Unusually for a turn -
based game there's no overhead view that provides a
constant bird's - eye view except for when bringing up the strategic map for a better look at the situation, rather characters are moved using WASD and a traditional third - person camera angle that firmly places emphasis
on line of sight and spotting
enemies, because once a foe moves out of your vision he / she / it can no longer be tracked.
Despite being essentially a big joke, Mighty Gunvolt is an enjoyable romp and features a «combo gain» system that increases the player's offensive
based on constant action - destroying
enemies or picking up items will increase your offense, but taking more than 10 seconds between actions will set it back to normal.