Sentences with phrase «enemies on screen keeps»

The urgency to wipe out enemies on screen keeps the momentum of the action constantly moving, yet still rewards players for taking the moment to explore their surroundings and discover helpful secrets.

Not exact matches

It takes a great deal of trickery to make such a farfetched premise fly, so credit director Tony Scott (Spy Game, Enemy of the State) for keeping the action and drama moving at a brisk enough pace to keep out minds engaged more in the events as they unfold on the screen, only realizing that, in the end, it doesn't quite hold up to close analysis.
However, there is one area where the Wii U hardware fails to keep up: the number of enemies shown on screen.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat on a static screen where you see the enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
Finally there's a screen - in - screen mechanic in place that can be set up to do things like let you watch the other side of a planet so that you don't constantly have to pan round to keep an eye on enemy movements.
However, there is one area where the Wii U hardware fails to keep up: the number of enemies shown on screen.
The style keeps you coming back for more though; my 12 - month - old was laughing and following Shantae all over the screen as I was jumping on flying carpets and knocking out enemies, so that counts for something.
Holding your finger down on the screen keeps you shooting and moving, but letting go of the screen caused your ship to vacuum up any coins from fallen enemy ships.
As long as the enemy can be kept on one side of the screen, you'll have a good chance of surviving.
Enemies attacks are interesting to watch, making full use of the stereoscopic 3D screen and are clearly detailed, which is required when you have to keep an eye on the smallest of tells from the enemy to know which attack they're about to unleash against which brother.
There's simply not enough precision granted with the PlayStation 3's gamepad; the guns feel light and are more than happy to wildly lead across the screen as you struggle to keep iron sights on enemies in the midst of explosions.
All the issues the camera previously had with manoeuvring through tight spaces and keeping enemies in view have sadly been inherited from its console brother, and are made more disorientating than ever on a portable screen.
Another example, and one of the more frustrating one is later on in the game you are set with defending a base, don't worry I don't put spoilers in my reviews, from hordes of enemies trying to destroy certain objects that you need to defend, and it is one of the worst missions in the game simply because the game mechanics kept fighting against me with everything it got, but after quite some time, and numerous retries I finally managed to complete the first 4 or 5 parts of the mission, and the game had me then racing up a mountain chasing a plane which I then had to try and get onto, which again, is fine, but when the game freezes up on me and blue screens and puts me back to the dashboard, only to have me reboot the game and starting that mission all over again, that was almost the last straw for me.
Thankfully, Housemarque also delivered on this front, with Alienation keeping a steady 30 FPS framerate at all times, even when the screen is full of enemies and special effects.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat on a static screen where you see the enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
Keep Ubi afloat by placing balloons on the screen directly beneath him, destroying enemies and dodging obstacles.
The goal of the game is to keep Ubi afloat by placing balloons on the screen directly beneath him, destroying enemies and dodging obstacles.
One mission erupts into a frantic police chase that relies on your driving skills, or rather your ability to keep the Interceptor driving in a straight line, while others have you in control of an overhead UAV, tapping targets with the touch screen to activate air strikes on unsuspecting enemies.
Simply put, a fiery bar on the right hand of the screen starts depleting following an enemy kill, and it's then up to you to keep the combo alive for as long as possible, by taking out further enemies in an inventive and unrepeated manner.
Lock - On System: An all - new Lock - On System keeps the enemies in sight and the action centered on - screeOn System: An all - new Lock - On System keeps the enemies in sight and the action centered on - screeOn System keeps the enemies in sight and the action centered on - screeon - screen.
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