Sentences with phrase «enemy design looks»

Enemy variety might be a concern, from has been shown enemy design looks to similar.

Not exact matches

This is the single player mode that I wish Halo had had, but when you look at level design, graphics, enemy A.I., strategy, story, and
If you take a classic platform game design, such as Super Mario Bros — the player is always given the chance to read the level: to look ahead and assess every new piece of scenery or patrolling enemy.
Characters and enemies look cool with their goofy animations and interesting (often humorous) designs.
And for every instance of jarring level design or incongruous enemy placement here, there's the odd brilliant boss fight — not least Looking Glass Knight, which is one of my all - time favourites.
The job listing mentions that the person they are looking for will be in charge of creating fields, dungeons, and enemies from design to implement into the game.
While the rest of the game looks mostly decent for a nostalgic 8 - bit RPG callback (except for the fact that the game is too zoomed in for my liking), the enemy designs are a major disappointment.
Darksiders has a beautiful, almost comic book art style to it and the gameworld is brought to life by some great designs however the actual graphics themselves are a little rough around the edges and you will notice some screen tear etc however they are by no means terrible and Darksiders is a pretty game to look at with some great art designs, though some enemies look a little under textured and detailed.
Naturally it's a basic visual style, but enemy designs are universally awesome and everything is beautifully animated, making this a real looker.
The primary thing whenever we designed an enemy was thinking what happens when you cut off a limb, or what does he look like so dismemberment is part of this creature.
If you take a classic platform game design, such as Super Mario Bros — the player is always given the chance to read the level: to look ahead and assess every new piece of scenery or patrolling enemy.
On top of just how clean the art looks, i'm really digging the whole «organic / machine hybrid» design of the enemies.
Many of the enemies are taken from other Metroid titles, with classic enemies converted very well into the 3D design — even their attack patterns haven't changed, and for the most part have been designed to look as much like the original designs as possible.
There are a few dud animations, but the environments, character and enemy design, and unbelievably beautiful CG scenes are just some of the reasons why Final Fantasy XIII is a perpetual joy to look at.
Graphically, Dead Effect 2 has some flare that helps it to excel in its horror elements such as flickering lights, sparks and smoke effects, while enemy models are appropriately scary in design, spaceship environments are futuristic in design and weapons look fiercely capable of destroying the oncoming hordes of zombies amongst other enemies which all plays out at a frantic yet consistent pace.
Enemy design is rather varied as the majority of the dozen or so enemies have unique attacks or abilities and vary in size, but have two things in common as they are all capable of creeping up from anywhere even through vents or sewers and look as though they are straight out of the most horrifying of horror films.
Enemy design is varied as enemies are gradually introduced such as inhabitants of the jungle which come in differing shapes and sizes that have been digitally corrupted, while flies will also attack Rad and Dusty with jellyfish enemies firing barbs in all directions and water is usually electrified as a deterrent from falling into it coupled with spiky red thorns, alongside dangerous looking red enemies that attempt to prevent Dusty from achieving his objective in the Pixelverse.
The things I looked for were fun and unique platforming moments, interesting enemy encounters, puzzles, aesthetically pleasing level design, and «combo» moments that I thought might be able to sync up to the music.
The guns could have easily had better or more unique designs and the enemies all look the same.
Sure, the engine can't always keep up, but everything else about the game - the enemy designs, the environments, the particle effects, the animation - looks absolutely gorgeous.
while it looks like you've got a target right where your eyes should be, this helmet isn't designed to help your enemies.
Some of the enemies might look strange, and a few of the characters lack the charm of their pixelated counterparts, but most of the character design is great, and the environments look absolutely splendid.
The environments look amazing, every area is unique and every enemy is well designed and polished.
Looking at the mountain ranges and fields; corrupted castles and farmers» huts; enemy encampments and hidden dungeons, it's clear that this game has more in common with 1986's The Legend Of Zelda's design than any of the games that have followed it.
Certainty the game has some interesting character designs, as the enemies or «Apostles» each have a unique look.
The zombies themselves aren't quite original in design and from the trailer there isn't really a variety of enemies, some look more mutated than the others but that's about it.
Visually, Time Carnage actually looks the part with some detailed and well - designed environments joined up with some creative enemy designs.
Its simple yet, the characters and enemies are designed well, and that means it is just nice to look at.
While as a side - scrolling beat «em up it looks a lot like hundreds of other games, Mutation Nation benefits from a plethora of Running Man - inspired enemy designs that make each level feel like specific and unique rather than a prolonged brawl with a bunch of repetitive randos.
The enemy designs are pretty generic, and consist mostly of bland looking space ships.
Even the werewolf looking connon fodder guys were unsettling and beautifully designed and they were just the first of many enemies you would encounter.
