The myriad of
enemies on the screen certainly points to a manic hack and slash approach, and for that I much prefer a slick, responsive set of controls.
Not exact matches
However, with four players
on screen at once, pitted against an additional four
enemies, things can
certainly become frantic and cluttered.
The demo didn't have rooms with large numbers of
enemies on the
screen, so it can't be said that the game looks lag - free, but it's
certainly better than the original version, which had lag that was absolutely appalling.
Playing in co-op also brings the added benefit of having an extra pair of hands for when the going gets gruelling, and it
certainly does get gruelling with at times untold numbers of
enemies on screen.