Sentences with phrase «enemies taking shots at you»

Not exact matches

It was showcased at Camp Pendleton and allows marines to take part in a simulation involving shooting enemy aircraft with a.50 caliber machine gun.
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
Th enemy is also poor in this sense as well and will rarely take cover when assaulting your positions and will instead stop running in the middle of an open field and stand there shooting at you.
In order to take out your enemies, you can either jump on their heads or shoot an arrow at them.
We see Alan shoot nails at the Taken, avoid a car being thrown by one of the new enemy types and if you're an Alan Wake fan, the metal music near the end sounds very familiar to the Old Gods of Asgard.
So Mario + Rabbids takes the X-COM approach to battle — a turn - based strategy where players hide behind cover and take shots at enemies, all while laying devious traps for your enemies to fall into — and despite Mario not being the most violent of chaps, he's more than happy to shoot down some fools in the Princess and Country.
Bosconian is an interesting space shooter where you freely roam around stages while simultaneously shooting forwards and backwards at enemies and taking out large bases.
Jim Malatras, the governor's operations director, took a shot at the union, writing: «The education bureaucracy's mission is to sustain the bureaucracy and the status quo and therefore it is often the enemy of change.»
I didn't want the game to be like other third - person action titles, where people are just trying to survive, taking pot - shots at enemies from behind cover.
Some have trenches close together so that you can take pot - shots at the enemy before performing a fast, aggressive charge, while others have huge expanses of no - mans land where snipers and heavy gunners become a genuine concern to the attackers.
So for example, if you run your Lancer out from behind a wall and then shoot at an enemy tank, you can still use up the remaining movement points to move back out of harms way, barring you didn't take to many steps to begin with.
I would have to dodge an attacking bird, while also keeping an eye on enemy archers who would take pot shots at me until I could land a total MLG turnaround no scope arrow shot on both enemies while hitting just the right jump.
Because knowing that I'm not a great shot, I've spent upgrade points on making my turret more accurate and increasing its turn speed which makes it better at taking out enemies for me.
Essentially, it is a vertical shoot «em up in which you pilot a helicopter and you take on enemies at various altitudes.
Players can choose to move quietly in the night, go in hot at dawn, or work together to execute a sync - shot that takes out enemies in one fell swoop.
Chris» game focuses more on taking cover and shooting at enemies known as «J'avo» that can wield weapons such as swords and guns.
Four enemy classes offer respectable variety: red demons leap at you and explode on impact, blue demons attempt to dodge your shots, yellow demons explode upon death (which can damage you, but also can be used to take out other demons if timed well), and green demons split into multiple smaller, quicker demons when you shoot them.
Players fly around shooting at enemies that come whizzing by, using their guns and missiles to take down as many as possible without being taken down themselves.
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out — artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
On the whole, all the staples are here — you still dive into cover and take pot - shots at enemies using weapons like the Lancer, shotgun and much else and you're constantly being funnelled from one challenging skirmish to the next with plot - points, set - pieces and the occasional vehicle sequence in between.
This includes the standard shot (Square) that allows players to move while aiming at the boss, but not charging up a more powerful shot (circle) in order to take their enemies out in a timely manner.
As a shoot»em up you're equipped with a standard shot, which in most situations is fairly ineffective, as well as an energy blade, which is an excellent means of gaining control of a seemingly lost situation, and a lock - on targeting system similar to that of Panzer Dragoon, which can take out multiple enemies at once.
Enemy fire can kill other enemies so lining up a shotgun shot aimed at you to take out a wave of guards is a viable, and useful, strategy.
It's up to you to lean out of cover, line up the sights and gun down the hired goons and gangsters, and taking pot shots at the enemy as you break from one piece of cover to the next and intermittently planting C4 feels simply awesome.
At any given time you can take a single shot, at which point the enemy will become aware of your existence and the general direction that the shot came from, but won't know your actual locatioAt any given time you can take a single shot, at which point the enemy will become aware of your existence and the general direction that the shot came from, but won't know your actual locatioat which point the enemy will become aware of your existence and the general direction that the shot came from, but won't know your actual location.
