Sentences with phrase «enemies line of fire»

Not exact matches

Long answer: South Korea certainly has an enemy in North Korea, and Japan has significant interest in preventing North Korea from engaging in hostilities because they could easily get caught in the line of fire, which is likely the cause of the current cooperation.
I have seen enemies run right into my line of fire and allies as well.
He's the front - line bruiser of the group, wielding things like a large hammer that can strike multiple enemies at once and the slow - firing but powerful reaper cannon, although I typically favored his shotgun - style gun since I was up close and personal anyway with my absurd hammer.
You'll engage in pitched sniper battles across the length of the map, assault the enemy in close quarters combat, drop off your squad by piloting a helicopter under enemy fire, decimate the foe with a tank, watch jets scream overhead as they dogfight, dodge a mini-gun attack from a boat and sneak through enemy lines, all in the same match.
Jump into the hot seat of a combat helicopter and fly behind enemy lines under heavy fire as you search and rescue hostages!
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Its primary weapon can push enemy ships away, perhaps even into the line of fire.
This is a bit of a mixed bag — typically they'd just stand still and shoot, not worrying about taking damage from the enemy or being in the line of fire of an incoming attack.
It forces you to hunt down enemies just to collect their precious, sustaining green chunks, all the while swooping in and out of their lines of fire.
Also, towers require line of site to be able to fire on the enemies.
While most of these battles are pretty easy to manage and quite enjoyable, it occasionally get frustrating thanks to having to wait for the dotted line to aim towards the enemy, only to lose that brief window of opportunity if the boss goes back on the defensive, or moves away from the line of fire.
Enemy fire can kill other enemies so lining up a shotgun shot aimed at you to take out a wave of guards is a viable, and useful, strategy.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Lime's weapon of choice - Mr. Bear - goes behind enemy lines to fire a blast of Dragon Ball Z proportions at the enemy, heal our heroines with a reassuring pat or blow everything away with Superman eye lasers.
As each enemy only takes a single shot to kill, the guns here show their differences in the amount of area coverage when fired with the handgun only firing off a single bullet at a time, while the shotgun fires off an impressive spread, which can potentially kill a number of enemies at once if you are able to line your shot up accurately enough.
When you finally find a match, competing with real people is far more challenging since it offers a break from the tendency computer controlled enemies have of rushing into your line of fire when they've grown tired of their protective and frequently glitchy cover.
Snagging someone with a grenade and then kicking them into nearby reinforcements, using the leash to pull an enemy that's too far away directly into line of fire (or alternatively into enemy fire) or guiding explosive sniper bullets around corners where foes desperately try to leap out of the way.
This leads to gunfights that focus on maneuvering to maintain a position from which the player can harm enemies yet those enemies must run past player line - of - fire to harm the player.
As for what the abilities actually are... well, the article says Mario's passive one lets him auto fire at enemies that enter his line of sight.
Also, certain troop powers are unique, such as the unit whose firepower gets stronger the longer it goes, increasing from bee stings to cannonballs, if you can get a straight line of fire on a group of enemies.
Once the shot is lined up (keeping in mind the movement speed of moving enemies), players release their fingers to fire.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
When performed, the character fires a yellow, lightning - bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames.
A typical level will consist of standing behind a blind corner, popping your head out, and going back into cover waiting for enemies to run into your line of fire.
Should your Galleon and another ship crash into each other in a parallel formation, quickly run down the line of four cannons on the side of your boat and fire them low in order to devastate your enemy before they can even react.
The battles remain confusing and chaotic, and, despite the idea that you can choose your role as you fight, it can often feel like you're just another body being thrown into the line of fire, or taken out from an unseen enemy just as you finally get back into the thick of things.
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