Sixty - five of Virtuos's employees spent over two years building 11 of Horizon's 32
enemy robot types; modeling many of the bandit settlements spread across the game world.
Not exact matches
At first I thought I'd only be fighting
robot dinosaurs, but «Horizon» actually has a great variety of
enemy types.
To further help keep things interesting there's several different
types of
enemies to fought, such as incredibly fast ninja
robots whose sole purpose it to slice up your face with their deadly blades or massive minigun toting behemoths intent on turning you into a lovely bullet - ridden corpse.
in this game do you only fight
robot type enemies or is there any traditional fantasy (organic)
enemies.
We had three different
enemy types: we have the OD (who are the mutants) which have a lot of different abilities, then we have humans (we have a few different
types of those), and then
robots (FizzCo
robots).
The best thing about these
robot enemies is that new
types are frequently added making victory harder, once you get used to one
type over a couple of levels Star Fox Guard throws new
types at you which can often be quite stressful.
The combat
robots are the most important
type, whether you win or lose a mission is strictly built around these
enemies, the sole goal of combat
robots is to destroy the core of your base and you need to stop them from getting there using your varying camera's.
Arcade lets you create your own combat scenarios by mixing and matching
enemy types and locations, like battling
robots and zombies together in the prehistoric epoch.
You're much better off saving your bullets, grenades and rockets for when there's certain
types of
enemies, such as flying
robots which, funnily enough, are rather difficult to kill with a bike.
The
enemies are all generic, and whether they are human,
robot, or Goblin, there are four or so
types and only the skin colors or outfits change.