The Amazing Spider - Man 2 Every time a hero rises up,
enemies swoop in for the kill.
Not exact matches
You'll see numerous
enemy types during combat - from beserkers that rush you and try to explode to aerial units that
swoop in and attack.
The game keeps the Call of Juarez feel to it, with first - person shooting and the slow down mechanic that allows players to take out multiple
enemies in one fell
swoop.
It's electrifying to watch the camera gracefully
swoop under and over and around Theron and her
enemies in every new bit of hand - to - hand combat; Leitch is not a director who relies on quick cuts, or shaky handheld shots, to obscure the tougher parts of his set - pieces.
In other words, there are moments when the game feels like quite good fun, such as when you
swoop down on a flight of
enemy bombers or fly in low to attack some ships.
Players can choose to move quietly in the night, go in hot at dawn, or work together to execute a sync - shot that takes out
enemies in one fell
swoop.
It forces you to hunt down
enemies just to collect their precious, sustaining green chunks, all the while
swooping in and out of their lines of fire.
Your ninja teleports to wherever you tap on the screen, moving in a straight line and slashing with its sword as it goes, so the trick is to line up
enemies and take them all out in one fell
swoop.
While combat can often turn into a circling swarm, there were times when I actually felt cool and tactical: launching countermeasures,
swooping through debris to lose a tail, quickly slowing down to drop back, and physically turning my head to put my missile reticule on my
enemy.
Charging up the action bar more however allows players to pick from various powerful attacks, capable of wiping out
enemy units in one fell
swoop while at the same time helping when things get a bit too hairy and dangerous.
Witness in awe as fighters
swoop past each other engaged in intense dogfights, as frigates launch a barrage of missiles and lasers at their foes and as capital ships unleash hell against an
enemy's hull.
If the
enemy gets back up with just barely any health left, a satisfying assist gauge allows a teammate to
swoop in and deliver the killing blow.
With all of your weapons going at once, with
enemy fighters
swooping and dodging and capital ships trailing debris before exploding in massive fireballs, big skirmishes can be exciting and chaotic.
Players can choose to move quietly in the night, go in hot at dawn or work together to execute a sync shot that takes out
enemies in one fell
swoop.
Every time a battle begins, tense music plays, and more often than not the camera
swoops in to show you the
enemies.
Dispose of
enemy corpses using your Shadow Vanish, create shadow clones to distract your
enemies or invoke black holes to swallow your targets in one fell
swoop.
The overall rhythm of gameplay benefits from this feature, as you must decide how to balance the risk of exposure in going after a hand - to - hand kill against the welcome ability to thin out the always numerous
enemies in one fell
swoop.
What's most notable about Crying, though, is just how fast and smooth it is; every level offers a constant onslaught of
enemies and bullets that
swoop and pulsate across the screen in hypnotic and slightly eerie fashion.