Sentences with phrase «enemy human types»

Human enemy AI has been changed across the board, so all enemy human types should be better at using cover, blocking attacks with shields and countering.

Not exact matches

THE Pentagon armouries include at least ten different types of laser weapons intended to blind enemy soldiers, according to Human Rights Watch, a New York - based pressure group which wants the US to agree to an international ban on such weapons.
Unlike some tower defense games that seem to dole out waves of enemies in escalating numbers or strength, Hell Warders assumes that there will be a number of human players in the mix and so even very early waves consist of many enemies of varying types, with hulking mini-bosses appearing as early as the second wave.
Human enemy AI is being improved for all types, making them better at using cover, blocking attacks with shields, and countering players who might rely on a single attack.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
• New enemy types — The Rotten have bones that are visible through their bodies and stop at nothing to hunt down the living, and the horrific Revenant are formed from parts of human beings sewn together.
The DualShock 4 speaker implementation is yet another Housemarque game that makes some of the best usage of the feature by producing voice - overs in a tone reminiscent of Resogun; indicating when and which type of power - up has been collected; when the strength of a weapon has been maximised; an increase in multiplier has been earned; all humans in an area have been saved; when shields have been deactivated following a collision with an enemy; and more besides.
Among the human enemies, there are different weapon and attack types.
We had three different enemy types: we have the OD (who are the mutants) which have a lot of different abilities, then we have humans (we have a few different types of those), and then robots (FizzCo robots).
The artifact turns humans into zombies and other enemy types, and all of this insanity is taking place right before the Titanic hits the pesky iceberg that brought it to its doom.
Face 15 + types of diverse enemies: the Xeno, the ancient Narvidian threat, rogue human factions; Battle against challenging boss scenarios and through immense battles
The enemies are all generic, and whether they are human, robot, or Goblin, there are four or so types and only the skin colors or outfits change.
a b c d e f g h i j k l m n o p q r s t u v w x y z