There are significant frame rate implications when there are a large amount of
enemies on the screen however, and the final mission in the Play Set noticeably struggles — but for the most part it's functional.
Not exact matches
However, there is one area where the Wii U hardware fails to keep up: the number of
enemies shown
on screen.
However, there is one area where the Wii U hardware fails to keep up: the number of
enemies shown
on screen.
The game tried to aim to maintain a steady 30 frames per second,
however I've noticed many instances of dips well into the low 20s in heavily dense areas such as Faron woods with the poison gas, or where there are lots of
enemies on screen.
However, with four players
on screen at once, pitted against an additional four
enemies, things can certainly become frantic and cluttered.
Overall the game is pretty well done,
however there can be a major drop in frame rate as more
enemies and particle effects appear
on the
screen, this is very apparent
on the later stages and
on the world 2 menu which is accessible after beating each stage.