Rescue's early levels are easy and the threat from
enemy emplacements and homing missiles is minimal.
Not exact matches
There's a short - range shotgun turret, machine gun turrets, ground - to - air flak turrets, mine laying
Emplacements, a dampening generator that slows
enemies... well, there's a lot.
They'll instead need to carefully deploy and thoughtfully upgrade their
Emplacements to protect themselves and their bases — and to ensure that
enemies don't crush your Employments, should those turrets get in their way.
It lets Big Boss attach a balloon to
enemy soldiers, trucks, tanks, weapon
emplacements, even wild animals, then extract them back to Mother Base via aircraft, where they'll become part of the Diamond Dogs army.
Early on, you're given a Fulton extraction device, which you can attach to weapon
emplacements, stunned
enemies, resources, vehicles and even animals to add them to your pool of resources for Mother Base, the home and headquarters of Diamond Dogs.
On the COG side of things you get
emplacements to help you hold your ground, and a choice of four character classes to play as: the engineer can repair things and deploy sentry guns: the medic can revive her team with stim - grenades; the scout can clamber up to high ground and lob sensor grenades; and the soldier can drop ammo boxes and beat the snot out of the
enemy team with a grenade launcher.
Dillon's Rolling Western: The Last Ranger is an action tower - defense game which combines the strategy elements of Dillon defeating
enemies with weapon
emplacements that players can deploy around the map, and the action elements of Dillon directly attacking opponents with flashy action movesDillon's Rolling Western: The Last Ranger is an action tower - defense game which combines the strategy elements of Dillon defeating
enemies with weapon
emplacements that players can deploy around the map, and the action elements of Dillon directly attacking opponents with flashy action moves like rolling attacks and claw slashes.
In large defense stations, players can set up any of the defenses that will fit into small placement areas, but they can also purchase 18 - pounder artillery canons, or pom - pom anti-air
emplacements which are absolutely essential to your toy box defense when the
enemy sends a squadron of bi-planes or the wind - up tanks come rolling over the dark horizon.
This sets up the classic tower defense strategy of slowing
enemies down so that your
emplacements can really pound on them while you mop up the rest with your mech's weapons.
These are more focused battle spaces than anything the story mode provides, with fixed offensive / defensive
emplacements that up to four players can make use of to keep the swarming
enemies at bay.