Barring the edge case of purging
enemy debuffs, paying two mana for the privilege of silencing a friendly minion and drawing a card felt like a cruel joke against a class that had been struggling (until «Drakonid Operative» brought Dragon Priest roaring back).
Each hero has special abilities including personal and team buffs and
enemy debuffs.
What makes this interesting is being able to combine the effects of some abilities, like bullet spreads and
enemy debuffs, in order to make your ship feel even more incredibly powerful.
Not exact matches
They offer a wide range of buffs and
debuffs, including being able to automatically reduce the
enemy pyre's HP at the start of a match.
As the team defeat
enemies, they gain skill points that can be spent, in the usual RPG style, to unlock new abilities and
debuffs, such as bleed and chill, even poison attacks.
By dragging a tile into a line of three, it will disappear and deal damage to your
enemy, give buffs or give
debuffs.
In addition, the less damage received from the
enemy player during a match will result in the power of the
debuff being reduced.
Collected by winning story battles, player skills are slotted items that either buff the player's team or
debuff their
enemies.
He specializes in auras that can slow down
enemies as well as
debuff their attack and defenses while buffing his allies.
Hell, there's even a Warframe that lets you compose your own music using an in - game sequencer to inflict
debuffs on
enemies.
The Mage's towers are geared towards dishing out ranged damage, the Squire's are designed to be obstructions, the Huntress» towers are trap happy, and the Monk's tower's auras provide buffs for allies and
debuff enemies.
The Saboteur class is similar to the Green Mage, as it focuses on
debuff spells that can weaken the
enemy in various different ways.
EX skills act as buffs or
debuffs and can cause various status effects (Poisonga slowly depletes BP, Doom automatically breaks whomever it hits if they don't damage you within 10 seconds, and Bindga holds an
enemy in place should they be caught in the attack).
With her prosthetic syringe - arm, she can inject
enemies at range, spreading debilitating
debuffs and disease across the battlefield.»
Some of the combo techs I relied on towards the end of Setsuna's journey would either affect every
enemy on the field with
debuffs or hit a close group of
enemies with every element in a single attack.
Actions are instant attacks but always have some extra functionality, like stacking
debuffs, taunting
enemies, or increasing the attack power of the next attack.
Sometimes they buff allies, or
debuff enemies, or just give you a little extra oomph.