Sentences with phrase «enemies you encounter on»

Cora's stories, whether memories of ancestral roots in Ajarry and Mabel, histories recited by friends and enemies she encounters on her journey, or dreams of her future, all help her to sense of her world and her place in it.
Having to land directly on top of an enemy fly (having to point the control stick down to do so), then immediately trying to dash to the left in the air (having to point the control stick up and to the left) and reorient yourself to stomp the next enemy, only to be greeted by a claustrophobic enemy encounter on the other side of a rather long chasm pushed my stress levels past the comfort zone.
It allows the power of his «shift» to be balanced extremely well in relation to the areas and enemies you encounter on each level.
This little feature comes in very handy, with the countless enemies you encounter on your travels, you quickly become tired of battling, and simply want to get things over with as soon as possible.
These updated versions allowed players to turn off enemy encounters on the world maps and a stat booster ability that boosted your characters in the blink of en eye.

Not exact matches

Liverpool travel to the Old Enemies» den on Saturday, in what will possibly be the defining encounter in the race to be the best of the rest in the Premier League.
Encounters with enemies are fast paced and difficult with simple controls as to rely more on reaction time rather than proper item usage.
Lan will meet new people and build new friendships in the real world while Mega Man befriends helpful Navis and encounters dangerous new enemies on the virtual plane.
Firstly, the number of enemies you encounter is drastically less in Trinity, with a bigger focus on boss encounters and team - play.
Conducting a multi-tiered attack on a city, wherein enemy captains had to be defeated to remove elemental buffs from the main boss, sequentially weakening him before the actual encounter and slowly taking over the city district - to - district.
Enemy encounters don't happen while dungeon crawling unless you step on a title with an enemy icon, and you can instantly warp back to base from the map screen at any time it gets too difficult or you need to Enemy encounters don't happen while dungeon crawling unless you step on a title with an enemy icon, and you can instantly warp back to base from the map screen at any time it gets too difficult or you need to enemy icon, and you can instantly warp back to base from the map screen at any time it gets too difficult or you need to save.
There seems to be a sickness of some sort spreading through the lands of Dark Souls 3, and it's having a pretty gross effect on boss encounters and regular enemies.
You'll encounter a lot of low level punks on your way to the boss of the stage, though the enemy variety isn't the best.
On a less positive note, I encounter some severe inconsistencies with enemy difficulty.
If, however, you avoid overpowering yourself and focus on being creative in your approach to enemy encounters and mission objectives, then you will absolutely enjoy your time with Dishonored 2.
What It's About: «Intelligence officer Max Vatan (Brad Pitt) encounters French Resistance fighter Marianne Beausejour (Marion Cotillard) on a deadly mission behind enemy lines.
The add - on has Aloy on a new adventure through a frozen tundra, encountering new characters, enemies and robo - dinos.
It's up to a Marine staff sergeant (Aaron Eckhart) and his new platoon to draw a line in the sand as they take on an enemy unlike any they've ever encountered before.
Pitt plays U.S. intelligence officer Max Vatan, who in 1942 North Africa encounters French Resistance fighter Marianne Beausejour (Cotillard) on a deadly mission behind enemy lines.
As usual the game tries to mix things up with a range of deranged human opponents and boss - like «psychos» but the culture shock of coming up against an enemy that actually presents a challenge is often jarring, and humans encountered elsewhere on the map seem as curiously resistant to damage as the zombies are prone to it.
This is a design choice like that worked on the Super Nintendo, but even then there was a greater variety of enemies to encounter in A Link to the Past.
Wolverine makes a voyage to modern - day Japan, where he encounters an enemy from his past that will impact on his future.
As you explore dungeons and take on enemy hordes, a meter in the top - left (the Encounter Gauge) will increase.
It can feel a bit like having an annoying younger sibling tagging along on otherwise deadly adventures, but her vocal cues and vast knowledge about monster types are helpful when encountering new enemies for the first time.
Move past that basic set of elements, though, and you start to see the quirkiness that is quintessentially SEGA: old - school combat where you initiate enemy encounters with random punks on the street JRPG - style; mini games that involve cooking noodles to the correct hardness and following the rules of the road with passengers in your taxi; and best of all, a ton of missions that just come out of left field, like helping a student cram for his exams by answering questions about physics and grammar.
