Sentences with phrase «enemy death animations»

Some of the first to use these new engines were games like Chronicles of Riddick: Escape from Butchers Bay put new physics into their enemies death animations.

Not exact matches

Melee attack animations look really bad, and death animations are especially bad — when they die, enemies just turn blue and fade away as they fall to the ground like a character from a 1990s video game.
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In battles, several animations seemed to take a second longer than they should, in one case the last enemy failed to enter the death animation for a couple seconds, making me nervous that the game had frozen again.
Bringing two enemies to a near death state may also launch Evie or Jacob into some cool looking double kill animations.
There's the smallest of rushes that comes with seeing the trademark «+100» appear over an enemy's death animation, and with putting together classes using the same system from Black Ops prime, but it's all quite poorly optimized for the Vita.
The visuals are some of the best you can currently find on Xbox Live Arcade, with some excellent lighting, attractive explosions and fluid animations (the enemy death ragdoll physics are satisfying and often amusing) and there's little to distant the game from an ordinary boxed release.
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