I gave myself some wiggle room, because sometimes I chose background and
enemy type combinations that didn't actually occur in the game.
Not exact matches
The act of getting all platinum ranks in the mission mode, fighting new
enemies, navigating new environments, and getting to use higher order strategy as a result of having access to
combinations of all seven
types of Pikmin is something that I personally consider to be its own reward.
Beyond platforming, a simple
combination of melee combos and
enemy types make up Scarygirl's combat segments.
A truly huge amount of content and features have been added, with far more than 1,000 new items including 10 new ores, 4 new wood
types, 31 new brick
types, 12 new wing
types, 29 new tinker
combinations, 50 new paintings, 8 new friendly NPCs, 15 new pets, over 100 new
enemies, 4 new bosses... the list goes on, and on!
Don't get me wrong - some of the mission - ending fights can certainly be fun - but there's nothing that really distinguishes one mission from the next outside of the environments and the
combination of
enemy types you'll face.
With its eight different kinds of
enemies, six
types of weapons and shields for your ship, 24 different challenges (or modules) to make the
enemies stronger and faster and set the environment against you with asteroids or EMP fields, there are tons of
combinations you can do.
Features: * 40 maps Campaign levels * many
types of
enemy units * 6
types of towers * Free
combination of all turrets.
Players will be able to select the
type of units they want to recruit into their army and figure out the best
combinations for taking down
enemy castles.
Another
type of
enemy may switch sides on you, requiring you to use both buttons to dispatch them, while others bring up a zoomed - in battle that forces you to press buttons in the proper
combination to achieve victory.
Like most beat - em - ups, the number of different
enemy types is low, but Warrior Blade takes a cue from the original Rastan and has various
combinations of armor and weapons, so a single
type of
enemy may appear differently to keep things interesting.