Sentences with phrase «enemy magic attacks»

New magic tricks include wards which can fend of enemy magic attacks, so that you can now have true magical battles, and Runes, which act as booby traps that you cast upon the floor to blow up / electrocute / freeze unwitting idiots.

Not exact matches

Fairy Magic can be used in battle to attack enemies: once your magic gauge is full, you can activate it and unleash its poMagic can be used in battle to attack enemies: once your magic gauge is full, you can activate it and unleash its pomagic gauge is full, you can activate it and unleash its powers.
Combat in Revolution is a criminally dull, scrappy affair, in which you either spam the enemy with your single melee attack combo — which can only be used once a timer has filled — or use special weapons, items and magic - like «ragnite» abilities to either damage or degrade the enemy, or buff you and your teammates.
There are the typical quests like fetching things or collecting things, defeating enemies but in addition to your typical arsenal of attacks, you get to further your abilities by learning from the elders... not only breath, jumps, and ram attacks but you get to learn magic to teleport and dragon kata.
The MCU's heroes use all sorts of energies and projectiles to lob attacks at enemies, but the jury is out on whether audiences have seen soul - based magic.
7 - Eleven: Accessory (for everyone) Lucky Pendant, a magic pendant that makes it easier to dodge enemy attacks.
Do it just as an enemy attacks and you'll «gleam,» temporarily doubling your attack power and refilling your magic meter.
The action can be described as a mix between Gauntlet and a moderately complex fighting game: Like in Gauntlet, you take on the role of a single warrior fighting against a horde of enemies, but instead of just having an attack button and a magic button, you have a decent variety of close - combat moves in addition to both long - range and short - range spells, combos, and defensive moves.
«Become A Giant Slayer» is a eight - part behind - the - scenes look into the production including, «Know Your Enemy», «Suiting Up», «Attack Tactics», «The Magic of a Beanstalk», «How to Zip», «Giants» Kitchen», «Saving the Princess» and «Defending Your Kingdom».
The game churns out a high volume of enemies to pummel with next to no slowdown, and even more impressively, it stays the course even when you're using the various rune - fueled magic attacks, which feature showy pyrotechnics.
Cooperate with friends to enjoy action on a grand scale, working together to overcome enemies, casting magic spells, and attacking castles.
The party uses a collection of magic and special attacks to defeat the enemies they come across.
Unleashing a variety of magic spells and attacks in order to thin out the horde of enemies is super-satisfying as the gameplay is tight, intuitive, and gets very challenging.
Each playable character uses elemental attacks (e.g., Magic, Water, Earth, Fire) to defeat robots, trolls, and giant bugs; for example, dragons can spit fireballs, water creatures can shoot ice blocks, and bird - like characters can fire gusts of air at enemies that generally disappear amid colorful puffs of smoke.
You choose a move for each of your characters from a simple attack, to magic or a skill and once you picked all of them you confirm it and it plays out as well as the enemy's moves in order of quickness.
Focus Spirit: if you fill up the Spirit Gauge (which is done by collecting magic jars from enemies, crates, or grass), and press the R, your characters can enter this special state, which boosts their attack and attributes, and gives access to even more powerful Special Attacks;
Noelle will use her water magic to attack, as well as defense magic to protect herself from enemies.
Bayonetta is deadly but sleek, with moves like Witch Time that slows down time itself, and the all - new Umbran Climax — a special magic attack that summons Infernal Demons to devastate enemies.
Players use punches, kicks, and special attacks (e.g., magic, balls of energy, blasters) to fight enemies that burst into Lego pieces when defeated.
In addition, this game adds the ability to use magic to attack enemies or to provide support to one's party.
Attacks strike with no sense of impact while enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the on - screen action and even powerful magic attacks lack the necessaryAttacks strike with no sense of impact while enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the on - screen action and even powerful magic attacks lack the necessaryattacks lack the necessary oomph.
Magic attacks bring some extra depth, though, as you buff up your forces, weaken the enemy and maybe even try to deter their movement with a well placed wall of fire.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Using magic during combat also feels lackluster: unleashing an icy bolt to freeze enemies doesn't feel like you're doing much more than throwing an ice - cube at someone who mildly annoyed you, while setting foes alight with your Nova attack involves you creating what looks like a pile of gellatine at your feet before unleashing the attack which doesn't so much set fire to enemies as generate some weird particle effects.
