Sentences with phrase «enemies kept me on my toes»

For the first time in a long time, enemies kept me on my toes, with improved AI and even better realistic reactions to being shot.

Not exact matches

This game is a fun platform game, that can keep you on your toes, the enemies are the highlight for me, because they were the foods.
It's this tremendous sense of control that makes Villeneuve stand out — in films like «Prisoners,» 2014's «Enemy» and 2010's «Incendies,» the Canadian director manages to develop and sustain the most incredible tension and keeps the audience on its toes, nearly as paranoid as his characters invariably become.
With full mod support, and all new classes and enemies, XCOM 2's procedurally generated map system should keep all would - be Commanders on their toes.
An interesting implementation is that as you move left and right, your ship rotates slightly so aiming while avoiding enemy fire is a challenge in itself but I never found it irritating; it's just a part of the gameplay that keeps you on your toes.
Our enemies are quite good for relentlessly keeping us sharp and on our toes.
The increase of environmental hazards and enemy spawn points will keep you on your toes.
As a result, combat begins to quickly feel repetitive as you continously hammer out the same string of inputs, and while the different enemies do a decent job of keeping you on your toes, by about half - way through the game I rarely found myself having to go into the Combo Lab and change - up my Pressens as I had already combos built for the most common scenarios.
If they're supposed to be bosses, there are too many to keep you on your toes; if they're supposed to be just stronger enemies, like Cerberuses (Cerberi?)
The developers haven't fiddled with the formula much here, either, tossing in just a few new enemy types to help keep you on your toes while recycling pretty much everything else.
At least a couple of different enemies types keep you on your toes, such as the huge Leapers that can only be damaged from behind and the all - sticking sniper bots, but really it would have been nice to see a few more enemy types to make you switch up your tactics.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as fun as ever, thanks the simple yet challenging combat, varied enemy types that'll have keep players on their toes, and all new characters that change up the way you kill by offering new and cool gameplay mechanics, replacing the mask system in the first game.
While I didn't appreciate the late game's approach to difficulty increase (they just threw in an enemy generator that would pump out new baddies every other turn), Shadows of Valentia is a fine FE game with some lovable characters and twists to the series formula that keep you on your toes.
This helps keep players on their toes, rather than simply trading turns back and forth with enemies.
There's a healthy mixture of enemies introduced throughout that keep you on your toes too, calling for change to your tactics.
Grand Kingdom always keeps you on your toes, as each move you make signals enemies to also make a move on the board.
With the bow and arrows you can send out an infinite amount of ranged attacks to keep your enemy on their toes, forcing them to act quickly or feel your wrath.
The battles will constantly keep you on your toes and scratching your head wondering how to best tackle the enemies and their tactics, as well as how to use the environment to your advantage.
The controls are smooth and the game constantly throws out waves of enemies to keep players on their toes.
One thing this game does incredibly well is to keep you on your toes, as you'll be dodging enemy fire and the enemies themselves, along with asteroids and meteors at a near constant pace throughout the entire game, with small breaks between each stage.
The visions and hallucinations make their way into fights with enemies, adding some variance to the combat scenarios that will keep you on your toes and have you rapidly spinning the camera around at all times.
Please don't take this as a negative because, overall, the enemy AI in Ground Zeroes is very competent and will do its best to keep you on your toes, whether they are on high alert or fully engaged.
As the game progresses, the levels and enemies become increasingly deformed and surreal and all for the better; the game keeps you on its toes, not just through its difficulty but the sheer bewilderment and confusion some of the levels can create.
The new enemies are equally appealing to the senses and will keep you on your toes for the 10 - 15 hours of new content offered.
On a similar note, enemies come with enough variety to keep players on their toes, with the various soldiers and robots easily overpowering the player if they do not stay aware of their surroundings and concentrate on priority targetOn a similar note, enemies come with enough variety to keep players on their toes, with the various soldiers and robots easily overpowering the player if they do not stay aware of their surroundings and concentrate on priority targeton their toes, with the various soldiers and robots easily overpowering the player if they do not stay aware of their surroundings and concentrate on priority targeton priority targets.
The Whiplash might grab you and whisk you away, forcing your team to scramble to get you back, while another alien will charge into your group and explode in a cloud of acidic gas — Earthfalll will keep your team on its toes with constantly - evolving enemies and challenges.
They keep you on your toes and, yes, killing them also takes time off your titan clock, giving you a decent incentive to farm those AI enemies as you run from place to place.
While the game may not be as difficult as its main influence, there is still a great variety of enemies and environmental obstacles to keep you on your toes.
For example, the Overwatch and Big Brother missions offered some great teamwork between both land and air forces, while new enemies like the Juggernaut were introduced to keep us on our toes.
The Handyman, who was shown in the trailers before the game, is able to latch on and shock the skyline to lower shield or health bars and keeps Booker on his toes but also avoids exploitation of the skylines as lesser enemies can be taken care of easily using the new form of traversal.
The battles themselves are turn - based and while the old RPG mechanics keep things engaging and thought - provoking (unless you're smacking on weaker enemies that is), the Momentum system adds a bit more interaction with the battles and makes you stay more on your toes.
Every game provides a unique world with a variety of areas, enemies, creatures, quests, and items that create a multitude of opportunities to keep you on your toes.
He can use the infamous Jump ability of the dragoons, allowing him to surprise enemies consistently (or, at the very least, keep them on their toes).
More often then not the enemy will go for a block so you'll need to keep them on their toes, either by using combos and tactics or hammering them till they're to tired to defend.
There are various types of enemies that appear throughout the game which keep you on your toes, no two Scrap encounters are alike.
Bat Country is a horizontal - scrolling shooter with four levels to play through, featuring silhouette graphics and imaginative enemy designs that'll keep you on your toes from start to end.
The series» signature complex enemy patterns and waves of projectiles will keep players on their toes with the game's fast - paced combat as they battle to retake Scarlet's manor in this standalone adventure!
The young Lily and her brother Chrys will also keep players on their toes by occasionally introducing enemies, story events, and more as they help their Grandpa tell the tale.
The varied enemy types such as the Berserkers and Hunters require caution, and varied attacking ability's add a degree of challenge to the fighting and make sure to keep you on your toes during combat.
Players will definitely have to keep on their toes throughout, as even the easiest of enemies can do some solid demo if handled sloppily.
The rooms are spiced up even further by different enemy variations that keep players on their toes.
Every week, the order of the rounds, enemies fought, and modifiers will all change, keeping Guardians on their toes instead of settling into the rhythm that most players have fallen into with the static raids.
The core gameplay is responsible for most of this, thanks to tight, responsive controls that allow you to quickly move and use your abilities, the variety of abilities that can give you an advantage over the enemies / obstacles, and the number of puzzles that will keep you on your toes.
A procedural design on enemies and their appearance, ability and weapons of choice would certainly help keep you more on your toes.
While the camera is problematic and the lack of a lock - on function is disappointing, I found the combat to be entirely satisfying and with a decent variety of enemies thrown at you to keep you on your toes.
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