Sentences with phrase «enemy retaliates»

Enemies retaliate by latching onto the finger, and players must quickly swipe back and forth to shake them off.
Opposed to commanding your entire army then letting the enemy retaliate, Quar: Battle for Gate 18 takes turn - based gameplay to it's extreme.

Not exact matches

The New Testament is ubiquitously clear: don't retaliate with evil for evil; do good to those who hate you; embrace your enemy with a cross-shaped, unyielding divine love.
A war was waged on you, and it is time you spiritually retaliate and take back the ground the enemy tried to steal.
Throughout His ministry, Jesus never retaliates and always loves His enemies even when He is violently attacked.
He taught people to love their enemies, and not to retaliate.
The Bible supports retaliating against our enemies.
The reason Christ did not retaliate is so that we, who were his enemies, might live for righteousness.
It's not just about positive thoughts about the enemy, but about not retaliating.
If the threat is terrorists, how can these weapons help us retaliate against an enemy which moves from country to country, hides among civilians and uses technology to outsmart us?
The limited movement helps keep the game strategic forcing you to either choose escaping an enemy ambush, or stand against their attacks and retaliate back.
Harrison / Khan is a terrorist who we used in the past to benefit us, now back to take revenge on perceived slights against his people, which we retaliate with by sending an incursion into enemy territory and unleashing automated weapons against him from a safe distance.
Homing explosives can be turned into waiting bombs, and luring enemies that retaliate when hit into these traps is just one of the many tactics you can abuse to do more damage during your turns.
Other minor glitches were present as well, such as a clipping issue when melee attacking an enemy in the back, which would cause them to fly through a solid wall, only to walk back out of it a moment later ready to retaliate.
This worked wonderfully in his favor when he led gigantic enemy creatures (i.e. «trained» them) onto other players completely unable to retaliate in any way.
It's not too empowering though, the window is brief and some enemy attacks will smash you to the floor, giving you no chance of retaliating in time.
Enemies will usually retaliate with a First Strike of their own, so it's important to have both a massive offensive force and an impenetrable fortress of defenses.
The turret lowers your risk profile by clearing out incoming enemies in a retaliated room and it has a duration of 30 seconds.
There is an ebb and flow to the game's bosses, and you enter a zen - like state as you flee the enemy, barrel rolling through lasers on the TV, before switching to the Gamepad to retaliate.
Then, with the bodies of their enemies under their direct control, you can retaliate and lead the slimes to victory.
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