Ryu can upgrade his sword, get more life and buy new Ninpo magic attacks between levels with the essence he collects from killing enemies but otherwise the game plays like a down and dirty action game with plot taking a back seat to ninja fighting and quick and challenging levels.
A very mobile attacker, the red mage dives in and out of melee combat, assaulting enemies with red magic and short - ranged attacks.
This enables you to rest easy in the fact that the enemy isn't going to start attacking you while you're cycling through magic, trying to find what you want to use.
Early adopters will also recall the nightmare of facing down an entire enemy plant team consisting of Rose players spamming her severely overpowered Magic Thistle homing attack.
Midna from Twilight Princess is confirmed as a playable character and she rides around on Wolf Link, using dash attacks and her massive magic hand to pulverize enemies.
The back row, as one would expect, is where characters such as assassins or magic users would hang out, away from the immediate reach of enemy attacks.
On your quest to save the human race, you'll uncover long forgotten secrets, learn magic old as time and stand your ground against attacks and ambushes of different enemies.
Fairy Fencer F features a turn - based, arena - style battle system; your character can walk around to get closer or further from an enemy, and then engage them using magic, skills or regular attacks that are assigned to each button using the combo system.
Special melee attacks land with a resounding thump, ranged arrows knock enemies down with excessive force, and magic wonderfully consumes the battlefield with shiny arcane effects.
Characters take turns selecting moves from a menu in order to use arrows, spears, swords, and magic attacks to defeat enemies.
As you clear blocks from the playfield you fill up your magic and, when full, lets you unleash attacks on the enemy you're facing that round.
In battle, the Dark Knight mercilessly unleashes this terrifying skill, stripping the life force of her enemies by using her two - handed Kriegsmesser sword or her array of dark magic attacks.
But even with the diversity in spells and magic abilities the combat never got interesting for me and I found myself just holding down my main attack button and just blasting through the hordes of enemies that literally fell out of the open air.
Shantae has lost her animal magic powers and must instead use pirate gear to attack enemies and access areas in what is planned to be her biggest adventure yet.
Players fight hordes of attacking enemies by using swords, arrows, and magic attacks (e.g., fireballs).
With the game throwing a variety of enemies at you, an extensive skill tree as well as two elemental rune attacks and a secondary magic Talisman ability, the combat manages to stay varied and fresh throughout the 25 - hour journey.
You do however a have limited usage of magic, but it can be replenished by collecting the shards which dead enemies drop when killed only by a split attack.
«Combat in Wizard of Legend is a blend of rapid movement and magic that involves chaining spells together to defeat enemies while quickly repositioning to avoid incoming attacks.
Stratagems essentially work like magic spells, allowing your officer to heal allies, directly attack enemies with the elements or even set up surprise attacks using your fellow AI controlled officers to turn the tide of battle.
While you'll start with pure melee attacks, you'll eventually mix in some magic as you take on a variety of enemies.
Each character class has their own unique ability and stats; the barbarian has a ton of health (but isn't really good at magic), The paladin is able to block enemy attacks by hitting triangle (which depletes his mana instead of health) and the miner (which I found myself using a lot) gets more money from chests, enemies, and furniture.
Noctis» ability to throw his sword and warp from one place to another is a strategic ability that allows you to attack enemies from long distances (the further you attack from, the higher the damage multiplier), and allows you to get away mid-battle in case you need to do a quick heal, cast magic, or let your allies take care of mobs in battle.
They can be destroyed by enemies, including Big Koopa Troopa shells, big Thwomps, Bob - ombs, Magikoopas» magic attacks, Skewers, and Bowser.
They showed these towering bosses, and detailed spooky enemies, and awesome looking magic attacks.
Random enemy encounters will open up a battle screen, where the player can choose physical and magic attacks to use against the enemy.
Taking cover will give you a better way to attack enemies from a distance with your ranged weapon (in this case, a crossbow), while also giving commands to your magic users.
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