Sentences with phrase «enemy hit boxes»

At times it can also be difficult to identify exactly where the enemy hit boxes are to land an attack.
These can change things up to make BLEED 2 even harder with near impossible bosses, or easier with infinite health, as well as giving options for tiny bullets or showing enemy hit boxes amongst other things.

Not exact matches

The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
The only thing I want from Bulletstorm 2 is more precise hit boxes on enemies.
There are some challenges when you are swarmed with a group of mobs, and flying enemies can be a pain to kill if you're moving between elevations in the terrain (and questionable hit boxes).
You see, whilst the levels have actually been well designed, with multiple paths to glory available, hit - boxes are way off, with some hits of, or from, an enemy dishing out damage, whilst others fail to make the mark.
Connected to the class - uninhibited heroines are hit boxes whose size relate the power of the character's weapon; position a character just right and multiple enemies can be assaulted in a single, satisfying strike.
Not only does your ship's hit - box seem to be a little too large, but there were several instances where I died due to a surprise attack from behind or when a cloud obscured an enemy.
, enemies (hit boxes!)
Both dragons and the camera move sluggishly around their on - rails flightpaths, making it difficult to avoid obstacles or enemy fire - though even if movement was more responsive, the inconsistent clipping and hit boxes would do enough damage on their own.
Even though having an OP Thanos running over enemy players fits the tone of the box office smash hit Infinity War, it's good to see Epic Game balance the limited time event out a bit so players still enjoy themselves.
There are subtle assists when taking aim but the control scheme, damage system and hit boxes around enemies all feel reasonable.
That doesn't mean the game won't have traditional Super Mario Bros. game play elements as it includes traditional Mario Bros game play of jumping on enemies, jumping and hitting turtle shells, question mark boxes with power - ups, mushrooms, pipes and more.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
The pin point design (the ship's hit box is a mere (and precise) 4 pixels by 4 pixels, which constitutes the inner circular part of the middle of the ship)(the rest of the ship is impervious to enemy fire), the beautiful bright neon graphics, the simple (yet effective) hard rock soundtrack, the excellent control, and the steep, but fair (due to excellent design) challenge all come together to form a frantic, intense, and chaotic, yet entirely cohesive experience.
a b c d e f g h i j k l m n o p q r s t u v w x y z