Sentences with phrase «enemies on screen never»

The number of enemies on screen never ceases to amaze.

Not exact matches

The HUD is also done well; despite the amount of information on screen (such as enemy markings, objectives, and environmental cues), the HUD never felt cluttered or overwhelming.
Adding a level of control like never before, players can use the touchpad screen on the GamePad to activate and customize the abilities for their team, view enemies on the tactical mini map, and command squad members to move by pointing and dragging to a new location.
Ys: Memories of Celceta — Vita — An extensive reimagining of (and pseudo-sequel to) Ys IV, one of the only Ys games never before released in the west, this title puts more enemies on screen than ever before and features the largest, most non-linear overworld in Ys history, boasting superlative graphics and a triumphant evolution of the fast - paced gameplay that has made this series a timeless action RPG mainstay.
It also happens to run quite well, with motion never seeming choppy to the eye despite the plethora of enemies and «shiny» actions on screen.
The lock - on system begins to go crazy when too many enemies clutter the screen and don't you dare lock - on a flying enemy, because you will never see them as the camera twirls about.
The game has hundreds of enemy mobile suits of the same type on the screen at one time during battles and sometimes this can cause a bit of noticeable slowdown, but it never did detract much from the experience for me.
The only thing I found a little difficult was trying to lock on and successfully hit enemies, which are able to move around the full range of the screen whereas the ribbon path never leaves the outermost circumference.
I was never bombarded with enemy fire in fast moving patterns more than I was attempting to wipe out every enemy on screen, and Raiden V works really well in that regard.
The action never falters in the slightest, even with dozens of enemies on the screen at once.
Add that to all the crazy grunts and voices happening with your whole party as you're fighting enemies, and the absurd flashy graphical filters that happen on screen as if Snapchat glitched and melted on your screen, and you're in for a ride you never even asked for.
There are some enemies I've never even seen, as given the nature of rhythm games, it is necessary to focus on the bottom of the screen where upcoming prompts are displayed.
The skill animations are beautiful and never slow the game down even if there is a mass amount of enemies on screen.
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