The single player campaign literally reaches a point of a repetitive one
enemy wave after the other with only cutscenes to keep a player involved.
Not exact matches
Every press became slightly and progressively harder, and the
enemies also became stronger
after every
wave.
[Xbox Live Arcade] Pilot a jet fighter with the capability to travel through time to destroy
wave after wave of
enemies.
Prepare to face
wave after wave of
enemy soldiers and vehicles trying to cross the battlefield - don't let them!!!
It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing: killing
wave after wave of
enemies, with that becoming less and less fun each time.
KILLALLZOMBIES sees you attempting to survive
wave after wave of
enemy zombies with every
wave increasing in difficulty as the complexity rises to...
Throughout their journey, Caddoc and E'lara will hack and skewer their way through
wave after wave of these grotesque beasties, with often quite some time between rousing boss battles and encounters with new
enemy types.
Like the original Galaga, Legions throws
wave after wave of
enemy at the player.
After you're done there you can hit up the game's 4 player co-op escalation mode where players work together to survive infinite
waves of
enemies while strategically spending points for weapon upgrades, health and more.
Waving the torch around and watching your
enemies burn as they continue to pursue you is initially a lot of fun, but even this gets old
after an hour or so.
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering
wave after wave of
enemies at the base of our towers.
It's disconcerting when your core is destroyed by a final
wave of
enemy units
after a 20 minute battle, especially considering there are no checkpoints.
When you have four
waves of
enemies spawning simultaneously all over the map, many times your focus will be on different areas of the battlefield and those cubes despawn
after 30 seconds, meaning you miss vital resources and can't construct more towers.
As the protagonist, gamers endure countless stops on the way to hunt a mad scientist, facing
wave after wave of increasingly potent
enemies.
Sure, some of the sequences can drag on at times as you fend off
wave after wave of
enemies, but overall I was impressed with the amount of variety of the game which is something that can not be said for War for Cybertron.
Your goal is to cut through
wave after wave of these
enemies on your way to confronting the real threat,
enemy generals.
This requires the party to defend a location — sometimes a building or a corridor — whilst being attacked by
wave after wave of
enemies.
Levels are filled with
wave after wave of squishy
enemies for you to smash through and objectives for you to complete.
The best thing to discover in this new area is a simulator where you can choose your crew, weapons,
enemies, location and handicaps as you fight through
wave after wave of
enemies.
The first few
waves, like always, will have extremely easy
enemies, however,
after wave 10, the Aliens really do start to get a bit more clever.
You face
wave after wave of
enemies until you die, but as you complete each
wave you are given the ability to alter the difficulty of the game on the fly in exchange for more points.
You do get gold bonuses for killing all the
enemies before the next
wave comes, but
after a dozen levels it gets hard to kill them all in time.
Firefight will be a PVE mode that can either be played by yourself or with up to two other friends against
wave after wave of increasingly difficult
enemies.
Also, Black Ops does a better job of mixing in more objectives than simply mowing down
wave after wave of
enemies.
Voice - overs vary for each of the mercenaries as they swear when being overrun by Zeds and communicate with team members in a serious manner to remind them of low visibility or rather humorously inform the team of their generosity when handing out some free dosh, while
enemy bosses taunt your character that your defeat is inevitable and a female trader comments on your team's progression and instructs your team to return to the trade pod for re-supply
after each
wave has been completed.
One of the most surprising things about Gears of War 4 for me was the discovery that,
after all these years, shooting
wave after wave of increasingly difficult
enemies could still be really fun.
There can be some strategy as to when you use your more powerful moves, but for the most part you will simply be mashing X and square to get through
wave after wave of
enemies.
As you make your way through each challenge, you must not only fight off
wave after wave of The Harvester horde, but find hidden upgrades, perform story actions, and defeat large and imposing
enemy boss units in order to move on to the next challenge.
More often than not you will find yourself moving around levels defeating
wave after wave enemies and not doing much else.
The challenge comes from
wave after countless
wave of
enemies that all feel like bullet sponges.
Test your strength in the Arena and fight off
wave after wave of
enemies or relax and play a game of Volleyball.
Team up with four others and battle
wave after wave of increasingly difficult
enemies by choosing your combat class, leveling up your skills and deploying fortifications anywhere on the map.
After especially tough fights against numerous
waves of
enemies, I felt genuine adrenaline rushes.
You might need to destroy all the
enemy's buildings, assassinate a commander, destroy missile launchers or simple survive
wave after wave of attacks.
#killallzombies sees you attempting to survive
wave after wave of
enemy zombies with every
wave increasing in difficulty as the complexity rises to provide a new experience different from that of the previous
wave.
Inside, you'll be stripped of all your items - including weapons and armour - and need to defeat
wave after wave of
enemies.
Prepare to face
wave after wave of
enemy soldiers and vehicles trying to cross the battlefield — don't let them!!!
Survival Mode isn't much better since it trades the limited art and plot for grinding against
wave after wave of easy
enemy AI's with no difficulty slider to adjust only for difficulty to spike each ten matches.
If I wasn't a Gundam fan, Gundam Reborn would have gotten boring fast since the main gameplay is very shallow - you're just constantly fighting through
wave after wave of the same type of
enemy and it can get old pretty quickly.
Your job is to simply defend the cargo ships that you have been charged with escorting from
wave after wave of
enemy combatants.
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering
wave after wave of
enemies at the base of our towers.
This is like a tower defence game only there are no towers, you just send in
wave after wave of your clan members in order to take out the
enemy units.
Mainly you find yourself taking cover and popping shots for
wave after wave of
enemy until the game deems enough have been killed to let you forward, and
after a series of cut scenes, you'll do it again.
On its linear map, players send
wave after wave of troops to attack their
enemy's turrets and base.
You build your dungeon up to withstand
wave after wave of increasingly difficult
enemies for a spot on the leaderboards.
Warping from star system to star system in your search, Strikefleet Omega struggles to survive
wave after wave of
enemy attacks while mining precious crystals that allow you to warp in reinforcements from the last remaining shipyard in the Armada.
Enlist today and cut down
wave after wave of
enemies in this endless shooting adventure!
If you're new to tower defense, the genre is built around
wave after wave of different
enemy types that come streaming down a path toward a goal you have to stop them from reaching.
In many ways, what I played could be considered a horde mode since we had to survive
wave after wave of
enemies.
Adding some extra content to the game's replayability is the arena survival mode, where you fight off
wave after wave of
enemies trying to stay alive as long as you can.