Sentences with phrase «enemies on screen in»

Trudging through the Expert 100 Mario Challenge and being faced with way too many enemies on the screen in a cramped space, doors that lead to instant death traps and levels based entirely around springs can be and is thoroughly horrendous.
The goal of this game is to knock off all the enemies on screen in a certain and correct pattern.
And this time around players will fight even more enemies on screen in single encounters, making for some truly epic and challenging brawls that will have players using all the tools at their disposal to quickly dispatch the opposition.

Not exact matches

The work - in - progress is now going to be screened at the Tribeca Film Festival on April 24, when New York audiences will be able to see him, bathed in Gibney's shadowy lighting, talking about many of his innermost secrets — including his list of top enemies: Ken Langone, Joe Bruno, Roger Stone (all of whom appear in the video — as does Spitzer's «go - to» call girl «Angelina»).
Random battles only existed in the 8 / 16 - bit era because it was often too processor intensive to show the enemies on screen.
Main game play includes roaming 3 part stages eating everything on the screen (and breaking enemies up if they are currently too large) while gradually becoming larger and larger to the point the stages size in comparison becomes humorous.
Of course, superfans of the fourth wall - breaking Marvel Comics character will be delighted to see Ryan Reynolds» Merc with a Mouth back on the big screen, slicing up baddies and roasting everyone from his enemies (this time around it's futuristic soldier Cable) to his frenemies (Hugh Jackman's Wolverine) to his own studio, 20th Century Fox, just as he did in 2016's surprise smash «Deadpool.»
Another standout sequence in Public Enemies is more effective for comedy than suspense, and involves Dillinger's reaction in a movie theater to an on - screen announcement warning the audience to be on the lookout for him, America's «Public Enemy # 1.»
If you can overcome issues associated with the hand - held camerawork, Public Enemies is solid in both its storytelling and the way in which the narrative is represented on screen.
the graphics are really quite bad, enemies appear to be superimposed on to the landscape at times and there are many areas where the screen literally tears in half horizontally as you turn the camera.
That his portrayal even made it to the small screen is no mean feat, with director Mark Rydell (Intersection) only coming on board after Michael Mann (Public Enemies), Des McAnuff (The Adventures of Rocky And Bullwinkle), Dennis Hopper (Dean's friend and co-star in Giant and Rebel Without A Cause) and Milčo Mančevski (Before The Rain) abandoned the project.
It takes a great deal of trickery to make such a farfetched premise fly, so credit director Tony Scott (Spy Game, Enemy of the State) for keeping the action and drama moving at a brisk enough pace to keep out minds engaged more in the events as they unfold on the screen, only realizing that, in the end, it doesn't quite hold up to close analysis.
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
The turn - based approach Fire Emblem is famous for is gone in Fire Emblem Warriors, and in its place you'll find hordes of enemies to cut your way through (in real time, naturally), screen - filling special moves and a surprisingly deep character development system which not only allows for levelling - up, but permits you to augment each protagonist's abilities on a more granular level, such as selecting and improving their weaponry.
Sadly, the power of the Switch gets called into question when playing in split screen — there are hardly any enemies on screen, and switching the game into a lower - resolution Performance Mode in the settings instead of Quality Mode is necessary to maintain playable framerates in split screen.
In its default «Quality» mode — which runs at 1080p / 30 fps docked — the game ticks along nicely, with impressive visual effects and loads of enemies on - screen at any one time.
In Mario Bros., fireballs are unique enemies in that game in that they can not cross the left or right edge of the screen and come out on the other sidIn Mario Bros., fireballs are unique enemies in that game in that they can not cross the left or right edge of the screen and come out on the other sidin that game in that they can not cross the left or right edge of the screen and come out on the other sidin that they can not cross the left or right edge of the screen and come out on the other side.
In each level, you have «hundreds of independently intelligent enemies» on screen, and you can hold down a button to slow down time in order to position yourselIn each level, you have «hundreds of independently intelligent enemies» on screen, and you can hold down a button to slow down time in order to position yourselin order to position yourself.
With all the enemies on screen at one time it was obvious why the frame rate would struggle in the previous installments.
, Ace of Seafood releasing next week on Nintendo Switch (in Japan), off - screen gameplay footage for YIIK, latest artwork for Feudal Alloy, screenshots for ACA NeoGeo Fatal Fury 3, trailer and screenshots for Owlboy, screenshots for Bike Rider DX (Switch), enemy names for Shovel Knight: Specter of Torments, soundtrack album release for Floor Kids, and latest video clip for Xeodrifter!
Leonardo DiCaprio and Tom Hardy may be on - screen enemies in The Revenant, but they will join together on the red carpet for the film's UK premiere.
E Online — They're enemies on screen, but in real life, The Walking Dead stars Andrew Lincoln and Jeffrey Dean Morgan couldn't love each other more.
Players can zoom in and out on the detailed cartoonish world with ease, and no matter how many enemies are on screen there's little to no noticeable slow - down.
Ys: Memories of Celceta — Vita — An extensive reimagining of (and pseudo-sequel to) Ys IV, one of the only Ys games never before released in the west, this title puts more enemies on screen than ever before and features the largest, most non-linear overworld in Ys history, boasting superlative graphics and a triumphant evolution of the fast - paced gameplay that has made this series a timeless action RPG mainstay.
