Character models, despite their occasionally exaggerated proportions, are beautiful, and
enemy designs perfectly represent the fantasy realms they came from.
Not exact matches
The world and it's
enemies are unique and well
designed and the first person HUD gameplay fits
perfectly.
Meanwhile the highs are
perfectly clear and the level of detail across the range is is fantastic, quickly letting you pick out the sound of a reloading
enemy or new aspects to a movies already impressive sound
design.
The environment
design is pretty good as it accurately reflects a spaceship in disarray with confined corridors leading from one larger room to another providing some scares due to the lack of clearance space to run away from
enemies, while smoke from vents can obscure
enemies that are just up ahead of your character which combines
perfectly with the
enemy tracker to induce a horror tone.
The
enemy design is so
perfectly varied, with unending hordes of wildly different robots all attempting to mow you and the humans you need to save down with every kind of Tron inspired laser weapon under the sun.