Sentences with phrase «enemy lines while»

In this action - packed, online co-op expansion for Killzone Shadow Fall, you and three of your friends must try to establish a secure uplink to VSA headquarters from behind enemy lines while fending off an army of Helghast soldiers.

Not exact matches

Browning's prodigious research shows that, while the virulent hostility to Jews was a constant, the Third Reich settled on systematic extermination along the lines of Auschwitz and other death camps only after other possibilities, such as the massive expulsion of Jews, were foreclosed, and the feasibility of eliminating Jews, gypsies, and political enemies in conquered Soviet territories had been demonstrated.
The Garnier Fructis Anti-Frizz Serum is perfect for using while blow - drying hair, or to use as a line of defense against fog or humidity; both enemies which make our hair frizz up like crazy.
As an army medic, he single - handedly evacuated the wounded from behind enemy lines, braved fire while tending to soldiers and was wounded by a grenade and hit by snipers.
The actors sleepwalk through their roles (save for Rosemary herself, Mia Farrow, chewing the scenery with termitelike gusto as the boy's satanic protector), while Moore, who previously directed «Behind Enemy Lines» and the «Flight of the Phoenix» remake, seems completely at a loss without any planes to crash.
While the shine moves up the katana use the joystick to adjust the white line on the enemy to determine what you will be hacking off.
These pigeons use their skills to cross enemy lines and deliver much - needed messages, while also evading the nasty Nazi falcons that want to make a meal out of them.
And while «Behind Enemy Lines» has no ideas or philosophy to speak of in its adrenaline - fueled head, it conveys a steady visceral charge from its opening moments to its predictably triumphal finale.
Nantz, Martinez and the rest of the unit are sent in, behind the enemy lines, to rescue some civilians caught there — and the film is off and running as the Marines encounter the «hostiles» and try to figure out the best way to kill them while making it back to safety.
Stars: Mike Vogel, Anne Heche, Demetrius Grosse, Noah Mills, Sofia Pernas, Hadi Tabbal, Natacha Karam Producers: Dean Georgaris, Avi Nir, Peter Traugott, Rachel Kaplan Premise: A heart - pounding look into the complex world of our bravest military heroes who make personal sacrifices while executing the most challenging and dangerous missions behind enemy lines.
What this really means is that, while for the most part, the programmers have hard - coded the instruction «do not walk here» into most of the game's sheer drops, there are a couple of different locations in the game that the programmers forgot to draw an invisible line over, causing the enemies to just walk right over the edge.
«Enemy's austere psychodrama portrays Toronto as a smog - lined tomb of condos and concrete, while The F Word makes the city a bright, airy playground for an agile romantic comedy.
While on a mission to Germany in March 1945, Lansing, Mich. native Sgt. Lewis Guernsey and the five other crewmembers of the B - 26 bomber «Sheboygan Redskin» were shot down behind enemy lines.
Areas with long lines of sight favor assault rifles, but close quarters work is the home of the SMG, while choosing to go with minimal armor can helpful in blitzing through a stronghold before the enemy have much time to react, vitally important in drug busts or bomb defusing missions.
Flanking bonuses provide an incentive to get behind the enemy lines, especially with certain types of cavalry who earn extra damage if they travel far enough in a straight, while smartly positioning your troops and taking advantage of their abilities is satisfying stuff.
The incredibly thin roster of enemies is disappointing given how far older games managed to deliver a more exciting line - up of varied foes to battle against, often in just the first level, while also featuring better AI and avoiding resorting to cheap enemy placements to create a sense of challenge.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Enemies are varied and offer an interesting challenge, while the environment sees the gradual introduction of the standard platforming tropes; moving platforms, zip lines, buzz saws, switches et al..
Removing the lock - on function not only makes the combat slightly unwieldy since you can no longer control your attacks on a specific enemy but this also removes strafing which was an important way of keeping enemies in your line of sight at all times and also increased the amount of moves you could do since there were attacks you could only perform while locked on.
It forces you to hunt down enemies just to collect their precious, sustaining green chunks, all the while swooping in and out of their lines of fire.
I think my favorite moment was when a low - level enemy, a Pawn, took several seconds to line up a shot, «killed» Locksley and then muttered «must have been the wind» while the level reloaded.
A captured enemy outpost will allow groups of soldiers to advance and reinforce the front lines, while collecting intel can allow you to put a damper on your foe's machinations.
