Sentences with phrase «enemy turn speeds»

The options also allows for sound control, auto - confirm toggling, and enemy turn speeds.

Not exact matches

The game has been receiving mixed reviews from numerous critics and the most common complaint seen is that the enemy turns take too long with no way to speed them up.
Turning on a dime, the vehicles get up to top speed quickly; vital for ramming enemies to break their shields or to start a combo.
As Frank seeks to uncover the truth behind the outbreak, he faces new undead enemies, including the Fresh — newly zombified victims that will turn in front of his eyes, and exhibit superior speed and ferocity.
The first being a Turbo Mode which will «turn - up the action to insane speeds» and the second being Legendary Dark Knight Mode which «will harness advanced PC processing power and fill the screen with an unbelievable number of enemies for extra difficulty.»
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Because knowing that I'm not a great shot, I've spent upgrade points on making my turret more accurate and increasing its turn speed which makes it better at taking out enemies for me.
It's really what should have happened a few games ago: the system is still turn - based but rarely feels like it, being sped up considerably so as to blur the wait times between player and enemy.
To celebrate the release of APB Reloaded on Xbox One *, Reloaded Games have created the APB Xbox One Founders Pack - premium items given to all new players for free, as long as they log in during the first 30 days; the pack includes: the Fireworks Flare Launcher, a long range support weapon that helps organized squads spot the enemy, and the Mikro JC14 «New - Cross», an agile vehicle with exceptional speed, acceleration, grip and turning radius.
As Frank seeks to uncover the truth behind the outbreak, he will face new undead enemies, including the Fresh — newly zombified victims that will turn in front of his eyes and exhibit superior speed and ferocity, and the Evo — zombies with superior strength and mobility that mimic the behavior of predatory hunting animals.
The real jewel in the crown in Obliteracers is it's multiplayer, it is definitely geared more to be a party game than a racing game with the full pack of racers being followed at one time, this gives it an arena feel rather than an actual straight up racing game, you still have to try and lead the pack (at times) although that's only to knock other racers out as the main aim is to destroy your enemy, within multiplayer you can customize your game to suit your preferences from turning certain or all weapons off, reversed controls, ice skating which is an extremely slippery track speed boosts etc etc, i'd liked to have listed them all in this review but with so many you'll have to take a look yourself.
-- fast - paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
An update for Code Name: S.T.E.A.M first announced in the Nintendo Direct on April 1 has released today, which adds a fast - forward button to the enemy turn to speed it up.
Both sides (allies / enemies) select attacks or abilities for all their units to use in that turn, and once selected, both sides will unleash their abilities in sequence depending on their speed.
Chain - linking an enemy lowers its speed stat allowing you to take more turns.
Every element of the demo was perfect, such as the little push - back in your wheelchair after you shoot an enemy or the way that your movement is hindered (not in speed, but your turning reaction is greatly diminished).
There is also a set of 3 ailments that are specific to different enemy types — Poison (Organic only, takes damage every turn), Rust (Robotic only, takes damage & lowers speed), and Curse (Astral only, lowers stats).
Each individual character's turn is decided by their speed or SPD attribute, so faster enemies attack before slower ones.
Once you get past the beginning missions, most battles will take at least 45 minutes to complete, and there's no way to boost the speed when it's the enemy's turn, but I never felt like my time was wasted.
Consumer feedback revealed that many felt the computer - controlled light cyclers were impossibly precise in their controls (turning at speeds a human could not, or boxing themselves in, for example), forcing players to wait for the enemy light cycles to destroy themselves.
Everything moves in turns, with characters and enemies all getting assigned places in the order according to their speed and status conditions.
I enjoyed the Parkour mechanic from Lost World to an extent, but I'd be lying if I said I didn't want to go back to high speed twists and turns through intricately designed stages and plowing right through enemies.
If you are level grinding and you know that you can bring down all the enemies with one turn of consecutive hits, you can just Brave to the limit and finish the battle quickly and speed up the level grinding process.
Some of the new abilities include Ghost, which allows Kirby to possess enemies, Animal, which gives Kirby sharp claws to dig through dirt and attack enemies, Metal, which turns Kirby into an invincible metal form at the expense of speed and jumping height, and Bubble, which may be the most useful power in the game as it turns enemies into bubble powers.
For VR headset - owning fans of its space missions there's also a free single - level spin - off, Jackal Assault (PSVR, Oculus Rift, Vive), which gives you a disappointing turn in one of the game's starfighters for a touch of flimsy - feeling virtual - reality space combat, the sense of speed and destruction somehow muted as you blow up oddly stick - like enemy fighters.
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