Not exact matches
There are several
types of
enemies that keep you busy
throughout the combat phase and each one can infiltrate your defenses quite easily if you leave a worn down barrier up.
Throughout their journey, Caddoc and E'lara will hack and skewer their way through wave after wave of these grotesque beasties, with often quite some time between rousing boss battles and encounters with new
enemy types.
The development team believes that what sets Tachyon Project apart from twin stick shooters is the multiple unique
enemy types, as well as the new weapon upgrades and power - ups that are available to the player
throughout the level.
There are sub-regions within each of the siblings» territories, and
throughout the map there are many, many actionable items and areas like cult compounds, general stores, vehicle stores, missions, side missions, hunting and fishing, ammo and cash supplies, several
types of collectible,
enemy vehicles, special characters.
Throughout the game, players will travel to numerous locations and fight a variety of
enemies including soldiers, mummies, various
types of tanks, planes and helicopters as well as a special
type of
enemy in the end stage that I will not mention in the interest of not spoiling the 15 year old game.
It will be story - based, however, and either way, it looks like various new weapons,
enemies and
types of armor will be available
throughout the course of the new content.
These blocks correspond to an elemental
type and, depending on what you put in, reflect the amount of damage you can do to the various
enemies you're going to come across
throughout the game.
So, a number of quest - essential boss dragons will be peppered
throughout the main questline (and possibly some side quests) and more general dragon classes will spawn like other
enemy types within the world.
Given how many of the same
enemy types you will see
throughout the campaign, watching them run at you the same way every time gets a little old.
As the most basic
enemy type, you'll hear this soft, subtle noise
throughout — maybe even without noticing.
With linear level structure, few variations in
enemy type, and collectibles limited to hats, staffs and trivial bonus EXP, there's also not a lot to keep you captivated
throughout its reasonably - sized campaign.
You can also collect Demon horns
throughout the game by using special moves on
enemies (if you've bought them) or by executing a particular
enemy type in a particular way.
Haemimont seems uncommitted on whether they want you to switch between weapons frequently to face different kinds of
enemies, or stick to one between levels, or let you use just one weapon
type throughout the game.
There are a few variations
throughout the game, but for the most part you will have two
types of
enemies: Ones who have guns and ones who don't.
There are several
types of
enemies that keep you busy
throughout the combat phase and each one can infiltrate your defenses quite easily if you leave a worn down barrier up.
Throughout your adventure you will encounter several
enemy types, each with unique characteristics and abilities.
Throughout the game, different
enemy types are introduced.
The visual style works well with each
enemy type being easily recognized, and either shot or avoided, with a pumping electronica soundtrack helping your adrenaline stay high
throughout.
Learning to use these abilities at the optimal time is essential for survival against the various
enemy types players will encounter
throughout the campaign.
Throughout the game's 18 stages, you're constantly being presented with new challenges, whether that be in the form of new
enemy types or different traps.
Scattered
throughout the land are all
types of
enemies to encounter and treasure to discover.
There are various
types of
enemies that appear
throughout the game which keep you on your toes, no two Scrap encounters are alike.
You need to find little
enemies throughout the worlds called Troublemakers, and once you catch one of them, you're awarded with a new
type of brick (2 × 3 bricks, 3 × 3 bricks, doors, etc.).