Sentences with phrase «enemy health meter»

Shovel Knight has traveled to several worlds now, but this marks his first formal appearance as a real, jumping, slashing, enemy health meter sporting boss duel!

Not exact matches

Your health and magic meters in is in the top left, your item menu and brigade commands menu is in the top right, the health gauge of your brigades is on the bottom left and the health gauge of the enemy that you are fighting is on the bottom right of the screen.
If an enemy hits you, you lose a bit of your health meter.
Just like you the AI enemies all have a visible stamina meter under their health that you can use to your advantage, just like they can do to you.
The right hand slowly drains the health from an enemy while restoring the healing ability's meter.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Wario himself is no longer invincible, but he starts out with a pretty long health meter, and only about half the enemies can actually hurt him.
There are also 6 super karma attacks (3 for light, 3 for blood) that you can use if you fill up your karma meter in one direction or the other (which you do primarily by killing enemies of the opposite alignment); so far I have the rank 1 light karma move which drains health from an enemy and gives it to you.
Even when using the game's lock - on system, it's more prudent to flail away at enemies, as you vigilantly monitor your health meter for the occasional replenishment.
You're equipped with a fair amount of health at the start and can upgrade your life meter but enemies (especially bosses) will do everything in their power to push you into spikes or bottomless pits.
There are no health meters in Sky Noon; instead, to eliminate enemies, players use various super-power compressed air weapons to send them flying out of their boot spurs!
The most aggressive players will attack and hope to stun or take out the enemy before their health meter runs aground.
The game sports a large HUD with an ammunition meter, a health bar for you and any present civilians, a health bar for your enemies, shown here as a giant spider, and a compass / radar to keep your position.
Besides the standard health and mana meters, Sasha also has a focus meter which begins to fill up with each slash dealt to an enemy.
Another unique thing about Blade Mode is that while you're carving up your enemies, a quick command advising you to press the circle button pops up, this allows you pull out of your opponent a blue object known as Zandatsu, which automatically replenishes your health and blade mode meter.
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