You'll be able to see on the screen which enemies around the map your current character will fare well against in battle, and who puts you at a disadvantage.
There has been some loose evolution in that course of time, but it's mostly technologically driven, with newer systems allowing for more enemies on the screen at once or for more vibrant locations.
On the screen you can see Raiden holding a cyborg spine in his hand, which he presumably just ripped out of an enemy he defeated.
Directed by Clint Eastwood and based on the book Playing the Enemy: Nelson Mandela and the Game that Made a Nation by John Carlin, this movie brings to the screen a pivotal point in history — giving a small glimpse into the difficulties of the South African people and the dreams of their first Black president.
This happens whenever there are too many enemies in an area to all fit on the screen; so the game simply does not show them nor allow you to kill them.
Earlier this week, Priest spoke with Newsarama about the his run's origins and inspiration, as well as the characters and characterization he added to the series, and now in the third part of our expansive conversation he digs into the «Enemy of the State» arcs, T'Challa being replaced by Kasper Cole, the cancellation of the series, and his thoughts on T'Challa's big screen ambitions as Chadwick Boseman.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat on a static screen where you see the enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
It includes most of the aforementioned tracks, as well as «Django Jane,» a contender for the year's defining rap single, with its ferocious flow and David Axelrod sample, delivered on screen in an echo of vintage Public Enemy with gender - fluid 1960s Nation - of - Islam costume design.
It was showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag • Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where friendlies could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn.
Finally there's a screen - in - screen mechanic in place that can be set up to do things like let you watch the other side of a planet so that you don't constantly have to pan round to keep an eye on enemy movements.
Combat here is largely in real - time with your group of up to four heroes having a maximum of three special skills mapped to their little sections of the screen at any given time, but you can also access these by holding a key while hovering over an enemy or friendly to bring up a contextual radial menu that will display defensive abilities or offensive ones based on what the cursor is above.
It should now more instantly kill anyone in its falling path • Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer • Fixed a problem where the enemy would not be able to get a roadkill on a user that was using the SOFLAM • Fix for soldiers disappearing in the mortar killcam • Fixed Laser Guided Missiles missing their targets if the target is moving too fast • Fixed a bug with terrain destruction not being reset on Operation Metro.
There's no selectable difficulty setting to be found within Seraph, which is slightly odd in a game with so many on - screen enemies and a focus on being very, very fast.
Attacks strike with no sense of impact while enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the on - screen action and even powerful magic attacks lack the necessary oomph.
During the fight, you can pull up a small calculator on screen, enter in a money amount, and depending on the amount entered you can select and recruit enemies to fight for your cause.
Sure, it can be hard to not feel like that linear games are a byproduct of an age where the technology only really allowed for corridors, especially if you wanted to even consider the concept of throwing in something more complex than having a few enemies on - screen at a time.
On one level the enemy that were supposed to be fleeing from some vehicles as you called in a jet to dispose of them simple didn't appear on the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guarOn one level the enemy that were supposed to be fleeing from some vehicles as you called in a jet to dispose of them simple didn't appear on the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guaron the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guard.
Attack of the Earthlings is a game that really grows on you; flavor dialogue, weird loading screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the normal humans all work together to flesh out the enemy characters and story in a hilarious way.
The only thing that gave me pause was the amount of enemies that are on the screen at once in the battle areas.
With four playable characters on the screen, a handful of enemies, and explosions; It becomes a balance of how much stuff can you fit in one section without making it seem to crowded.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
Of course, better upgrades cost more money, and so being miserly early on will help out in the long run as more and more enemies pile onto the screen.
In reality Battles are merely you and four AI team - mates, or a pal in split - screen with the inclusion of local co-op being a nice addition, against four enemy AI on four tiny mapIn reality Battles are merely you and four AI team - mates, or a pal in split - screen with the inclusion of local co-op being a nice addition, against four enemy AI on four tiny mapin split - screen with the inclusion of local co-op being a nice addition, against four enemy AI on four tiny maps.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Your health and magic meters in is in the top left, your item menu and brigade commands menu is in the top right, the health gauge of your brigades is on the bottom left and the health gauge of the enemy that you are fighting is on the bottom right of the screen.
Ranged characters can still be cumbersome as targeting specific enemies or other things is a little hit and miss, a problem that came to a head during a mission based around Gandalf and Radagast in which my chosen wizard (Gandalf) insisted on shooting at something across the screen with his staff rather than whipping out his sword and killing the orc that was in the process of pummeling his face in.
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