Sentences with phrase «enemy layout»

Nothing's wrong with the change, but The Darkness II doesn't offer any kind of substantial variety with enemy layout, positioning, etc..
The only real drawback to Raid Mode is that it features all the same content as the main campaign besides enemy layout.
Items have actual value (even if the amount of crap that has to be picked up to receive that value has massively inflated) and enemy encounters are more unique (nobody respawns until events introduce new enemy layouts) and way more engaging.
Nothing much really changes in terms of enemy layout, makeup or quantity which means things become a bit easier, but it is a lot of fun to run around with a friend nailing synchronized shots.
When taken with the fluid controls, generous amounts of cover in levels and fairly simple enemy layouts, Peace Walker is a surprisingly easy game that rewards aggressive play — it's simple to blitz through a level, headshotting enemies with your tranq gun thanks to a far too generous aiming system, in just ten minutes.
Challenge maps from tokens found around the campaign, tucked away in areas you'll have to discover, and unlocking maps with unique enemy layouts and intricate designs.
It's a rewind function, though one that does not reset enemy layouts.)
Not only do the enemy layouts make sneaking through the areas quite easy, but Lincoln also has a practically magic whistle which always makes a single guard break away from his patrol route or allies to investigate.
The architecture and enemy layout may repeat, but the experience never does.
Sure, the enemy layout varies from song to song, but with so few enemy types and a general lack of intelligent AI all around, the game seems like it would become too easy quickly.
The black coins, though, are where shit gets real, as stage geometry and enemy layouts are tweaked to give you a hard time.
Other changes include «sword fighting arts,» light sources, and enemy layouts.
Kirby's moveset is interesting for a platformer protagonist because he can puff himself up to float through the air with no limits, which means that level designs and enemy layouts are quite different to other 2D side - scrolling games.
However, what if a target's location, ability or enemy layout were different each attempt?
Each of the level themes — City, Sky, Tunnel, Sea, Factory, etc — are reused a few times each, even if the enemy layout is different.
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