Sentences with phrase «enemy positions such»

It was primarily used to attack enemy positions such as bunkers or pillboxes; it was also used as an anti-personnel weapon to move the enemy from their positions making it easier to confront them with regular weapons.

Not exact matches

Texas Education Commissioner Robert Scott was in enemy territory recently, telling the folks at Massachusetts's Pioneer Institute (including some who favor Romney, such as myself [full disclosure]-RRB- about the virtues of the Texas education system, a topic of national significance now that Rick Perry's chariot has leaped to lead position in the Republican presidential nomination race.
But there are the hardest of the hardcore who are, to put it kindly, more cautious with their seal of approval, given revealed gameplay additions such as Instinct, which allows Agent 47 to see enemy positions through walls along with their paths.
To try to get rid of the lone wolf mentality, taking objectives is the primary way to win the game as they reward your team with many more points that simply getting kills, as well as in - game rewards such as intel on enemy positions and resupply points.
Turn - based combat involves every ally, enemy and guest Digimon having their own position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical attack dealing 65 Earth damage to an enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically attack an enemy Digimon, while there is also the possibility to use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
Your foes have a mixture of complementary abilities, such as a unit which locks onto you, making all enemy fire home - in on your position.
Even your base of operations can be upgraded to provide additional bonuses in the field, such as a radar that highlights enemy positions, among others.
Capture the Flag variants such as the original Capture the Flag mode sees both teams vying to claim the enemy team's flag, take it to their base and complete the capture by touching the enemy's flag back at their base; Domination sees you attempting to capture and hold the designated positions to gain points against the competing team; and Hardpoint sees two teams attempting to capture and hold hardpoints.
XP is a very important gameplay mechanic as earning enough XP to level - up to the next level will unlock a skill point in order to afford a new upgrade within your subclass such as upgrading from a magnetic grenade to a voidwall grenade which creates a horizontal wall of burning void light, while Towering Barricade provides a large barrier which is capable of reinforcing a position with cover from enemy fire; Defensive Strike produces an overshield around your character and allied characters following killing an enemy using this melee ability; and much more besides, albeit some upgrades require your character to be levelled up to a specific level before being able to unlock the ability with a skill point.
Battle Focus allows players to slow down time, order squad members to position themselves and attack enemies using their specific abilities such as taunting enemies to draw them out or delivering a finishing blow.
It's still fun to play through the main campaign however, as the gameplay is still very solid even though it plays pretty much the same as other CoD games, with players running about chaotic battlefields and taking out tons of enemy soldiers while completing objectives, such as capturing a base, holding a position and facing off against waves of enemies, avoiding snipers, destroying enemy equipment, and more.
 The map shows her position, but she is not there. The in - game HUD shows the princess in the enemy dungeon but she is not there either. Time to quit and find another game. At least Team Deathmatch does not suffer from such a glitch.
In turn, those problems involve multiple dimensions, such as the number and type of enemies, terrain, positioning, the mission timer, and the resources already expended (health and consumables, plus any abilities on cooldown)-- factors usually associated with the strategy genre.
A few elements haven't held up nearly as well, however, such as the «evil jar» approach to enemy tangos where they'll literally continue to materialize to man a position until you reach some arbitrary point of advancement that informs them to stop spawning.
- Homing attack removes a large amount of the skill from the game, such as speeding through acts by carefully positioning your bounces off enemies.
Each one — such as Zussman's ability to chuck you medkits and Pierson's trick of revealing enemy positions - appears depending on the mission you're in and can be regenerated by killing enemies.
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