Sentences with phrase «enemy deals damage»

Not exact matches

I don't think we know what they were fighting about, but at a certain point he got the middle part of his nose, I guess the bridge of his nose chopped off or badly damaged by his enemy's sword, and then throughout his adult life he had to wear either a prosthetic — I think that was the deal basically, he had different kinds of prosthetic noses that he wore and he was always like applying some ointment to keep the prosthetic in place, so his other enemies would make fun of him, you know, «Ha ha, you're that guy without a nose, aren't you silly?»
The StarCraft RTS gave the tank the disadvantage of dealing splash damage to allies as well as enemies.
With one cast you can deal damage to buildings and enemies multiple times, if you place it right.
You have several melee buttons with which you can perform combos on enemies to deal more damage.
When at a disadvantage, enemies block more and you deal less damage.
Then, SEGA showed the Song Magic video for Moldimolt, which can put to sleep all nearby enemies (which is really useful to deal lots of damage):
Happily, we can report that it's perhaps not quite that severe, because solo players are able to plug a so - called Lone Wolf «mod» into their character's mech suit that doubles the damage they deal and halves the damage from enemies:
In Tekken 7, Rage Art and Rage Drive are very powerful attacks that deal a lot of damage to the enemy, and can help you change the tide of battle.
Stun gauge: when you're fighting enemies, and if your weapon happens to be effective against them, not only will you deal more damage, but you will also fill up a gold - coloured gauge.
Weapons can also be upgraded in order to deal more damage and each weapon is only useful against a certain enemy which is where the party mechanics come into play.
When you're in that state, you can deal a lot more damage to enemies, thanks to your attacks getting a major power - up.
Other weapons are good for dealing with armored enemies or adding in elemental damage.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra elemental damage, or dealing extra damage with a specific combo.
Cunningly attacking from the sides and rear of an enemy will deal significant amounts of damage, allowing units to be eliminated more efficiently.
For example, you can set a condition to heal a character if his / her HP falls below a certain percentage, or you can make a condition to use restorative spells on enemy if the said enemy is an undead (thus dealing damage to them).
Initially, each character is able to build a basic defense that matches its color — and deals more damage to enemies of the same color), but they'll get progressively more complex and varied, as you'll start to combine items between two or more characters.
Those familiar with games like The Creeps will recognize the basic formula of Monster Feed as you throw down towers of various flavors (e.g., area damage, slowing, poison, fast etc.) and upgrade them to deal with the incoming waves of enemies.
Once they're charged, they can be activated at any time and offer a multitude of different effects; from dealing massive damage, to healing yourself or allies, to providing certain buffs, to allowing you to sprint away from enemies, the Hunting Arts are a great way to give you the upper hand in a fight that'll make fighting certain monsters that much easier.
For example, enemies that are hollow inside are tough to stab with spears, but a slash from a sword can deal more damage to them.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
Mountains that are too high to climb or fierce enemies that you have to evade early on will, in time, become more manageable to overcome with a larger Stamina Wheel and mightier weapons that deal more damage.
Also, it allows you to deal more damage to fire enemies... and receive less damage from them!
Aside from the normal attack, you can try to gamble with a focus fire option that requires you to have two of your units next to the enemy that you are planning to deal a large amount of damage.
Salvador the Gunzerker can go into a berserker mode where he dual wields guns dealing huge amounts of damage; Zero the Assassin (my favored character) can send out a decoy before cloaking; Maya the Siren can lock enemies into a stasis bubble called Phaselock, and Axton the Commando can toss out a Sabre turret that mows down enemies.
My warrior had a few shield increasing ones and a powerful attack that made him slash the enemy harder a few times and deal more damage.
Not even included in the Japanese version, this familiar is able to spot enemies from great distances and deal additional damage when it transforms into more vicious forms.
Fuel tanks and other hazardous environmental objects that can deal damage to enemies are littered around most environments, and several weapons can blow through objects to kill enemies if you're crafty.
As you can see, Atomic Poison Ivy is all about poisoning: gaining additional effects and a shield through poisoning, dealing extra damage through poisoning, and having an Ultimate that provides allies with stealth and armor while poisoning any enemies within its range.
There's also abilities like Repel which give you some breathing room, or another that attaches threads to nearby enemies and if those threads can be maintained for a second they'll deal holy damage.
Getting through the game will probably take you about six to eight hours, but the adventure doesn't stop there as you can take on New Game + mode which drops the amount of checkpoints down to just two per level, decreases the amount of health pickups you find and doubles all damage dealt by enemies.
In fact, one example is finding a sword that deals fire damage: in something like Skyrim that means it just glows slightly red, which is rather disappointing, but in Amalur the blade is wreathed in flame, and when using it in combat it can be used deliver massive backhanded blows that unleash concussive blasts of fire that send enemies flying.
This new Dark - type physical attack allows Incineroar to deal damage to an enemy whilst ignoring the effects of any stat changes on that enemy.
The bread and butter of any PVP game, these five Damage class champions are designed to deal massive damage to the enemyDamage class champions are designed to deal massive damage to the enemydamage to the enemy team.
Most of your initial team deals either physical or elemental damage to enemies with the exception of Clark, who is the party's healer.
Boomerangs Swing Both Ways: deals 80 % ttrike - elemental damage to all targets, before looping back and hitting the left-most target again; Ooze Bruiser: deals 150 % damage to Slime enemies.
Claws Propeller Blades: deals 100 % damage + Woosh - elemental second hit that deals damage equivalent to Morrie's level (for example: Level 25 = 25dmg); Hand of God: deals 125 % damage to one enemy that ignores defense (with the exception of Metal Slimes).
Sorcerer's Flame (skill): a fiery explosion that deals more damage if the user's physical strength is low; God's Judgement (skill): a rather impressive thunderbolt; Dragon Kill (characteristic): greatly increases damage dealt to Dragon - type enemies; Item Drop Up (characteristic): greatly increases your chance of getting an item drop from enemies, making it easier to get specific rare items.
Updates will also provide players with a new combat vignette, drop table improvements for enemies and a new backstab mechanic to deal even more damage when attacking foes from behind!
Clubs Feel the Beat: deals 130 % damage to all enemies, with a 12.5 % chance of stunning them.
Fans Butterfly Bop: hit all enemies, and deal 150 % to 200 % damage.
While it's not controlled by a stamina system, combat still requires a keen eye for enemy attack patterns, as you'll often find yourself in situations where you deal far less damage to enemies than they deal to you.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
Powerful and effective against enemy units, the laser can deal major damage.
Killing a Crawler now deals area - of - effect damage to all nearby enemies, softening them up or killing them outright
Whey can get even more dangerous wen they are down; or inversely, you could deal some additional damage to the enemy if they are oblivious of you character's wake up reversals.
RIP - Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
Normal difficulty provides enough of a challenge, although the major differences between each difficulty level being a certain increase in the amount of damage you receive from every enemy, while the damage you deal to enemies is vastly decreased to such a point that you may have to even double or treble the number of times you shoot or make contact with your sword before having the same effect during the insane difficulty level in comparison to the easy difficulty level and in some cases; there are even a greater quantity of enemies to contend with.
Turn - based combat involves every ally, enemy and guest Digimon having their own position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical attack dealing 65 Earth damage to an enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically attack an enemy Digimon, while there is also the possibility to use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
You have to choose the pertinent gun level for each enemy or else you won't deal any damage.
Force Breach: Strike up to 8 nearby enemies with shattering force, dealing internal damage and generating a high amount of threat.
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