They're fun, they do their job, but they can't truly contend with some of the best examples of the third - person genre, and honestly they feel a little out of place within the game's narrative — Lara doesn't feel like she's surviving in these encounters, she feels like she's thriving, blasting straight through
enemies with ease which doesn't really match her portrayed demeanor very well.
Blast your way through 5 intense levels of carefully crafted 2.5 D vertical scrolling shooting action while taking on a menagerie of
enemies with the powerful Blade Melee Mechanic that allows you to get up close and personal for maximum destructive combat.
Most of theperks depended on the computer instead of actual skill like «kill 5
enemies with a sentry.»
Animal Gods looks like a love letter to The Legend of Zelda, as the trailer shows off a Link - like hero named Thistle running through dark landscapes and fighting off
enemies with her sword.
It's also where I found out my girlfriend really enjoys games where the goal is to crush
your enemies with overwhelming power and tons of button mashing.
I found an ax to murder
my enemies with, but found that weapons do not last forever and break after a certain period of time.
And that's pretty much it for the main gameplay, fighting waves of
enemies with the occasional power - up and much money grabbing along the way.
Since it activates a large burst in damage, it's effective against
enemies with high defenses.
My options consisted of easily disposing of
my enemies with paint thinner, or I could paint them to make them into my personal minions who would then attack the remaining enemies.
Chopping down charging
enemies with boomerang blades, firing electric bullets into a puddle, and shooting a mind control bullet that allow you to control an enemy and then remote detonate were just a few of the visceral toys to play with.
In a direct comparison, Nintendo's game has you throwing your creatures at
enemies with little regard for their safety or well being as the Pikmin are more or less identical.
Dialogue is profoundly important to defining a character, and whereas the God of War will yell furiously at
his enemies with quotes like, «Foul beasts!
You face off against waves of
enemies with up to three other players, but in Anarchy you need to work together to win.
Secret Achievement — Continue playing to unlock this secret achievement — 35G Rocket Socket — Kill 5
enemies with a Rocket Launcher — 15G Happy Trails — Complete By the Trail of Our Dead — 20G Hot Pants — Complete I Now Know Why You Cry — 20G Oh Yeah!!!
Enemies with slow charge attacks also pose a problem, because if you dodge them slightly too early they'll be able to magically hit you by spinning around to your location or even sliding across the floor to deliver the blow.
I unfortunately played as Cinnamon Bun, who could only roll with his special attack and also had the ability to shoot sugary goo at
enemies with a button hold.
The new Strider was pretty fun: players can slide through air vents, climb platforms with hooks, and slice and dice
enemies with Strider's recognizable blade, which you could actually take a picture holding at the display!
Among other features, the game sports a stamina system that depletes as you exert yourself by swinging at
enemies with one or two - handed weapons or running.
Dollpocalypse — Hit 6
enemies with the explosion from a Brood's Double Team (15 Gamerscore, Bronze Trophy)
You can also buy special stardust to buff Talismans up to level 20 (although, irritatingly, I saw
enemies with level 30 Talismans, which was impossible for me), which improves their effect.
Combat with the worlds inhabitants simply lacks the spark or intensity required to keep them interesting and fun, instead I found myself greeting most
enemies with an exasperated sigh and a «lets just get this done» expression on my face.
The Outlander is the ranged physical DPS, able to dish out massive burst damage with dual pistols or slow
enemies with traps.
Who needs
enemies with friends like these?
Plus, you don't want to make
enemies with George in accounting, do you?
Gameplay remains largely unchanged, with players controlling Altair and mindlessly following glowing stars to navigate levels while sword fighting
enemies with poorly programmed A.I..
Pursuing Napoleon to France, where the general hopes ancient secrets will catapult him to power, the wily and inventive Gage faces old
enemies with unlikely new friends, and must use wit, humor, derring - do, and an archaeological key to prevent dark powers from seizing control of the world.
Knowing who owns the art for what purposes is a big deal when this sort of thing happens, and the only thing worse than being
enemies with your artist is fighting each other in court.
Thrown together by an organization of
enemies with global ties more dangerous than either of them realize, Mac and Emma must put aside their growing attraction for each other to save more than just their own lives.
Even generic
enemies with actual names are of little or no note, beyond being the ones you should absolutely target in order to cause all of their minions to flee.
Enemies with no names or titles above their heads are no threat.
Nine Parchments is incredibly deep tactically but when there is a large group of
enemies with various resistances against a full team of four players, the best tactics are thrown out of the window and it's left to you to hit them with everything you've got.
Donkey Kong, for instance, wields the Bwananarang - capable of hitting multiple
enemies with a single throw - and can perform his iconic ground pound, which is handy for damaging foes at close range.
The Albert - 01R Handgun allows you to kill most
enemies with a single shot.
Standing by his side is Oscar - winner Lupita Nyong» o's Nakia, a covert agent whose job is to stifle word of Wakanda's secrets, hunting down
its enemies with deadly force.
Commands for squad members can include pinning down
enemies with suppressing fire, taking clear sniper shots and lobbing grenades.
All of that aside, probably the coolest thing that Jason can do is take down
enemies with flashy melee moves by the tap of a button.
Davis takes down
enemies with a sniper rifle and comes face to face with a Behemoth in this Xbox 360 gameplay movie of Inversion.
The Souls series is notorious for being difficult, relying heavily on a slow, methodic combat system and
enemies with distinct attack patterns.
WHAT: Aspiring model Jesse (Elle Fanning) moves to Los Angeles to pursue her dreams, but as she swiftly rises up the ranks of the fashion industry, Jesse makes
enemies with a pair of fellow models (Belle Heathcote and Abbey Lee) who feel threatened by her youth and beauty.
It's a common occurrence for the game to throw wave upon wave of
enemies with sub-par AI at you.
If playing solo isn't your style, grab a friend play Raide Mode where you take on hordes of
enemies with hopes of reaching the end of each stage.
Lowering an enemy's defense with the Luna ability or using Fire Emblem Awakening's resident tank, Fredrick, to mow down
enemies with his horse felt fantastic.
His greatest trick is to subdue
his enemies with his big, sorrowful kitten eyes.
Select your tank and fight off waves of
enemies with superior firepower and smart tactical movement.
Battle a host of
enemies with advanced weaponry.
Touchscreen features can also be used to summon helpful allies known as Inkgods, including the lion - like Shidou, who tramples
enemies with massive ground attacks, as well as Yomihi, the fiery airborne phoenix.
Each missions pits you against one more multiple AI
enemies with crazy personalities and play styles to match.
As your proficiency goes up, your ally can withstand more damage and can even attack
enemies with the shield.
Jude Law cuts through
enemies with some fight choreography that you wished the later Taken films had employed.