Sentences with phrase «enemies placed within them»

Not exact matches

They're broken, contain enemies that have no place within them (a Goomba underwater?!)
Rarely is any one stage a pure, unalloyed resting place, for there are implicit resources within the void, as witnessed by the fact that the self persists, and there is a sense in which the enemy can come to be trusted and the companion turns out to be elusive.
When adversaries stick it to you from outside the club, always trying to cause a stir within and among us and we have so called fans agreeing with these failed pundits who prolly do nt even have a voice in their own households, we like illegitimate children back up their unsincere arguments, hell Piers Morgan does it from a place of genuine concern, the AKBs and AOBs too, Fatboy gooner and NY gunner on here even and we are happy to have them but when we thoughtlessly indulge and endorse those who would rather see us fail by always coming up with.unsolicited advise especially without any reasonable bases, we are as much enemies of the club we claim to love, cutting of our nose to spite our face... shame again.
If the Twins are within three games of first place at the end of August, I will write fan fiction about Joe Mauer's twins being rivals with Buster Posey's twins at summer basketball camp, only to realize they have lots in common, which helps them band together against a common enemy, Mr. McGarnle, the mean - spirited counselor from across the lake.
The only possible solution is mandatory re-selection in the Constituency Labour Parties to turf out the «enemy within» and put in place candidates who would support a Corbyn government.
They're fun, they do their job, but they can't truly contend with some of the best examples of the third - person genre, and honestly they feel a little out of place within the game's narrative — Lara doesn't feel like she's surviving in these encounters, she feels like she's thriving, blasting straight through enemies with ease which doesn't really match her portrayed demeanor very well.
Place a magnet near an opponent and watch as mines within the area are attracted to it, resulting in a crater at which your enemy once stood.
Most impressively of all, there are plenty of destructible environments that are so well constructed to a point of strategically placing destructible objects within a certain radius of each other in order to set off a chain reaction of explosions that you can lure enemies into by getting their attention, making them follow you and perfectly timing when you shoot at the destructible object.
Dealing with weapon cooldowns and figuring out the ideal order in which to deal with enemies becomes a game unto itself, and this all takes place within the confines of a cute, colorful world.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Combat takes place in the game world (no separate battle screen) and triggers whenever your party comes within range of a group of enemies.
One team is in possession of a bomb and must successfully place and detonate the bomb within one of two places, while the enemy team is out to defuse the bomb or defeat the opposing team.
I only found one place to actually climb and snipe from and when I got up to the top there were no enemies anywhere that within my view to shoot at.
After a long 60 gigabyte install I loaded into the games prequel / tutorial section swiftly gunning down enemies before making it to a getaway vehicle, that's when I saw it, the thick yellow line placed within the minimap, it was there with distorted, jagged edges.
Those familiar with Strategy RPGs should find the battle portions of Utawarerumono: Mask of Deception easy to pick up, as it carries out your standard battle mechanics of moving within a gridlocked field, strategically placing and maneuvering your units through the board to best take out your enemies.
One of these variations are the Mimics, a smaller spider - like enemy type that can hide as many props in the environment to get the jump on you, and the way these react to you are amazing, if you notice where they are they will either attack you head on or rush away to look for a new hiding spot (sometimes hiding within larger groups for a well done ambush) leaving you to look for items that seem out of place.
Fans with a talent for designing potential murder scenes will be able to create a floor plan and place items within including furnishings, fashionable décor, weapons, and unforgiving enemies armed with whatever instrument of death you choose.
The large map you walk around to go from place to place is swarming with enemies, but early on you are given a crystal ball that shows you their location, the locations of places you can visit, and most importantly, the location of a Rune if it's within the crystal ball's range.
EX skills act as buffs or debuffs and can cause various status effects (Poisonga slowly depletes BP, Doom automatically breaks whomever it hits if they don't damage you within 10 seconds, and Bindga holds an enemy in place should they be caught in the attack).
The objects in question can be used to decorate Kirby's new apartment at the player's leisure (bringing a little taste of Animal Crossing into the mix), and certain objects can be placed in other apartments in the same building to get new tenants to move in, with each new arrival providing their own series of time limit - based mini-games (like trying to find friends hiding within a stage, or defeating a set number of enemies).
The dreadnought designs are both fearsome and inspired, with features like gun turrets, complex surface structures (with gameplay taking place above, below and within the battleships), rocket batteries, mine launchers and rotating walls being slowly introduced as you progress through the enemy fleet.
While Baker is well known for his starring roles in video games such as The Last of Us and Bioshock Infinite, O'Brien has had roles on both TV and in games, featuring in Telltale's Guardian's of the Galaxy and Batman: The Enemy Within as well as Rock in a Hard Place.
Randomized events take place within this mode from time to time, so you'll need to keep watch and prevail in King of the Hill - like skirmishes against A.I. enemies.
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