Sentences with phrase «enemy waves come»

Iron Brigade plays like a cross between a straight mecha action game and a tower defense title: a stream of enemy waves come through generators towards a target you need to defend, and all you have to hold your ground with are deployable turrets powered by super-science and a creaky WWI - era mecha with some truly fearsome heavy artillery haphazardly pasted on.

Not exact matches

When you're in charge of a ship, you deal with all kinds of unexpected issues that come your way on the water — everything from fires in the engine room and giant waves to enemy ships and submerged reefs.
It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing: killing wave after wave of enemies, with that becoming less and less fun each time.
Keeping in step with the multiplayer roadmap released back in the spring, Uncharted 4's co-op multiplayer survival mode is coming in mid-December, pitting Nathan Drake and friends against 50 waves of enemies from merc fodder to flaming pirates.
Your goal here is to survive countless waves of enemies, coming forth in ever more complex patterns.
Though he uses magic to carry and smack down enemies with the opened sail, his real potential shines when it comes to his combos, allowing him to transform into the boat and summon waves and other water moves.
I love all the bonuses and the ability to upgrade your weapons in the game which is really needed when you fight those gigantic boss battles or when the enemies come in waves upon waves.
We have a set amount of space and there is an endless wave of enemies coming at you.
Your enemy comes in all shapes and sizes, from massive drone armies attacking in waves to towering behemoths spitting plasma.
The waves of enemies will keep coming and counter will still countinue to run up.
You build up towers as waves of enemies attempt to steal your «cores» and head back from whence they came.
In the Resistance mode, the different enemy factions of the game team up against the division agents coming at a team of up to 4 agents in a varied wave, similar to a standard horde mode.
Features One Button Action — easy to learn, hard to master gameplay designed to use one action button and the Directional Buttons / Left Stick for movement Mambo Multiplayer — roughhouse up to four of your friends / enemies in 25 stages of «Mambo» Flimsy Architecture — breakable environment for reactive gameplay Loser Rail — the feature designed to give you a second chance, for those of you not good enough to win Solo Mode — 70 + Singleplayer stages designed to test your might Survival Mode — Survive the endless waves of Personal - Space invaders as they try and breach your personal space Play with up to four players on one Nintendo Switch ™ system Colour Accessibility — Enhance player visibility, by editing a palette of player colours that best suit you More updates to come!
Better kill these aliens» and «Let me scan this thing while you fight off that wave of enemies that are coming» are the 3 mildly different types of mission in Destiny 1.
You do get gold bonuses for killing all the enemies before the next wave comes, but after a dozen levels it gets hard to kill them all in time.
The 3D beat»em stages play much like a hack and slash mode where you will have several waves of enemies coming at you and your character must fight off the enemies and reach the goal at the end of a long stage.
Between waves there are only 60 seconds to collect resource nodes, check where enemies are coming from, build and upgrade towers, and put everyone in the right positions.
The challenge comes from wave after countless wave of enemies that all feel like bullet sponges.
One of the new game elements that Vector TD has is that the waves of enemies don't come until you are ready and hit a button to send them.
Interception takes place just on the outskirts of town, where there are defenses that are built to stop beasts from getting into the village and works like a horde mode of sorts, as waves of enemies come trying to break through the gates and it's up to Adol and company to repel them.
Before the waves of enemies come and attempt to kill Azra, you can place the defenders she has recruited along the path the monsters will come down.
There is just something visceral and satisfying about blasting through waves and waves of enemies that are bent on your destruction and coming out on the other side victorious (and relatively unscathed if you have skills like I do, «ahem»).
Gameplay: In Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the end.
Yes, you'll still be swarmed by waves of enemies throughout these battles, but the scale and thrill of bringing down these mechanical giants is one of the few highs you'll come away with when playing Hard Reset Redux.
When it came to close combat situations this gun is very effective as it annihalates waves of enemies that approached my posistion.
The game tells you where the enemies are coming from before the wave starts, which in most levels can be from any direction, which might seem challenging at first if you have all defense focused on just one side.
Rest assured though that technique is key and so progression comes from learning the sequence of waves of enemies and the route they will take, in order to prepare watertight defenses and upgrade and use the right sort of towers to achieve the perfect score.
If you're new to tower defense, the genre is built around wave after wave of different enemy types that come streaming down a path toward a goal you have to stop them from reaching.
The Rig is a cool idea, and adds an interesting perspective to what is an otherwise pretty standard third - person shooter where waves of enemies come at you again and again, but even that brightest spark falls apart in execution.
Like Galaga waves of enemies come on screen and you have to shoot them to save Earth.
Wave after wave of enemies come hurtling at you from all corners and you simply have to get the hell outta the way, lest they take you down with a single hit.
I did also try out the co-op mode which is similar to Horde mode with waves of enemies coming at you needing killed.
Like Galaga waves of enemies come on screen and -LSB-...]
Has anyone ocnsidered that a portion of the gold bricks could have come form a removed update to the mystery dimension portal, with the waves of enemies?
In each wave of enemies you fight, you'll also see ghosts come out of the ground.
This mode pushes players to enjoy this games own take on the horde mode where two to four players will duke it out against waves of enemies as they come barreling down upon them.
The survival level is as all of us know is a survival level, with waves of enemies coming at you with the intent to kill and you have to kill them all keeping in mind that the difficulty of each enemy increases as you progress through the waves.
The waves of enemies can also easily get you frustrated with the ways they just come up and easily pummel your barriers when you decide that the insane difficulty setting is a great idea.
While enemies came in waves and you tended to barrel down into scripted fights, the sense of freedom in terms of movement was and still is unparalleled.
Enemies come in waves and in all different shapes.
Attacks can come in many forms as waves of enemies wash upon your toy box defenses.
These character abilities really come into their own at the end of each stage, where you'll have to defend a central position from waves of enemies.
Non-stop 3D Action shooter: The waves of T.O.O.L enemies just keep on coming and you and your brother need to have some serious out - of - this - world shooting skills to take those repugnant space bullies down!
However, where fellow gladiators really comes in handy is the Survival mode, which is far more demanding than any of the campaign levels, throwing waves of enemies and requiring constant communication and effective use of Balfus.
On numerous occasions my character would run through large waves on enemies and come out unharmed, and I could easily progress to he next objective without killing anyone in between.
The GUI is clear and the interaction works well, the player can sell towers that he thinks aren't well - build and the appearing of enemies is happening as expected, wave after wave, without any shocking events (which is good for a game — in reality, enemies don't come in nice little waves — but games should be careful about what parts of reality to simulate).
The environments of each arena feature wave after wave of enemies and a boss fight at the end of each section - a setup we've come to expect from games such as this - but benefit greatly from the novelty of the puzzles contained in each map.
Strike too early, and you risk being knocked out right before a wave of fresh enemies comes to replenish you and your enemies» base, but strike too late and all the blocks you've yet to place will be stolen by your opponent.
Red, a singer and not a fighter, finds herself in possession of the Transistor, a strange device that resembles a great sword and seems to be quite useful for taking out the endless waves of Process you come across, the game's enemy.
Here you'll face three waves of enemies before coming up against a well - known villain of Ninjago lore such as General Cryptor or Pythor P. Chumsworth.
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