Enemies retaliate by latching onto the finger, and players must quickly swipe back and forth to shake them off.
Opposed to commanding your entire army then letting
the enemy retaliate, Quar: Battle for Gate 18 takes turn - based gameplay to it's extreme.
Not exact matches
The New Testament is ubiquitously clear: don't
retaliate with evil for evil; do good to those who hate you; embrace your
enemy with a cross-shaped, unyielding divine love.
A war was waged on you, and it is time you spiritually
retaliate and take back the ground the
enemy tried to steal.
Throughout His ministry, Jesus never
retaliates and always loves His
enemies even when He is violently attacked.
He taught people to love their
enemies, and not to
retaliate.
The Bible supports
retaliating against our
enemies.
The reason Christ did not
retaliate is so that we, who were his
enemies, might live for righteousness.
It's not just about positive thoughts about the
enemy, but about not
retaliating.
If the threat is terrorists, how can these weapons help us
retaliate against an
enemy which moves from country to country, hides among civilians and uses technology to outsmart us?
The limited movement helps keep the game strategic forcing you to either choose escaping an
enemy ambush, or stand against their attacks and
retaliate back.
Harrison / Khan is a terrorist who we used in the past to benefit us, now back to take revenge on perceived slights against his people, which we
retaliate with by sending an incursion into
enemy territory and unleashing automated weapons against him from a safe distance.
Homing explosives can be turned into waiting bombs, and luring
enemies that
retaliate when hit into these traps is just one of the many tactics you can abuse to do more damage during your turns.
Other minor glitches were present as well, such as a clipping issue when melee attacking an
enemy in the back, which would cause them to fly through a solid wall, only to walk back out of it a moment later ready to
retaliate.
This worked wonderfully in his favor when he led gigantic
enemy creatures (i.e. «trained» them) onto other players completely unable to
retaliate in any way.
It's not too empowering though, the window is brief and some
enemy attacks will smash you to the floor, giving you no chance of
retaliating in time.
Enemies will usually
retaliate with a First Strike of their own, so it's important to have both a massive offensive force and an impenetrable fortress of defenses.
The turret lowers your risk profile by clearing out incoming
enemies in a
retaliated room and it has a duration of 30 seconds.
There is an ebb and flow to the game's bosses, and you enter a zen - like state as you flee the
enemy, barrel rolling through lasers on the TV, before switching to the Gamepad to
retaliate.
Then, with the bodies of their
enemies under their direct control, you can
retaliate and lead the slimes to victory.