Released in 1978 by Taito, Space Invaders popularised many emerging features of the shoot -»em - up genre including high score tables and endless
enemy attack waves.
As any sensible person would, I covered the entrances to the castle and fended off
enemy attacks wave by wave.
Not exact matches
The battles against a
wave of
enemies can get extremely annoying because you can't actually choose which
enemy you are
attacking: you will always
attack the first one in the row.
These are the defensive structures that
attack waves of
enemies as they approach the bases your Mobile Trench is tasked with defending.
In between
waves of monster
attacks, the player scrambles to reinforce his defenses by collecting gold coins and jewels from fallen
enemies to finance new towers and research deadlier weapons.
Starting with 1997's Dynasty Warriors, these games remix beloved historical and fictional settings into large - scale hack and slash games that involve massive
waves of
enemies and arm players with explosive
attacks that can defeat more than 100 at a time.
Your job is to defend certain high value targets from the
waves of
attacking enemies and in some cases, destroy a boss in the process.
Hayashi believes the boss fights in Zela games are of a very high quality and that the team developing Hyrule Warriors wouldn't be able to emulate them, so instead boss fights will see the player face off against
waves of smaller
enemies to charge up a special meter and then
attack the boss.
You can chain
attacks together to get absurdly numbered combo's as you wade through
waves of
enemies, building towards your Musou
attacks that can clear entire
waves with a single
attack.
There are
waves of hundreds of
enemies that
attack your base at night and attempt to destroy your Overdrives.
When time runs out or Shawn hits «go» or something, I wasn't really paying attention, the first
wave of
enemies attack his dungeon.
Waves of
enemies attack it.
This requires the party to defend a location — sometimes a building or a corridor — whilst being
attacked by
wave after
wave of
enemies.
In all honesty, I'm not even sure if describing the
enemy attacks as
waves is 100 % accurate.
You have to be smart about it, placing traps and towers in the best position for you to take down the
waves of
enemies that will regularly
attack your city.
Your
enemy comes in all shapes and sizes, from massive drone armies
attacking in
waves to towering behemoths spitting plasma.
This might be easy enough, but the first
wave of
enemies are those deadly witches and gorgons, and they have a nasty habit of dual teaming Kratos with a nasty stone / electricity
attack.
For those of you not familiar with the Dungeon Defenders franchise, you control one of four heroes (many more can be unlocked with play) and you defend a certain location against
waves of
enemies, by using class - specific defensive towers, traps and special
attacks.
Attack of the Earthlings is a game that really grows on you; flavor dialogue, weird loading screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones
waving their arms like crazy to distract the normal humans all work together to flesh out the
enemy characters and story in a hilarious way.
If you don't fancy competing against other players you could get together four friends or randoms and play some Swarm which tasks you with defending an area against
waves of
attacks from the
enemy forces.
It's most annoying when you're being swarmed by a horde of an
enemies and are trying to teleport away before the last of your health
waves you goodbye, but find yourself countering
attacks instead.
Every 20 seconds another
wave of
enemies joins the
attack.
Each location you invade around the world has around six
waves and these
attacks gradually build in scale, both in their ferocity and the type of
enemies that you have to defeat in that location.
There are 4 difficulty levels including normal, hard, suicidal and hell on Earth with the major differences between each difficulty being significantly noticeable as there will be more
enemies per
wave, while they possess faster movement, a wider range of
attacks and more health, although to make it even harder you will simultaneously have less pickups and less dosh to spend on upgrading your loadout.
But there were also a couple of other types of quest, such as defending a stategic location from
waves of
enemy attacks, to talking to bird statues and solving the riddles they give you.
Thus, the game rarely feels boring even as you slog through
wave upon
wave of
enemies while performing the same
attacks again and again.
The way it plays out is again like Horde mode, but this time requiring teamwork to collect resources, protect the path to a digger, and then defeat the
waves of
enemies as they try to
attack.
Team up online, locally, or play solo and face endless
waves of
attacking enemies throughout every multiplayer map.
You might need to destroy all the
enemy's buildings, assassinate a commander, destroy missile launchers or simple survive
wave after
wave of
attacks.
But it very much plays like double dragon with a character who
attacks with varying moves against
waves of
enemies and bosses.
Defenses in the game's current form are limited to simple walls, machine gun towers, rocket towers and lasers towers, and you simply toss them down in the general direction of the incoming
enemy horde, indicated a short while before a
wave attacks by a red icon flashing on the screen.
On its linear map, players send
wave after
wave of troops to
attack their
enemy's turrets and base.
Warping from star system to star system in your search, Strikefleet Omega struggles to survive
wave after
wave of
enemy attacks while mining precious crystals that allow you to warp in reinforcements from the last remaining shipyard in the Armada.
The levels have a variety of objective - based missions, such as escorting / destroying a convoy, defending /
attacking a base, or just surviving a few
enemy waves.
These power - ups range from simple health packs and more power for your weapons to major bonuses which unlock things like shock
waves — which emit and explosion in all directions — and limit
attacks which massively damage every
enemy on - screen in a dazzling explosion of epic destruction, these are pretty awesome.
Players set up defensive towers to take out the
waves of
attacking enemies and then jump head - on into the fray, either alone or as part of a squad in four - player co-op multiplayer.
Many different weapons are available to you but the essence is that you will just mash the
attack buttons repeatedly to beat of the constant
waves of
enemies, and when you have built up enough power in your Musou meter you can unleash a special move, which varies depending on the character you are using and it's a very effective way of clearing out large groups of
enemies.
You have to be smart about it, placing traps and towers in the best position for you to take down the
waves of
enemies that will regularly
attack your city.
The towers you build to defend your castle are backed up by
waves of your own troops sent to
attack the
enemy's stronghold, while they too build towers and fire off cannon fodder.
Waves of Luigis can appear to sweep across
enemies in follow - ups on Mario's
attacks or they can coalesce into a ball and roll down the entire
enemy mob.
Use your powerful skills to
attack and destroy ugly reptiles & insects from the unfriendly alien planet!Get ready, endless
waves of
enemies are on thair way!
The difference is though that your opponent is actually another player and the goal in Age of Defenders isn't to just survive the
waves of
enemies but to
attack your opponent and conquer their base.
Attacks can come in many forms as
waves of
enemies wash upon your toy box defenses.
SKILL - BASED COMBAT Unleash deadly
attacks against
waves of
enemies using controls that are easy to learn but hard to master.
Do you have the skills to win?SKILL - BASED COMBATUnleash deadly
attacks against
waves of
enemies using controls that are easy to learn...
Launch
waves of tanks, troops, helicopters and bombers to destroy
enemy armies while simultaneously
attacking their bases.
As you progress through each one, objectives will periodically pop up, ordering players to defeat
waves of
enemies or perform special
attacks.
In fact, it's only a few minutes into matters in which you'll discover that upgrading is key to your success and no matter whether you are going up against
waves of rather unique
enemies — all moving and
attacking in different ways — or fighting back the bosses which appear at the end of each ten stages, you'll have a good time doing so.
As for the power - ups there are three new additions, the Super Horn, which emits a defensive shock
wave and can be used to fend off even a blue shell; the Piranha Plant, is held in your character's hand and chomps at any nearby rivals and items; and the Boomerang, which can be thrown up to three times to
attack your
enemies.
Employ a combination of melee, charge
attacks, spells and weapon - specific special moves to cut through
waves of
enemies and prevail in a variety of challenging boss battles.