Trap doors let you move across the map in a single move, and can be used to take out any enemies standing on the opposite door, while a sniper rifle give you the opportunity shoot at specific spots, even allowing the killing of multiple playing pieces with a single bullet if they in the same area.
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
These sound like minor details, but just for example: Far too many times I would end up wanting to switch to the laser to take out a line of enemies flying straight towards me, but I'd accidentally switch to bombs and find myself shooting at the ground as the enemies crashed into my ship.
Let's say a few enemies go into the game's take on overwatch, letting them take guaranteed shots at Toad while he moves.
Finally, shooting yarn balls at certain enemies, like the piranha, will not instantly take them out, but rather tie them up in a tangle of yarn and leave them vulnerable.
In a general sense the game consists of this, over and over again: open a door, peek into the room, and take pot shots at the enemies until they're all dead.
So Mario + Rabbids takes the X-COM approach to battle — a turn - based strategy where players hide behind cover and take shots at enemies, all while laying devious traps for your enemies to fall into — and despite Mario not being the most violent of chaps, he's more than happy to shoot down some fools in the Princess and Country.
Highlights include a black and white city landscape which invites you to smash buildings as they pop up beneath you whilst fighting off waves of planes doing their best to take you down, and a game that puts you on a circling platform with the ability to destroy various enemies that populate the screen by slinging shots at them from your arms.
To get to the people the player must navigate the map whilst shooting at enemies to avoid taking too much damage.
At first, it's simple enough, as enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different types of bugs provide different ways to kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping yoAt first, it's simple enough, as enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different types of bugs provide different ways to kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping yoat them as often as possible to keep them from taking over the screen and trapping you.
After popping out of your own cover to take a shot at a seemingly exposed enemy (and waiting until you can actually do so, remember the cover glitch?)
As each enemy only takes a single shot to kill, the guns here show their differences in the amount of area coverage when fired with the handgun only firing off a single bullet at a time, while the shotgun fires off an impressive spread, which can potentially kill a number of enemies at once if you are able to line your shot up accurately enough.
These new augmentations range from an armoured layer of defense that will soak up a lot of damage, a built in stun gun that can take down 4 enemies at once, and the option to shoot blades from your arms to produce a satisfying and vicious death upon your enemies.
There are no difficulty settings for the Run «n Guns, but players can choose to make them easier by actually using their finger gun to shoot enemies, or ramp up the difficulty by taking the pacifist approach and not firing at any enemies in these levels.
The little drone that follows you about, taking the occasional pot - shot at enemies amongst other abilities, he's really cute.
Locking on three times takes longer than it would take to just aim at and shoot an enemy with any other weapon, and If you stand around long enough to get locked onto three times, you probably deserve to get gunned down.
The balls are scattered around the arena, you can pump them in or grab balls that the enemy throws at you and then shoot»em back towards your opponents to take them down.
Enemies can duck behind cover and blind shoot at you, though more often than not they will make their way towards you to try and shoot you at point blank range, with you then being able to use your melee attacks to take them down, again, to the fine tune of excellent animations.
Players can choose to move quietly in the night, go in hot at dawn or work together to execute a sync shot that takes out enemies in one fell swoop.
The other control option sees the game take over the controls, including moving, aiming and shooting at enemies.
There is a new first person cover mechanic where you can take shelter behind objects to take pot shots at enemies.
The more competitive Battle Royale requires you to think quick on your feet with an ever - shrinking map as enemy players take their shot at you from distances (you'll be building up a fence at the same time in order to take cover).
This only annoyed me a few times where I had to cower behind a wall or box and take pot shots at a large group of enemies.
When you add in the fact that the majority of enemies take the «run at you head - on» approach to battle, it ends up being more of a shooting gallery and less of a challenge even on the highest difficulty.
You take a shot at an enemy in a tower that's looking away from you.
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