Sentences with phrase «enemy ship designs»

There are a small handful of varied enemy ship designs, a few basic starry backgrounds, and the icons used for the power - ups.
Enemy ship design varies substantially from a group of small enemy ships that fly in formation and do not withstand much damage before being destroyed to much larger enemy ships which are better equipped in both offence and defence as they fire missiles at your ship and are able to receive more damage, alongside even more advanced enemy ships that utilise cloaking and space warping technology to make it as hard as possible for their ship to be destroyed.

Not exact matches

Attack subs are designed to find and sink enemy ships, this includes your boomers.
It's not that the ship and enemy designs are bad, exactly, it's just that it all seems so visually uninspired.
You have shipped at least one or more games; designing in the areas of player combat mechanics, and / or enemy design and behavior.
Majority of the game is set on a ship where you have the classic Resident Evil formula in play with tightly designed corridors full of enemies and locked rooms.
In addition to player VS player strategy, Galactic Reign features an extensive collection of single player missions that challenge you to use clever ship design to defeat enemy fleets.
Having great graphics for its time, Gate of Thunder takes the player through seven levels of diverse designs, each with its own set of unique enemy ships and obstacles.
Enemy design is nondescript and ranges from ships, to stationary objects that spew projectiles, to robots.
The enemy designs are pretty generic, and consist mostly of bland looking space ships.
Xatax is a side - scrolling shooter that doesn't add any revolutionary concept to the genre, but does what it does well: furious action, tons of power ups, endless waves of enemy ships, and well - designed levels.
The seemingly very - repeated level design almost comes hand - in - hand with the enemies: due to the nature of the game, and it being a shoot - em - up, the levels themselves really come from the encounters with enemy ships or bases, rather than what's going on in the background.
This is especially evident when using the ship designer since you must constantly design new ships to utilize breakthroughs and counter enemy weapon systems.
The game looks like a million space bucks, shinny bright explosions with slick ship and enemy designs.
The pin point design (the ship's hit box is a mere (and precise) 4 pixels by 4 pixels, which constitutes the inner circular part of the middle of the ship)(the rest of the ship is impervious to enemy fire), the beautiful bright neon graphics, the simple (yet effective) hard rock soundtrack, the excellent control, and the steep, but fair (due to excellent design) challenge all come together to form a frantic, intense, and chaotic, yet entirely cohesive experience.
Yinka Shonibare's scale model of Nelson's flag ship Victory, sails printed with African textile designs and flying flag signals from the Battle of Trafalgar including «engage the enemy closely», has proved one of the most popular of the fourth plinth sculpture commissions.
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