Sentences with phrase «enemy at long range»

Will you be engaging the enemy at long range?
There will also be ambient tasks and awards given periodically, such as reaching a travel milestone or killing enemies at long range.
It's cutscenes, it's QTEs, it's a cover shooter (you can kill enemies at long range with shotguns, too.
A rapid fire gun is also at your disposal for taking out enemies at long range.
Staples like the M16A1 and UMP - 45 are well implemented, complete with a red dot sight, stubby grip and extended magazines, while there are interesting newcomers such as the R0933 carbine, which is awesome up close and has a impressive 800rpm fire rate, and the R700LTR sniper rifle, which has a higher fire rate than most traditional bolt action snipers, though a lower bullet velocity which makes it harder to hit enemies at long range.
The Demon Hunter is a nimble combatant who keeps enemies at long range; dealing out punishment at a distance with crossbows, an exploding bolas and grenades.

Not exact matches

Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
B.J. Blazkowicz is given a sub-machine gun by one of his fellow resistance fighters very early on, while further weaponry found along the way includes a high calibre automatic rifle which is effective even in medium to long range combat, alongside pistols which are the side - arm of choice for Nazi commanders when up against a lightly armoured enemy at close range; a variation of a shotgun albeit with three barrels rapidly firing shells; hand grenades are capable of destroying certain flammable surfaces which can create an escape route for B.J. under given circumstances; and more besides.
Zoya, the thief, can grapple on to certain surfaces and swing across obstacles, shoot arrows at enemies and is perfect for long range assault.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
This makes long - range combat tricky, especially as enemies seemingly have little difficulty taking aim at you.
The game world is full of enemies that will kill you in one hit, in close quarters and at extremely long range, they will ambush you and push you off ledges and it will feel like the game is mocking you.
In you gnome arsenal you have 4 different upgradeable units each with different powers and ranges: the warrior who has high physical damage but low range, the ranger who has long range and can attack flying enemies, the fire mage who has low attack power but can attack multiple enemies at once, and the ice mage whose attacks slow enemies.
Besides the touch pad naturally being mapped to the touch screen; the control have otherwise not been optimised at all as long ranged aiming moves to the top left of the rear touch pad, while shooting your bow or stealthily approaching enemies is mapped to the top right of the rear touch pad, using wrath energy for a different set of attacks has been mapped to the bottom left and right of the rear touch pad and re-centring the camera has been mapped to the bottom right of the rear touch pad.
Once players pass two stages with either protagonist, they also unlock the ability to play as Milla Basset who offers the ability to glide through the air, as toss objects at enemies, endowing her with a long - ranged attack.
An annoying issue with the game is that despite the relatively open environments, multiple approach paths, and long range zoom capabilities of your rifle, the enemies won't spawn at a location till you are within a set distance from it.
Frieza is built around long range attacks to keep enemies at bay but what makes him so dangerous is the fact that he's just as effective up close.
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