largest enemy in the area, which does make combat substantially easier.
This happens whenever there are too many enemies in an area to all fit on the screen; so the game simply does not show them nor allow you to kill them.
My time with Swords of Ditto did suffer from frame rate issues as the number of enemies in the area increased, reaching a point of near - unresponsiveness when encountering over a dozen enemies at a time.
His weapon eventually freezes over and can be unfrozen using a special melee attack or his special ability, a stomp that does serious damage to frozen enemies in the area.
One of my biggest problems with Far Cry 3 is the complete disappearance of enemies in areas where I've cleared outposts.
There's the Ancient Wall which provides instant cover, as well as spears wrapped in roses which sprout from the ground and impale any unlucky enemies in the area.
This won't happen the first or even second time you die but after repeated deaths I noticed enemies in the area would thin out.
His primary ability is a dart that sticks to walls and reveals enemies in an area around it, and his special ability pulls down goggles that give him and his teammates a pulsating X-ray view of all enemies on the map.
Units must be managed into squads based upon their abilities, the obstacles they are attempting to tackle and any potential enemies in the area, whilst the constant pressure of amassing more food looms over the player.
Plague Bomb — Instantly intoxicate enemies in the area with this weapon.
The game doles out enemies at it's own pace, only respawning enemies in an area after certain plot points, so if you aren't particularly good at keeping up with the skills you need to farm upgrade pieces, you can end up underpowered without much you can do about it other than persevere and try harder.
Fly Trap (ultimate)-- spawn a giant plant that latches onto enemies in the area of effect, dragging them in causing damage over time
If you fall from too great a height, you're instantly brought back to a safe spot near the fall, penalty free, although active enemies in the area have their health restored.
The path to the top is hidden along the cliffsides, and we ran into several enemies in the area, so be careful as you approach.
Create provocations that put ships they'll regard as enemies in their area.
When it comes to recollecting items from dead enemies, it's annoying that if you kill too many enemies in an area, their corpses will start disappearing (pretty quickly, I might say), costing the player items he / she might have needed.
I lost a longtime survivor because a mine I was placing seemed to explode out of nowhere, with no enemies in the area.
Enemy encounters are constant, impeding your progress as you cautiously stalk through new environments in search of bonfires that, when lit, allow you to fast travel between areas at the cost of resetting the enemies in the area.
One of the early time - trials, for example, has you racing through a level defeating each enemy in the area to unlock stone barriers.
Fight the enemies in the area, gather whatever resources you can find, move on to the next area.
probably because I take a sadistic pleasure from quietly relieving every enemy in the area of the horrible burden of life.
A generous checkpoint system is also in place to ensure that you never get too frustrated, especially since dying doesn't reset the puzzle you were tackling, or the health of any enemies in the area — boss battles can always be beaten by rushing in, getting a couple of hits, dying and repeating the process.
Thankfully, once all the enemies in the area have been taken care of, your previously injured comrades are miraculously healed.
To kill a monster or enemy they simply have to have enough rolled hits to exceed the foe's defense value, and those hits can be assigned to any enemy in the area, so more than one baddie can be killed at a time.
The enemies in this area wield Dragons as their weapons, which is the key to the entire thing.
While praying at a statue is a gameplay mechanic (which is similar to resting at a bonfire in Dark Souls) and that resets the enemies in the area, it just made the game tedious.
In some rooms, you must defeat all of the enemies in the area before you can grab the chest.
Drone can be used to reveal the position of all enemies in the area.
You'll then have to hold them off, allowing the generator to boot before it sends out a surge of energy that kills any enemies in the area.
On top of that, Mario could dive bomb from the air and land on the floor with such a big crash that all the enemies in the area would be taken out.
Enemy encounters are constant, impeding your progress as you cautiously stalk through new environments in search of bonfires that, when lit, allow you to fast travel between areas at the cost of resetting the enemies in the area.
In fact, it's entirely possible to kill or disable almost every enemy in an area without stepping foot in it yourself, although it will require timing, skill and a chunk of luck to pull it off.
Gained later in the game this ability lets Dante tap into his latent demonic powers, turning his coat red and hair white in a nice nod to the original games while background colors go black and white and all enemies in the area are thrown up into the air.
These missions will give you a variety of objectives such as racing to an objective point or simply killing all the enemies in the area.
Opening your way forward (or backward as the case may be since the game requires you to backtrack on many occasions) is more often than not accomplished by completing the game's simple switch puzzles or by defeating all of the enemies in an area.
After a 0.9 s delay, it deals 15 damage and inflicts Chill to enemies in the area.
Each mission in the game has different requirements, such as rescuing hostages, collecting treasure, defeating all the enemies in an area among others.
The music is also composed very well and gives even more of a suspenful feel to the intense levels; and a good thing about the music is that it stops after you've defeated all the enemies in an area so you know when it's safe to explore again.
These special abilities are randomized, but all end up with the enemies in the area meeting their hilarious demise.
Placed in top down environments with full 3D movement control, Kirby's tasked with inhaling every enemy in the area.
The radar will show the enemies in an area, as well as their field of vision.
If there are three enemies in the area and they try to summon another one they will fail and get confused for a second.
The objective changes from level to level where players will sometimes just have to kill all enemies in the area, other levels will have players reach an objective and escape.
This can range from taking out jamming signal emitters, disabling power supplies for forward bases, to just wiping out all enemies in an area.
This means that when you kill the enemies in the area a certain amount of times they will no longer respawn.
For example in one case I was able to use the magnet ability to swing a metal box around a camp to take out the enemies in the area.
As for difficulty, it varies based on you paying attention to the enemies in each area.
For example, there are situations where you'll feel hopelessly outnumbered and don't have «break» bullets to destroy all enemies in an area.
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