Sentences with phrase «enemy heads off»

Gorily tearing your enemies heads off is also fun.
From here the game throws you into horrible situations and more suspenful scenes one after the after; whether you're QTEing out of a capture, rushing down through waterfalls, shooting enemies heads off or stabbing them through the neck with your arrow... whatever it is, it's damn great.

Not exact matches

CON: Having one's giant armored Frankenstein's monster tear the head off one of your enemies, while satisfying, may influence the king's decision to eliminate trial by combat.
Shelvey, of course, remains his own worst enemy in some ways with a hot - headed temper that can lead to reckless tackles and needless sendings off.
In one instance of her AI - assisted cooperation, she shot the metal helmet off an enemy soldier just before Big Boss fired a tranquilizer dart into his head.
Without some ground or an enemy's head to bounce off of, Cranky is little more than a distraction on DK's back.
Unlike them, we have yet to witness the severed heads of enemies of the state decorating the fences of public squares, gay people thrown off rooftops, or dissidents crucified — some of the more brutal images covertly captured by their cameras in the capital of the ISIS caliphate, Raqqa.
Enemies will literally rip your head off while eerie music quietly plays in the background.
Luigi, for example, is cast in a sniper role, while Mario can springboard off a team member to stomp on an enemy's head, and Peach can grant damage reduction for a turn.
When attacked by enemies, it drives them off by rotating the calyx on its head.
Duel will give players a chance to head off one - on - one or Scramble where players can try to take out a swarm of weak enemies.
The young Conan (Leo Howard) learns the ways of the sword under the guidance of his father (Ron Perlman) after the boy proves himself in battle by single - handedly killing off a group of barbarians from an enemy tribe that ambush him in the woods — bringing back their decapitated heads to rub his actions in the faces of those who doubted him.
Enemies will frequently drop new gear while a multitude of chests are generously strewn around the environment, often giving you a reason to head off the beaten track in the hopes of gaining something powerful or rare.
Shoot an enemy's hat off their head.
You shoot enemies and they keel over, get their heads chopped off, or explode in a fine red mist.
You can shoot off arms and legs and cut the heads off it really give you that feel that you've just completely destroyed your enemy.
This means getting your Rage up early and often, which will allow Olaf to take the field and attack the enemy head on, while your troops pick off wandering zombies and ghosts.
So let's get those Call of Duty instincts out of your head and all your Halo jumping kicked out off you and teach you how play with your head, and I don't jut mean using it as target practice for enemy snipers.
This wouldn't have felt quite so bad if it had been done in a way that made every kill feel like a necessity, but it doesn't: you'll set enemies on fire with napalm arrows, stick pickaxes in people's heads, pull them off cliffs and shoot them through the head at point - blank range.
I got personal satisfaction in letting my partner fill up on agro while I sniped the helmets off the enemies» heads.
Shooting an enemy in the head isn't always the best idea as it might just make them angrier when their head falls off.
Unlocking more options for the Rauser involves you meeting these threats head on, as each part has a series of challenges associated with it, ranging from blowing up a specific enemy type, to destroying a number of enemies without letting off of the fire button.
And of course, as mentioned earlier, the shooting mechanics is still as enjoyable as it ever was so the combat never get repetitive and it is one of the few games out there that I actually take the time out to pop off nearby enemies heading to a mission just because the combat feels so damn good.
Collision detection is also pretty sweet and watching the enemy's ragdoll after you lop off the their heads with an axe is oh so satisfying.
Deeper in you'll find giants taken prisoner, massive sewer rats looking for a snack, a downright mean basilisk ambush, some items that sound off a large scream when picked up to alert nearby enemies, a gluttonous humanoid with an enlarged hand for a head called — what else — the Monstrosity of Sin, and some sewer centipedes.
These allies fight independently and develop as you embark on your journey cutting off the four heads of a Hydra beast, climbing atop griffins and defeating many more terrifying enemies in exhilarating combat.
The player spends a lot of their time navigating their rocket - powered flying head and suction cupping onto a headless body, or if you fly in deftly enough you can actually vacuum an enemy's head right off their metal shoulders and puppeteer them.
'' Equipping the «Fists of Rage» pre-order bonus and discovering that I can, quite literally, punch an enemy's head off»
From enemies just running around like chickens with their heads cut off to NPC characters not moving and getting stuck on terrain — there's some «jank» to the game in this regard.
Maybe there is something about the gunplay, the satisfaction of popping an enemy's heads off or disintegrating them with a fusion rifle that I can't seem to get enough of, something that keeps me coming back.
It's tricky, but once you get a hold of your enemies and start hacking off heads, it's brilliant fun that threatens to cripple one's fingers.
This sees the robot head towards enemies, open up his arms wide and slam them together, setting off a huge explosion that knocks enemies back.
Shovel Knight will bring shovel - fueled justice to enemies in Blade Strangers with melee attacks as well the ability to dig up jewel projectiles and bounce off the heads of other combatants.
signal above an enemies head is off the screen.
A particularly memorable moment was ripping the head off an unfortunate enemy, spinal cord in tow.
Enemies are very satisfying to destroy, as you shoot the «scrapheads», they will shed parts of their armour and you can even shoot off their heads which will cause them to become confused and begin shooting their fellow robots.
If an enemy goes down that does not mean that they are dead and out, some enemies can even take their heads blown clean off and yet find it in them to rise back from the dead and try to attack you a second time, so just to be sure you can set fire to a downed opponent.
Tackle enemies and obstacles head on with your signature bash attack and finish them off with a dazzling spinning strike!
Ultimately this weapon is still just an average Scout Rifle, but if you use those Perks to make it suit your play style you can pop the heads off of enemy Guardians at any distance, becoming an effective killing machine.
Enemies die with heads popping off and red pixels flying all over the place a la Sam Raimi.
Because the AI sees the player based on a trace from the center of the head, but a headshot can be done by trace to any part of the head, most encounters begin by advancing slowly against a corner until just enough of each enemy is exposed for a headshot, before the center of the head is exposed to set off guard attention.
A single fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip fire enemy soldiers with a slow moving sniper rifle.
Your head also gains powerups such as a vacuum that can suck the heads off of the bodies of enemies.
The trade off for meeting the enemy head on is the reward of more ammo, always a good reason to put someone in a coma for.
Within the context of its arcade origins, The House of the Dead 2 is a decent shooter, offering many types of enemy designs, ranging from slow lumbering zombies to speedy zigzagging creatures intent on ripping your head off.
Super Mario World (Super Nintendo): «When you're running along as that little big - headed sprite, holding a dead enemy in your hands, and jump - throw it at an angle to nail another enemy in the air, you feel pretty bad ass, and other than SMW, Spelunky is the only game I know that pulls this off so well.»
Once you've got your head round the basics, there's nothing more satisfying than pulling off a 50 + chain of attacks that leaves a trail of enemies in your wake.
Much of that is due to the varied quests on offer: most will see you hacking off heads and battling legions of nasties at some point, sure, but there are so many different enemies and environments that each mission ends up feeling like a completely new experience.
With the goal of snagging 1 million coins, you race through impressively designed levels, hop on enemies» heads and face off with Bowser.
This means heading out to different areas of space, investigating your objectives, and then typically facing off against a ton of enemies until they're all wiped out.
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