Sentences with phrase «enemy action»

Because of that and the presence of a cover system, despite the large number of enemies the action is rather slow paced.
It also gets the player to focus more time on how to react to and survive enemy actions, rather than just figuring out ways to deal greater and greater damage.
Pelé plans to continue playing for about five more years, unless he is crippled before that time by enemy action.
Murell is not a career Navy man — he was a merchant seaman before the war — and his unconventional tactics have the crew questioning his experience, but they rally under his command and they rise to the challenge of their first major enemy action.
What Needs Improvement: controls when using weapons, gameplay variety, basic enemy action variety, aiming mechanics, replay value, character development, checkpoint system / progress saves
Attacks can also delay or push back enemy actions, and if you deal enough damage to an enemies defense gauge, you can break their defence before performing chained attacks and big group attacks.
I am especially fond of Hurd's painting Enemy Action over American Bomber Station because it reminds me of medieval woodcut prints of weather and heavenly phenomena — in particular, Hans Glaser's depiction of a celestial event over my birth town, Nuremberg, on 14 April 1561.
Briefed the command and staff on potential enemy actions enabling for successful operational planning.
The third time it's enemy action
The military (mostly teens) loses more soldiers and sailors to suicide than to enemy action.
Once is chance, twice is co-incidence, three times is enemy action.
«Once is happenstance, twice is coincidence, the third time it's enemy action» - Ian Fleming, Goldfinger.
In my experience the action felt fraught enough without adding in this extra wrinkle — you already can't see your enemies action gauges filling so you have no idea when they're going to attack — but it's a great boon to have the option of both.
The third time it's enemy action».
Real - time Combat: The game's combat system is played in real - time, allowing individuals to react to enemy actions and traverse a pseudo-shooter environment.
Their melee attacks have a high chance of stunning the target and with the Battlelord ability, they can perform an action after each enemy action.
While in the mini-game, you'll need to focus when to attack or dodge based off of the enemies actions, instead of an indicated button prompt.
The Division offers a hub setup similar to Destiny's Tower called the Dark Zone, where you can interact with other players outside of your immediate party for player - versus - player or player - versus - enemy action.
Thus the game world makes a great impression - the environments are destructible to a large degree and the team the player commands can boast great AI - its members take advantage of their surroundings and respond very quickly to enemy actions.
Three times is enemy action.
a b c d e f g h i j k l m n o p q r s t u v w x y z