Sentences with phrase «enemy types would»

That meant that regardless of the enemy type — all enemy types would increase in HP, raising the difficulty.
For the Lambent the guide presents stats on how much health that enemy type has, what its threat level is, how big the Imulsion burst is and what weaponry and attacks it has.
Enemy types haven't changed much.
Most enemy types have a weakness and some sort of unique skill, so adjusting your strategy and picking off the right foes first is important.
Several new Enemy types have be created in order to facilitate the idea of the genetic experiments the alien race are conducting:
The enemy types all have patterns to learn which will help you stay alive but with each new enemy you risk death, possibly a one - hit kill.
Each enemy type has a weakness against at least one of the weapons, so constantly switching tactics is the best way to build an impressive high score... and stay alive.
Also, every enemy type has different behaviour, so each must be memorised and various tactics must be deployed when fighting multiple simultaneously.
Generally, tapping a button just before an attack or incoming strike will augment or eliminate damage, but each enemy type has a distinct skill set and accompanying timing, and a few really step outside the usual.
Enemy types have some basic animation but are easy to distinguish, and the creation tools make each character distinct.
The arrival of the pyramid ships and the Darkness as a new fifth enemy type would better fit a big, annual expansion of the size of The Taken King.
After dying over and over, and being educated by the tip screen, you then realize that when you phase you can track enemies movements, and that different enemy types have different movement patterns, etc..
The Bokoblin enemy type have returned from The Wind Waker to take a new form in Breath of the Wild.

Not exact matches

Animals of the more complex type have greater «freedom» compared to plants because they have senses and locomotive powers to sense danger and flee from enemies: floods, heat, drought, etc..
If we had these hypocritical, hyper - liberal, lovie - dovie, are enemies are our equals, types in our government during WWII we would all be speaking German today.
My husband and I set out to do the whole thing ourselves to save some cash, but in hindsight, I wouldn't wish this type of adventure upon my worst enemy.
Based on the team's preliminary review of drought - associated plant die - offs in other ecosystems worldwide, more than half of all such reported events could have been exacerbated by some type of natural enemy.
Work has also been done to identify potential natural enemies that might regulate populations of harlequin ladybirds, such as the wasp parasite Dinocampus coccinellae which occurs worldwide and uses most types of ladybirds as a host.
In addition to the fact that saturated fat is not the enemy it has been made out to be, coconut oil also features a highly beneficial type of saturated fats, called medium - chain fatty acids.
Submarines and aviation hunting enemy's transport ships caravans - Using different types of submarines in special operations, one can make sudden strikes on transports and battle ships of opponents; if the strike succeeds, the enemy will lose part of the reinforcement, and will lose opportunity to have significant navy.
Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all - purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long - range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.
The type of enemies helped me decide as to where my towers would work well and which weapons I can use in order to make an efficient blockade.
Cochrane: There are several enemy soldier types that wear the Exo Suit, not just the flamethrower - wielding ones we have shown so far.
I'd be inclined to agree that sometimes it can be very hard to read enemies, especially considering multiple enemy types are present at once
Sometimes you have to kill a certain amount of enemies before the clock runs out, while many others give you devious mixtures of enemy types that demand a diverse use of your abilities.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
Facing enemies and damage types are important in combat, and gamers will have to experiment a little in order to find the strategies that work for them, but the combat never feels very difficult when playing on Normal difficulty.
This is the type of thing that could have been fixed by simply not allowing me to target an enemy if one of my units is in the way; instead, I'm forced to stop and make sure I'm not going to kill my own guy every time I take a shot.
I've played some games where there just weren't enough enemy types to keep things fresh, and others that tip their full hand a bit too early on.
Each type of object has specific limits, which GameXplain goes through object by object, starting with blocks and platforms and working through enemies.
Curse all you like, but what Michael said is what happened, for at the time the wording in Nintendo Enthusiast suggested that such enemy - type characters would be playable (obviously it was incorrect).
The game has many weapons, a different type of enemies, etc..
At first I thought I'd only be fighting robot dinosaurs, but «Horizon» actually has a great variety of enemy types.
The production design has updated many of the weapons, enemy types and environments from the 90's but kept the spirit of the originals intact.
You have to be wise about which weapon to take along, and which to drop based on the types of enemies appearing in a level.
Scavenging for supplies so you can craft the type of arrows you need to weaken a particularly difficult enemy, surveying a bandit settlement or pasture of machines and engaging with a diverse cast of characters that mostly have stellar personalities is an addictive gameplay loop that will make your 30 + hours with the game fly by.
Furthermore, each of the missions (I've played so far) is not only set in a unique location, there's a little quirk about each that makes it different to the last; be it the weather, a certain type of puzzle or strange enemies.
After a while I learned which type of enemy was a true threat and had to be dealt with quickly and which ones I could allow to linger while I collected geoms.
Solo play is here, but after about five or six levels, it can get both tedious and difficult, the reason being that when playing solo, I would run into enemies that had either a type or elemental shield that I couldn't do much damage to.
Another five missions have been added here also, along with 20 new enemy types to test your mettle.
It can feel a bit like having an annoying younger sibling tagging along on otherwise deadly adventures, but her vocal cues and vast knowledge about monster types are helpful when encountering new enemies for the first time.
Instead of slowly amassing a knowledgebase of information on different enemy types (that maybe would reward you with increased damage), the scanner just counts up to 100 % as you scan enemies and then resets back to zero and rewards you with a green herb.
I really adored Black's commentary on the Mandarin as the same type of Othered, Orientalized figure that cable news teaches you to fear — the amalgamated puddle of everything «not American» that leads the public to have a specific enemy to rally against.
When you've finally gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw hordes of enemies in your path rather than coming up with new unique challenges.
The Legend of Zelda: Phantom Hourglass was called a «stylus action adventure game» in Japan, but at the beginning of development, one of our initial ideas was to include a type of gameplay that would let you sort of play tag with unbeatable enemies in dungeons.
Meanwhile, the new enemy types are just harder, more irritating versions of things you've faced before.
Human enemy AI has been changed across the board, so all enemy human types should be better at using cover, blocking attacks with shields and countering.
Other things return as you'd expect — there's 14 weapon types, there's still a little jingle after a steak is cooked right, you can still very slowly lop tails and the like off enemies to weaken them, weapons still have sharpness to worry about — all that stuff.
Also, some larger enemies have auras around them that negate a certain type of spell, but if a player stands in those areas, they will receive the same resistance.
For me InkSplosion is an odd one though, as despite being a rather enjoyable and addictive experience, it also has a few questionable features, and the first comes down to the variety in enemy types.
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