All of
the enemy Koopa Troopas in this game have red shells, a pair of sunglasses, and spiked, black arm bands and collars, like Bowser.
Not exact matches
There may not be companions to help you in battle but you CAN make bad guys fight bad guys, A
koopa troopa can make light work of any ground
enemies, even if there is a huge line of them.
These
Koopa Troopas no longer wear sunglasses as friendly ones in the game help in battle by damaging
enemies, in the form of normal and Shiny Shell stickers.
It retains its ability to break Rotating Blocks and defeat certain
enemies such as Galoombas and
Koopa Troopas in the Super Mario World theme.
Koopa Troopas reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as an
enemy.
Although the selection is decent, I miss being able to play as common Mario
enemies such as Birdo, Dry Bones, Boo, and
Koopa Troopa.
RPGs also feature normal Mario
enemies including Goombas,
Koopa Troopas, and other common
enemies.
Koopa Troopas are not the most common
enemies in this game (due to Bowser not being the main antagonist); Primids are actually the most frequently encountered
enemies.
A single
Koopa Troopa enemy appears in Yoshi's Safari, to aid Bowser in his invasion of Jewelry Land.
Koopa Troopas appear in Super Smash Bros. for Nintendo 3DS as
enemies in Smash Run.
Koopa Troopas appear as
enemies in Ruddy Road, Cherry Lake, Bloo Bay Beach, The Golden Coliseum, Vortex Island, Lighthouse Island, Fortune Island, and Green Energy Plant.
Additionally, whenever a gold
Koopa Troopa hits an
enemy, and ascending number of coins are added to the player's coin count, depending on how many
enemies are defeated.
These
Koopa Troopas no longer wear sunglasses as friendly ones in the game help in battle by damaging
enemies, in the form of normal and Shiny Shell stickers.
Green
Koopa Troopas are Water - attribute
enemies.
Koopa Troopas reappear in Super Mario Galaxy where they are semi-common
enemies found mostly on the airship levels.
Koopa Troopas appear throughout the Nintendo Adventure Books, which gives them a weapon not seen anywhere else; a retractable cannon in their shells that allows them to bombard their
enemies with a seemingly limitless barrage of empty
Koopa Shells.
In Super Mario Bros.,
Koopa Troopas are the second
enemy Mario encounters, directly after Goombas.
In the game Mario Bros, there are
enemies called Shellcreepers, which bear a huge similarity to
Koopa Troopas, but can not be jumped on.
Several
Koopa Troopas appear in Paper Mario, both as
enemies and allies.
This marks the first time in the Mario & Luigi series where actual
Koopa Troopas have appeared as
enemies, in the previous installments, different species of
Koopa Troopas appear: Superstar Saga has Troopeas, Bowser's Inside Story has Dark
Koopas (in the Dark Bowser battle), and Dream Team has Dreamy Paratroopas.
The red - shelled sunglasses - wearing style of
Koopa Troopa was carried over to Paper Mario: The Thousand - Year Door as common
enemies, despite Bowser not being the main antagonist of that game.
The
Koopa Troopa is also the first
enemy with defense to appear in the game.
The most regular
enemies that Mario encounters in Grass Land are: Goombas,
Koopa Troopas and Piranha Plants.
Koopa Troopas and their paper counterparts appear in Mario & Luigi: Paper Jam as
enemies.
Koopa Troopas make their 3D debut in Super Mario 64, where they appear as rare
enemies only found in Bob - omb Battlefield and Tiny - Huge Island.
Koopa Troopas and Para-Koopas reappear in Yoshi's Island DS as
enemies.
The
enemies that appear in this region are the enlarged versions of the typical and regular
enemies (like Goombas,
Koopa Troopas,
Koopa Paratroopas, etc.....).
This game is also the first appearances of the Big
Koopa Troopa, which, like other giant versions of normal
enemies in this game, can only be found on Giant Land, and Dry Bones, an undead version usually found in fortresses.
Koopa Troopas reappear in Super Mario 3D Land as fairly infrequent
enemies.
Green
Koopa Troopas and red
Koopa Paratroopas appear in Paper Mario: Color Splash as
enemies.
Koopa Troopas reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as an
enemy.
If there is a wall behind the
enemies, the
Koopa Troopa will bounce back and hit Mario, even if he summoned it in using an
Enemy Card.
In Blubble Lake, Bowser rescues a group of
Koopa Troopas from a cage and is able to use them as a Special Attack called
Koopa Corps, where he spins his shell and rebounds
Koopa Troopas (which go into their shells) onto
enemies.
However, play testers had stated that the
Koopa Troopa was too tricky of an
enemy to have as the first one.
They are basic
enemies in this game, alongside the
Koopa Troopas, and they both first appear in the level Visit
Koopa And Para-
Koopa.
During development, the only basic
enemy was the
Koopa Troopa.
They can be destroyed by
enemies, including Big
Koopa Troopa shells, big Thwomps, Bob - ombs, Magikoopas» magic attacks, Skewers, and Bowser.
In Super Mario Bros.: The Lost Levels,
Koopa Paratroopas are a very common
enemy, and in some levels even more common than
Koopa Troopas or Goombas.
Paratroopas reappear in Yoshi's Island DS, where they act as a common
enemy along with the
Koopa Troopas.
They are shell
enemies like the
Koopa Troopas, meaning they can be flipped over when they are jumped on or by a POW Block.
There may not be companions to help you in battle but you CAN make bad guys fight bad guys, A
koopa troopa can make light work of any ground
enemies, even if there is a huge line of them.
Exploding
Koopa Troopas aren't even the most bizarre
enemies in Sarasaland.
These crocodile - styled
enemies had a cool albeit cartoony design sense about them, making them seem more intimidating than a
Koopa Troopa or Motobug, but without being scary (though some would come close).
In showing understanding without praise, the game's story manages to walk a thin line between having the player act as part of what is arguably a local insurgent group and siding with said groups, the end goal of which is a more considered viewpoint which treats
enemy combatants as human beings rather than
koopa troopas.
His brother and side - kick Luigi debuted in this game as well, just like some
enemies that later became the standard
enemies in the whole franchise as well (like the
Koopa Troopas).
It retains its ability to break Rotating Blocks and defeat certain
enemies such as Galoombas and
Koopa Troopas in the Super Mario World theme.
He can also destroy
Koopa Troopas,
Koopa Shells and some multiple - hit
enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same power that it does in Super Mario World - it will function the same way as a normal jump when Mario lands on other
enemies or hazards with it.