The number of
enemies on screen never ceases to amaze.
Not exact matches
The HUD is also done well; despite the amount of information
on screen (such as
enemy markings, objectives, and environmental cues), the HUD
never felt cluttered or overwhelming.
Adding a level of control like
never before, players can use the touchpad
screen on the GamePad to activate and customize the abilities for their team, view
enemies on the tactical mini map, and command squad members to move by pointing and dragging to a new location.
Ys: Memories of Celceta — Vita — An extensive reimagining of (and pseudo-sequel to) Ys IV, one of the only Ys games
never before released in the west, this title puts more
enemies on screen than ever before and features the largest, most non-linear overworld in Ys history, boasting superlative graphics and a triumphant evolution of the fast - paced gameplay that has made this series a timeless action RPG mainstay.
It also happens to run quite well, with motion
never seeming choppy to the eye despite the plethora of
enemies and «shiny» actions
on screen.
The lock -
on system begins to go crazy when too many
enemies clutter the
screen and don't you dare lock -
on a flying
enemy, because you will
never see them as the camera twirls about.
The game has hundreds of
enemy mobile suits of the same type
on the
screen at one time during battles and sometimes this can cause a bit of noticeable slowdown, but it
never did detract much from the experience for me.
The only thing I found a little difficult was trying to lock
on and successfully hit
enemies, which are able to move around the full range of the
screen whereas the ribbon path
never leaves the outermost circumference.
I was
never bombarded with
enemy fire in fast moving patterns more than I was attempting to wipe out every
enemy on screen, and Raiden V works really well in that regard.
The action
never falters in the slightest, even with dozens of
enemies on the
screen at once.
Add that to all the crazy grunts and voices happening with your whole party as you're fighting
enemies, and the absurd flashy graphical filters that happen
on screen as if Snapchat glitched and melted
on your
screen, and you're in for a ride you
never even asked for.
There are some
enemies I've
never even seen, as given the nature of rhythm games, it is necessary to focus
on the bottom of the
screen where upcoming prompts are displayed.
The skill animations are beautiful and
never slow the game down even if there is a mass amount of
enemies on screen.