Sentences with phrase «enemy outposts»

Your objectives include attacking enemy outposts, raiding underground labs for advanced technology, rescuing fallen comrades, and sniping enemy forces.
It's hard not to feel a bit of weariness at the prospect of doing this all over again — the dozens of enemy outposts, the quirky characters, the cinematic story missions that nevertheless don't seem like they have much to say about anything.
Objectives like orchestrating a multi-pronged attack on enemy outposts or having characters simultaneously activate terrain - altering triggers that allow them to pass safely through poisonous fog require a more thoughtful approach than the usual «kill everything in sight.»
Players must liberate provinces, take control of settlements and capture enemy outposts in an explosive and outrageous style.
Each game drops players in an open world filled with enemy outposts that you need to take over.
Even enemy outposts merge into one, once you have taken out all of the enemies and captured animals.
The goal of Alliance is to help your faction conquer a territory by destroying enemy outposts, assaulting bases, and retrieving cargo.
Stalk enemy outposts and plan your attack using weapons and tools crafted from the bones of beasts you've killed.
Instead, interacting with NPCs or reading various bits of paper scattered around the place will mark new enemy outposts, prepper stashes and side - missions on your map.
Some of the side missions have you killing selected targets with specific weapons, saving captured scientist, or clearing out enemy outposts which grant access to the side missions and enable fast travel once occupied.
Annoying and once I switched to an alternate weapon the game was ridiculous easily and the last quarter consisted of me raiding enemy outposts and pressing the fire button repeatedly.
Enemy outposts also litter the map, and clearing these simply involves eliminating all foes within.
Sadder yet, the «living» open world feels barren, reduced to enemy outposts where AI respawn in the same spots within minutes.
See, it all works because at any time you can decide to drop your flower - picking, shoot a goat in the head with a real gun then go attack the nearest enemy outpost with an anti-aircraft emplacement (which you then steal in order to sell).
Each new planet tends to be full of the same content, including repetitive enemy outposts and frustrating alien Sudoku puzzles.
There's a straight line of story missions that conclude with your toppling of a brutal dictator's regime, but you can make the going easier by conquering enemy outposts, creating new fast - travel options; destroying propaganda - spewing speakers at the tops of bell towers, revealing more of the map; and hunting, so you can craft larger sacks for your weapons and ammo.
You brutally kill thousands of animals to craft gear and weapon upgrades; you light bonfires to reveal more of the map; you attack enemy outposts; you have trippy dream sequences; you complete story missions that steadily unlock more stuff.
A captured enemy outpost will allow groups of soldiers to advance and reinforce the front lines, while collecting intel can allow you to put a damper on your foe's machinations.
It's gratifying to completely clear out an enemy outpost and transport everything safely back to Mother Base, thereby increasing the power of your own private military force.
I found that there was enough entertainment just doing my own thing, and randomly riding an elephant through the gates of an enemy outpost while firing my assault rifle gave me much more pleasure than point A to point B side missions.
The foliage is lush and dense, which is great for hiding when you've got a group of enemies hot on your heels, and provides excellent cover when overlooking an enemy outpost.
However, you'll want to go take control of some of the enemy outposts first (also by killing a certain number of enemies).
It's so much fun sitting back and watching a blood dragon annihilate an enemy outpost for you with its laser eyes.
Destructible Environment: Many of the objects on the battlefield are destructible, allowing for new firing lanes to be opened up and enemy outposts to be destroyed.
As you progress through the world completing quests and knocking out enemy outposts, you'll also find radio towers scattered throughout the world.
The freedom to approach an enemy outpost from any angle with any weapons and items you want and to play however way the mood strikes you at the time is simply awesome.
Make no mistake: the threat of Space Pirates, enemy outposts, aliens, and the unknown looms before us.
Far Cry 5's varied approach to combat is the subject of a new video from IGN, showcasing the upcoming open - world adventure and the different ways players can take on enemy outposts.
Shooting up hordes of tigers, attacking enemy outposts and exploring dingy caves with a friend was immense fun in Far Cry 4, and it's disappointing to see this shareability get thrown away.
There's a story anchoring the action, but the best moments in Far Cry 4 are those that players create for themselves — like riding an elephant through an enemy outpost or escaping from insurmountable odds by leaping off a cliff and deploying a wingsuit.
In a pretty amazing demo, Apple highlighted the marker-less spatial awareness that ARKit has in a tabletop gaming title featuring an airship attack on an enemy outpost.
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