While most of these battles are pretty easy to manage and quite enjoyable, it occasionally get frustrating thanks to having to wait for the dotted line to aim towards the enemy, only to lose that brief window of opportunity if the boss goes back on the defensive, or moves away from the line of fire.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
While the units provided are weird and quirky in line with the rest of the game, the units provided in the early levels might as well be non-existent as they can break very easily and don't tend to hinder or damage the enemy to any large extent.
A straight line will guide Kirby forward in the direction the line was drawn towards, while upward lines will carry Kirby straight into the sky, allowing him to avoid dangerous obstacles like pits, enemies, fire, etc..
Several enemies fly around the rooms as you try to fight them, and while you can jump and attack, lining the enemies up is almost impossible, especially if they are on a higher or lower platform.
It has been a while since we had a good side - scrolling beat»em up with dynamic backgrounds, an over-the-top line of characters to play as and control and the addition of health bars to help us determine the health of our characters and the enemy.
As each enemy only takes a single shot to kill, the guns here show their differences in the amount of area coverage when fired with the handgun only firing off a single bullet at a time, while the shotgun fires off an impressive spread, which can potentially kill a number of enemies at once if you are able to line your shot up accurately enough.
This reduction puts it in - line with Howling Gale and other randomly targeted spells, while maintaining decent stronghold damage if the player can clear the battlefield of enemy units.
Besides action game regulars like health packs and a temporary force shield, there are lots of secondary weapons too: The Power Line, a vertical flash that departs from the hero to the left and right, grenades that do massive damage to everything on screen when they hit walls or enemies, and mines that can be released while ducking.
While I went in expecting the game to be more along the lines of Bioshock, Prey went much farther in the direction of true survival horrors like Resident Evil and Dead Space, will all the accouterments that accompany them, including brutal difficulty, not enough ammo, way too many enemies, and the creeping suspicion that nothing can be trusted, even yourself.
You use the analog stick, the directional buttons or the X, O, Triangle and Square buttons to move your fuse along the white lines of the cube, and hold L or R to cut chunks out of the cube surface, all the while avoiding enemies and your own trail.
Special moves are charged when you attack enemiesWhile Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
While Shovel Knight's ideal method of attack was to steadily and repeatedly bounce on top of an enemy, Plague Knight's sweet spot is to line up an angle from above before rapidly letting a series of projectiles fly.
While levels are populated by enemies, the AI director will summon hordes that will force your team to hold the line.
While you can line up one hit skill shots on enemy weak points, their random movement patterns, your awkward aiming speeds, and your even more awkward movement controls makes that more a feat of luck than skill.
One mission erupts into a frantic police chase that relies on your driving skills, or rather your ability to keep the Interceptor driving in a straight line, while others have you in control of an overhead UAV, tapping targets with the touch screen to activate air strikes on unsuspecting enemies.
For example, while a path may lead up to a Sheikah Tower, lined with a series of enemies that would need to be overcome in order to get there, maybe the player could utilize parts of the landscape, their mastery of cookery (which allows you to create food and stat - buffing elixirs) and specific items to reach the top without any combat taking place at all.
While the first few levels contain stationary enemies, who will only move when Jensen enters their line of sight, stages become more complicated as players progress.
Tearing around the map while trying to avoid enemy fire is great fun, and the way the vehicle control has been changed from previous Battlefield games to be more in line with straight up driving games is a good idea, and will help people get into things more easily.
Co-ordinating with my ally we were able to draw the enemy's attention while I snuck in a cheeky scout unit to get line - of - sight of their juicy base soon to engulfed by lasers.
While most of Dinklage's lines are delivered relatively enthusiastically, a few of his quips, mainly when he makes an error and unleashes hordes of enemies at you, are amusing.
While the battle lines between PM Harper and the judiciary have been clearly drawn, it is a rare general who has the distinct advantage of appointing every senior soldier in his enemy's army.
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