Sentences with phrase «enemies someone face»

Meanwhile, the missions themselves do a good job of keeping things fresh, whether by mixing the types of enemies you face or offering twists to the core gameplay.
This becomes incredibly difficult to master, especially on the harder difficulties in the game and against some of the quicker enemies you face.
Major bosses and events have music that is, frankly, awe - inspiring, giving you extra drive in performing fantastic combos to destroy the numerous enemies you face.
You can only equip a certain amount of special skills at a time, so the type of enemy you face off against will determine which skills will best suit you for battle.
«Anxiety is, without doubt, the greatest enemy faced by couples, and its regulation is the most challenging and important achievement in marital happiness.
Of course, the more enemies you face and defeat, the more experience you get to level up and costomise your characters.
Full of detail of the countryside, of the torrential rain and mud, of the sickness among the soldiers and their fear of the overwhelming enemy facing them, the story depicts completely the courage, the stoicism, the sheer bloody - mindedness of the fighting man.
Frogs may be the most annoying enemies you face, but they're certainly not the most powerful.
Thrusters, climbing ledges, and The demo ended with a formidable enemy facing down Locke's team.
In each round of the battle, Mario, Luigi, and whatever enemies you face will each get the chance to perform an action, with the order of play determined by everyone's initiative rating.
With different enemies and layouts every time you enter, the levels you overcome and enemies you face within them are always different and entertaining when you have the time to conquer the numerous levels.
One of the most challenging enemies you face is the Iron Knuckle, coming in three varieties of difficult.
Fistfights result in violent combos and bruised and bloodied enemy faces, which even puts some boxing titles to shame.
It bleeds into the game itself, of course, not just background trimmings — the Kojima attention to detail comes in how a guard will notice a rifle on the ground, dropped by his formerly - conscious comrade; it makes for a smelly Snake emerging from his hiding spot in a bin, flanked by a swarm of flies (and able to be discovered easier thanks to his stench); it comes in the form of the utterly ludicrous boss enemies you face.
It is a more powerful version of the Automaton enemies faced in the Faraday region.
But the map's basic layout belies the game's deeper complexity, with the number of enemies you face and ridiculous number of plants at your disposal making every level a deeply strategic affair.
Thankfully the game doesn't suffer with a lack of variety in other areas though, and that's especially the case when it comes to the enemies you face in the game.
Over 90 % of the enemies you face don't even friggin» fight back, making the experience feel less like an epic battle so much as a systematic genocide.
This, of course, makes chaining even easier as you can switch at any time to a party member better suited to fight the enemies you face.
Frankly, the game has no need of a cover system, as none of the enemies you face have guns (aside from a few at the very end) and simply crouching behind cover obscures you from an enemy's vision anyway.
The kick is self - explanatory: you deliver a massive armored boot to the enemies face and again send them into a floating state for a short time to dispatch at your convenience.
The powerful Dragon's Breath move is in reality a firework that you light and shove in the enemies face, while another attack involves a bucket of water and a car - battery.
It never gets impossible, but you may find yourself playing a skirmish or 2 just to level up your stuff to match the enemies you face.
Today 2K and Hangar 13 today revealed a new live action trailer for Mafia III, titled «Death Suits You,» featuring a new look at Lincoln Clay's world of New Bordeaux and the enemies he faces.
Vaulting over a wall with a dropkick to your enemies face is pure badass, but wait too long behind cover and the incoming enemy bullets will reduce a seemingly steady stronghold to dust, exposing you to the onslaught.
There's also a diversity in the enemies you face be it scorpions, bats or skeletons that whilst not imaginative in design work well in gameplay with their varying attack styles.
The player has some control over the enemies they face by using their drone's ability «taunt».
Most of the enemies you face are mindless grunts but there are a few large enemies who will require specific attention.
The enemies you face as well look fantastic.
Again though, Immortal Planet shows that it has its own ideas thanks to the fact you can actually see the stamina bar of each enemy you face off against.
Setup like a boardgame Agent 47 and the enemies he faces are presented as playing pieces, while the audio neatly replicates the sound of said pieces being moved around a board and toppled over.
Every enemy you face can be finished with a QTE.
If you hit the Z button while surrounded by enemies, Link will face one of the enemies until you have pressed this button again or until you kill the enemy you a facing.
You'll also have to alter your tactics based on the enemies you face, with the samurai requiring Mugen's skills or teamwork to bring down, while the straw hat variety aren't distracted by sounds, and patrols always move together, like a well oiled machine.
Set in the Warhammer universe but being made with a slightly different approach, the enemies you face are evil scary rats, and some of them can even lift.
I found that even the shortest Survival mode somewhat overstayed its welcome, as there was little to no variety in the enemies you face.
Dariusburst Chronicle Saviours is a space - based shooter in which the enemies you face are all designed after marine creatures (no, not space marines, but like fish in space.
Vlad, the evil one, makes monsters out of televisions screens called Monovisions, and the different types of monos make up the enemies you face while piloting your trench, dropping turrets, and protecting various targets.
The enemies you face have their own dangerous weapons, items, cards you don't expect.
It's up to you whether to fight your enemies face to face, snipe them from afar, or sneak past and sabotage their positions.
This, of course, makes chaining even easier as you can switch at any time to a party member better suited to fight the enemies you face.
The further you progress, the more difficult the enemies you face.
Until Dawn: Rush of Blood is a fast - paced on - rails shooter which will make you take down enemies face - to - face.
The shop's owner Madam Charmaine is kidnapped in the ensuing fracas, so it's up to Vince to track her down, boot her captors in the dick and rescue her while dealing with all the enemies he faces along the way (who've appeared because zombie dust).
There is rarely a wave of enemies faced that doesn't drop something for the player to pick up.
For example you can pick up bricks and hurl them in your enemies faces.
Interestingly most of the enemies you face are divine beings such as angels.
Some larger more monstrous enemies did make an appearance, and the demo's boss was a sight to behold, but for the most part the enemies I faced in the demo were these villagers.
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