For those who have never blasted a beam of ice in the face of floating brain leeches before, the series follows the adventures of bounty hunter Samus Aran and her many encounters with parasitic organisms known as Metroids, who more often than not are in constant threat of being experimented on and fashioned into biological weapons by Space Pirates: the Galactic Federation's perennial enemies.
Hard mode carried me a few more hours and then I finally landed on Normal where the enemy encounters would rarely get beyond my first round of attacks but the boss fights were still extremely challenging.
There he encounters new enemies that want to challenge his seat on the throne, and destroy Wakanda.
Bosworth manages to broker an uneasy truce between these friends - turned - enemies, but the women soon find they have more to worry about than old grudges and festering resentments when they encounter a trio of dishonorably discharged Iraq / Afghanistan veterans / hunters and Aselton makes the mistake of flirting way too hard with one of the men, who morphs instantly into a psycho once Aselton tries to pump the breaks on a make - out session and a terrified Aselton kills him in self - defiance.
It makes combat a lot less obvious to read on a purely visual basis, and you'll find yourself feeling your way through encounters without the knowledge that your character has an immediate advantage over an enemy.
Though previously encountered in Old Russia, Rasputin's birthplace was on Mars, where players must go pay a visit, which also sees the arrival of new «ice» Hive enemies.
ALLIED is the story of intelligence officer Max Vatan (Pitt), who in 1942 North Africa encounters French Resistance fighter Marianne Beausejour (Cotillard) on a deadly mission behind enemy lines.
What the Founders didn't count on was that, even though they easily conquer the technologically backward natives they encounter when they first arrive, these Ddaerans have mystifying powers that will make them dangerous enemies
You need to figure out the quickest way to get each item, make and refinie tactics for dealing with any enemy you might encounter on your way to the final boss, and then figure out how to even beat the final boss with nothing but three hearts and a sledgehammer.
After that it's on to the singleplayer guide which takes you through the main missions that make up the majority of the game, carefully taking you through each level, detailing the enemies you'll encounter, tactics and tips to beat them, where to go next and more.
It throws in some great information and tactics on the enemies you'll encounter and tools at your disposal, and even a few developer comments along the way.
And yet there is a hint that it all ties in, because the characters you're playing as are holding of waves of enemies on the same maps you encounter in the singleplayer, giving the impression that you're playing as teams sent to hold these zones that you captured in the singleplayer, or something like that, anyway.
Collectibles are also displayed on the map and a handy info panel lists what enemies you'll encounter during the level.
But again, the real problem is, your choices often feel irrelevant and the outcomes arbitrary — you can lose (or gain) an entire vehicle from a choice in a random text box encounter, enemies ignore your attacks and just suicide run on your MCV, and tactical creativity never seems to be more effective than maneuvering your vehicles so that enemies crash.
A quintessential RPG from Square Enix Explore a massive, beautifully designed world Battle 250 + different monsters designed by famed artist Akira Toriyama Travel, win turn - based battles, earn items, manage them, and grow stronger No random encounters — watch as enemies roam and chase you on the field!
Both games focus on a nuanced combat system that favors patience and timing, and both have respawning enemies as well as grand scale boss encounters.
Unfortunately, quests and overpowered enemies you encounter early in the game will force you to repeatedly kill the same group of baddies over and over before moving on to the next story section.
On my first trip I encountered some enemies I had no chance against and I was unceremoniously punished for daring to do what I was told to by losing five minutes of what we all know is a very short life when the age of the universe is taken in to account.
Featuring a mysterious tale of intrigue, danger and dark magic on the island of Gallows End, players will encounter shadowy characters and new enemies, and will experience a host of new side quests, treacherous battles and exciting new challenges.
Episode 3 succeeds well in this regard, as enemy encounters focused more on battle strategy and choice of subclass rather than grinding (which isn't really possible).
Travel on the overhead world map remains a dull experience, too, as there's still no random enemy encounters.
During my experience I have encountered many enemies that appear or disappear, and on occasion they have jumped around unnaturally.
It isn't until you progress further on that you'll get to encounter more difficult enemies.
On the harder difficulty modes you'll encounter blue and red enemies that can only be killed by your angel or demon weapons.
I loved encountering a group of enemies and then deciding whether to use all of my energy to mow them down with the ultra powerful sniper beam, or be more methodic with my approach by unleashing the heat seeking missiles on my unsuspecting foes.
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