Enemy design is rather hideous in the sense of how players would anticipate enemies to look in a survival horror game with a gigantic female enemy named Guardian towering at around 8 feet tall wielding a saw blade as it runs at Sebastian whilst giggling, while a common yet scary enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as GuarEnemy design is rather hideous in the sense of how players would anticipate enemies to look in a survival horror game with a gigantic female enemy named Guardian towering at around 8 feet tall wielding a saw blade as it runs at Sebastian whilst giggling, while a common yet scary enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as Guarenemy named Guardian towering at around 8 feet tall wielding a saw blade as it runs at Sebastian whilst giggling, while a common yet scary enemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as Guarenemy is The Lost and Hysterics which have a craving for feeding on human flesh, alongside a vast number of enemy bosses that are just as strong and ferocious as Guarenemy bosses that are just as strong and ferocious as Guardian.
Each enemy however looks great and there's some truly great designs.
«DEAD OR ALIVE 5 PLUS and NINJA GAIDEN SIGMA 2 PLUS both bring the art of combat alive with graphics that rival any console game, alongside tight controls designed to fully harness the power of the PS Vita, Whether unleashing martial arts moves or striking down enemies as a deadly ninja, players will discover that handheld gaming has never looked — or played — better.»
Equally impressive are the enemy designs of the angels attempting to stop our protagonist on her journey, the gigantic bosses that look as though Hieronymus Bosch imagined Heaven instead of painting Hell.
It's obvious some serious work has been put into the design of this game, from the detailed enemy sprites to the surprisingly good - looking bridges with beautiful shadowing on them.
I'm happy to report though that the game does get much more interesting towards the later levels with some simple puzzles and better enemy designs that have the power to warp your vision or attack you if you are not looking at them.
The insane designs of the enemies, the magnificent summons, the detailed environments... this game looks amazing whether played on the big screen using the Pro Controller or in off - screen mode using the GamePad.
The character models, enemy models, towns and dungeons, and basically everything is well designed and looks great.
The game looks like a million space bucks, shinny bright explosions with slick ship and enemy designs.
FEATURES TRUE SIDE - SCROLLING SONIC ACTION - Run and spin at Sonic speeds with mobile friendly controls - Retro designs, hidden rings, classic enemies and bosses - Master the Color Powers and run stronger with a Buddy - By SONIC TEAM, SEGA's Sonic experts PLAY AS SONIC AND HIS FRIENDS - Unlock Tails and Knuckles as player characters - Master their Speed, Aerial, and Power attributes - Evolve your character's powers with collected rings - Look for new Sonic characters and Buddies in future releases COMPETE IN ALL - NEW RANKING BATTLES - Four categories: Rival League, Friend, World, and Historical - Set records against your friends and the world - Earn powerful items and Buddies in league play - Compete with up to 50 players in Rival League - Claim the supreme honor in the S League
Enemies look great and are really well - designed too, with a wide range of cutesy - looking menaces and full - blown Egyptian beasts hounding you throughout — the variety of enemies is certainly impressive, as is the case with the boss fights you encountEnemies look great and are really well - designed too, with a wide range of cutesy - looking menaces and full - blown Egyptian beasts hounding you throughout — the variety of enemies is certainly impressive, as is the case with the boss fights you encountenemies is certainly impressive, as is the case with the boss fights you encounter too.
The job listing mentions that the person they are looking for will be in charge of creating fields, dungeons, and enemies from design to implement into the game.
DKC3 goes back to more of the generic enemy style of the original, but their designs lack the charm, and look more goofy than anything.
FEATURESTRUE SIDE - SCROLLING SONIC ACTION - Run and spin at Sonic speeds with mobile friendly controls - Retro designs, hidden rings, classic enemies and bosses - Master the Color Powers and run stronger with a Buddy - By SONIC TEAM, SEGA's Sonic expertsPLAY AS SONIC AND HIS FRIENDS - Unlock Tails and Knuckles as player characters - Master their Speed, Aerial, and Power attributes - Evolve your character's powers with collected rings - Look for new Sonic characters and Buddies in future releasesCOMPETE IN ALL - NEW RANKING BATTLES - Four categories: Rival League, Friend, World, and Historical - Set records against your friends and the world — Earn powerful items and Buddies in league play - Compete with up to 50 players in Rival League - Claim the supreme honor in the S League
Characters and enemies are created using cel - shading, which gives everything a very Japanese look in terms of design, menus, and interface are simple and functional, and locations generally look acceptable.
They stem more from Bloodborne's Victorian - inspired architecture, superb lighting effects and gangly - looking enemy designs.
It has more complexity than the previous 2 games, it has that good old arcade feel to it (it looks and sounds very similar like the original arcade version of the game), the gameplay is fun and challenging, the framerate is also good, the enemies are finally designed in a way they should have been done even in the 2600 version, and Mario finally has the appropriate and familiar look.
The enemy design is a little more inventive, even though they don't look very good in a 2018 gaming world.
Amidst all of the bizarre enemies are more standard types, like jets and flying mecha (which are basically the Doms from Mobile Suit Gundam), although even these designs are still incredibly cool looking.
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