For the first time in a long time,
enemies kept me on my toes, with improved AI and even better realistic reactions to being shot.
Not exact matches
This game is a fun platform game, that can
keep you
on your
toes, the
enemies are the highlight for me, because they were the foods.
It's this tremendous sense of control that makes Villeneuve stand out — in films like «Prisoners,» 2014's «
Enemy» and 2010's «Incendies,» the Canadian director manages to develop and sustain the most incredible tension and
keeps the audience
on its
toes, nearly as paranoid as his characters invariably become.
With full mod support, and all new classes and
enemies, XCOM 2's procedurally generated map system should
keep all would - be Commanders
on their
toes.
An interesting implementation is that as you move left and right, your ship rotates slightly so aiming while avoiding
enemy fire is a challenge in itself but I never found it irritating; it's just a part of the gameplay that
keeps you
on your
toes.
Our
enemies are quite good for relentlessly
keeping us sharp and
on our
toes.
The increase of environmental hazards and
enemy spawn points will
keep you
on your
toes.
As a result, combat begins to quickly feel repetitive as you continously hammer out the same string of inputs, and while the different
enemies do a decent job of
keeping you
on your
toes, by about half - way through the game I rarely found myself having to go into the Combo Lab and change - up my Pressens as I had already combos built for the most common scenarios.
If they're supposed to be bosses, there are too many to
keep you
on your
toes; if they're supposed to be just stronger
enemies, like Cerberuses (Cerberi?)
The developers haven't fiddled with the formula much here, either, tossing in just a few new
enemy types to help
keep you
on your
toes while recycling pretty much everything else.
At least a couple of different
enemies types
keep you
on your
toes, such as the huge Leapers that can only be damaged from behind and the all - sticking sniper bots, but really it would have been nice to see a few more
enemy types to make you switch up your tactics.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as fun as ever, thanks the simple yet challenging combat, varied
enemy types that'll have
keep players
on their
toes, and all new characters that change up the way you kill by offering new and cool gameplay mechanics, replacing the mask system in the first game.
While I didn't appreciate the late game's approach to difficulty increase (they just threw in an
enemy generator that would pump out new baddies every other turn), Shadows of Valentia is a fine FE game with some lovable characters and twists to the series formula that
keep you
on your
toes.
This helps
keep players
on their
toes, rather than simply trading turns back and forth with
enemies.
There's a healthy mixture of
enemies introduced throughout that
keep you
on your
toes too, calling for change to your tactics.
Grand Kingdom always
keeps you
on your
toes, as each move you make signals
enemies to also make a move
on the board.
With the bow and arrows you can send out an infinite amount of ranged attacks to
keep your
enemy on their
toes, forcing them to act quickly or feel your wrath.
The battles will constantly
keep you
on your
toes and scratching your head wondering how to best tackle the
enemies and their tactics, as well as how to use the environment to your advantage.
The controls are smooth and the game constantly throws out waves of
enemies to
keep players
on their
toes.
One thing this game does incredibly well is to
keep you
on your
toes, as you'll be dodging
enemy fire and the
enemies themselves, along with asteroids and meteors at a near constant pace throughout the entire game, with small breaks between each stage.
The visions and hallucinations make their way into fights with
enemies, adding some variance to the combat scenarios that will
keep you
on your
toes and have you rapidly spinning the camera around at all times.
Please don't take this as a negative because, overall, the
enemy AI in Ground Zeroes is very competent and will do its best to
keep you
on your
toes, whether they are
on high alert or fully engaged.
As the game progresses, the levels and
enemies become increasingly deformed and surreal and all for the better; the game
keeps you
on its
toes, not just through its difficulty but the sheer bewilderment and confusion some of the levels can create.
The new
enemies are equally appealing to the senses and will
keep you
on your
toes for the 10 - 15 hours of new content offered.
On a similar note, enemies come with enough variety to keep players on their toes, with the various soldiers and robots easily overpowering the player if they do not stay aware of their surroundings and concentrate on priority target
On a similar note,
enemies come with enough variety to
keep players
on their toes, with the various soldiers and robots easily overpowering the player if they do not stay aware of their surroundings and concentrate on priority target
on their
toes, with the various soldiers and robots easily overpowering the player if they do not stay aware of their surroundings and concentrate
on priority target
on priority targets.
The Whiplash might grab you and whisk you away, forcing your team to scramble to get you back, while another alien will charge into your group and explode in a cloud of acidic gas — Earthfalll will
keep your team
on its
toes with constantly - evolving
enemies and challenges.
They
keep you
on your
toes and, yes, killing them also takes time off your titan clock, giving you a decent incentive to farm those AI
enemies as you run from place to place.
While the game may not be as difficult as its main influence, there is still a great variety of
enemies and environmental obstacles to
keep you
on your
toes.
For example, the Overwatch and Big Brother missions offered some great teamwork between both land and air forces, while new
enemies like the Juggernaut were introduced to
keep us
on our
toes.
The Handyman, who was shown in the trailers before the game, is able to latch
on and shock the skyline to lower shield or health bars and
keeps Booker
on his
toes but also avoids exploitation of the skylines as lesser
enemies can be taken care of easily using the new form of traversal.
The battles themselves are turn - based and while the old RPG mechanics
keep things engaging and thought - provoking (unless you're smacking
on weaker
enemies that is), the Momentum system adds a bit more interaction with the battles and makes you stay more
on your
toes.
Every game provides a unique world with a variety of areas,
enemies, creatures, quests, and items that create a multitude of opportunities to
keep you
on your
toes.
He can use the infamous Jump ability of the dragoons, allowing him to surprise
enemies consistently (or, at the very least,
keep them
on their
toes).
More often then not the
enemy will go for a block so you'll need to
keep them
on their
toes, either by using combos and tactics or hammering them till they're to tired to defend.
There are various types of
enemies that appear throughout the game which
keep you
on your
toes, no two Scrap encounters are alike.
Bat Country is a horizontal - scrolling shooter with four levels to play through, featuring silhouette graphics and imaginative
enemy designs that'll
keep you
on your
toes from start to end.
The series» signature complex
enemy patterns and waves of projectiles will
keep players
on their
toes with the game's fast - paced combat as they battle to retake Scarlet's manor in this standalone adventure!
The young Lily and her brother Chrys will also
keep players
on their
toes by occasionally introducing
enemies, story events, and more as they help their Grandpa tell the tale.
The varied
enemy types such as the Berserkers and Hunters require caution, and varied attacking ability's add a degree of challenge to the fighting and make sure to
keep you
on your
toes during combat.
Players will definitely have to
keep on their
toes throughout, as even the easiest of
enemies can do some solid demo if handled sloppily.
The rooms are spiced up even further by different
enemy variations that
keep players
on their
toes.
Every week, the order of the rounds,
enemies fought, and modifiers will all change,
keeping Guardians
on their
toes instead of settling into the rhythm that most players have fallen into with the static raids.
The core gameplay is responsible for most of this, thanks to tight, responsive controls that allow you to quickly move and use your abilities, the variety of abilities that can give you an advantage over the
enemies / obstacles, and the number of puzzles that will
keep you
on your
toes.
A procedural design
on enemies and their appearance, ability and weapons of choice would certainly help
keep you more
on your
toes.
While the camera is problematic and the lack of a lock -
on function is disappointing, I found the combat to be entirely satisfying and with a decent variety of
enemies thrown at you to
keep you
on your
toes.