In the long list of complaints about Destiny 2 from the game's community, the level
of enemy difficulty is somewhere in the middle of the pack.
This is a game that must be played with humans, because the AI is truly awful and considering the
high enemy difficulty, the friendly AI just doesn't help you enough.
As expected nothing too exciting in the first dlc, the hard mode is a bit of a let down, I expected something more like master quest, not just a bump
in enemy difficulty.
Bungie still plans to address
how enemy difficulty scales in the PlayStation 4, Xbox One, and PC shooter with the 1.2.0 update scheduled for release on May 8 alongside the Warmind expansion.
Additionally, changes to how
enemy difficulty scales will be included along with a new PVE end - game challenge called Escalation Protocol.
According to Polygon, Bethesda is working this time around on revising the way in
which enemy difficulty affects gameplay, scaling up AI experience in tandem to individual player experience as the game progresses.
And that's before you even notice how both games maintain the balance of freedom and linearity by «soft - gating» areas
via enemy difficulty, meaning that progress in the «wrong» direction is technically allowed in exchange for high combat skill, but the «right» way is always the path of least resistance.
Enemy difficulty also escalates drastically, not only from one level to the next, but during the level itself.
ME3 does a great job of
balancing enemy difficulty with player progression, slowly ratcheting up the challenge as players progress.
Players who toy with the title's Plan system can extend that duration even longer, as they are able to tweak a number of elements in the game,
from enemy difficulty to dungeon layouts.
Challenge levels, combat arenas, and «idols» which
augment enemy difficulty all provide incentives to keep honing your chops.
Side - quests can also help net players plenty of nice rewards including items, equipment, and sometimes even new game settings such as being able to permanently increase EXP from enemies, or increasing or
decreasing enemy difficulty.
Shovel Knight is jam - packed full of content for those looking for a meaty platformer; New Game Plus mode unlocks upon completion with
increased enemy difficulty but with upgrades and relics carried over.
As recently as last month, the game's producer, Kensuke Tanabe, warned prospective solo players that
enemy difficulty would be scaled for four players even in single - player mode.
What you won't be able to switch off, however, is
enemy difficulty, which is going to be ramped up.
This isn't necessarily a bad thing, however, as the lack of random encounters means the game's leveling system and
enemy difficulty must be tuned well.
And, if you want to, you can exert control over every factor —
enemy difficulty, aim assist, gravity, and windage — using the «Custom» difficulty setting.
While you can play solo with one AI ally, the Steam - based four - player co-op is ridiculously easy to get into, and
enemy difficulty and loot drops scale on the fly.
While early stages give you the sense you can cut a swath through the hordes of monsters, but the game slowly ramps up
the enemy difficulty as you play through each level.
The challenge of overwhelming enemies never really seems to let up, but also never quite finds its sweet spot between attack power and
enemy difficulty.
Enemy difficulties and things like that.
They are also accessible by one to three players, but the missions will be very challenging, as
enemy difficulty will not be scaled.
The game eventually ramps up
the enemy difficulty and floor complexity as you proceed, which makes for a balanced experience.
The free update is expected to overhaul the loot system,
enemy difficulty, weapon and gear stats, endgame rewards, and more.
The Crypto update brings an all - new level to Volantis City, difficulty options, and a unique Bitcoin mode that scales loot drops,
enemy difficulty and more based off of the real - time change in the value of Bitcoin.